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  What I did today  (Read 2595089 times)
0 Members and 4 Guests are viewing this topic.
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #450 - Posted 2014-08-24 19:53:29 »

learned about drawbuffer blending and rewritten a grid shader
Offline Ecumene

JGO Kernel


Medals: 197
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #451 - Posted 2014-08-24 21:26:18 »

Found this for 2.99$ CAD, with the license and key all the install disks, 1-5.

Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #452 - Posted 2014-08-26 13:52:40 »

Went round the whole pseudo voxel thing again, still not getting a good vibe on it. Always fun though:



Cheers,

Kev

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline princec

« JGO Spiffy Duke »


Medals: 1030
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #453 - Posted 2014-08-26 14:22:23 »

I think it just gets in the way of your great pixel art style, Kev.

Cas Smiley

Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #454 - Posted 2014-08-26 19:27:22 »

Playing around some more:



Still not happy.

Cheers,

Kev

Offline Riven
Administrator

« JGO Overlord »


Medals: 1340
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #455 - Posted 2014-08-26 19:40:21 »

Rounding out the 45deg edges may improve the lot Smiley

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #456 - Posted 2014-08-26 20:54:27 »

Still playing, probably shouldn't, but not quite sure what you mean. What I need is a proper isometric renderer I guess.

Kev

Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #457 - Posted 2014-08-26 22:19:09 »

Still playing, probably shouldn't, but not quite sure what you mean. What I need is a proper isometric renderer I guess.

you're right. switching to isometric could open a box of


that 2D with 2.5D shadows look looks better imo ..
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #458 - Posted 2014-08-26 22:25:20 »

Another test, this feels better at least:



Interesting fun though Smiley

Cheers,

Kev

Offline Longor1996

JGO Wizard


Medals: 115
Projects: 2
Exp: 8 years


The cake is probably a lie.


« Reply #459 - Posted 2014-08-26 23:54:05 »

Today I got a RaspberryPI, and it was awesome.
Then I spent 9 hours in a row playing around with it,
or in other words:

"Oh my gawd, SO MUCH FUN with this cute tiny box!"


I also wrote myself a new Wavefront OBJ file loader.
Which you can look at here.

Have a nice day!

- Longor1996

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 485
Exp: 7 years



« Reply #460 - Posted 2014-08-26 23:59:08 »

I've kinda wanted an RPi just to mess around with it, or better yet one of these: https://developer.nvidia.com/jetson-tk1
~160 GFLOPS on a 5W board. Super nifty. Problem is, I don't have a actual project that I would need it for  Sad
Offline JayManHall
« Reply #461 - Posted 2014-08-27 00:01:59 »

I've kinda wanted an RPi just to mess around with it, or better yet one of these: https://developer.nvidia.com/jetson-tk1
~160 GFLOPS on a 5W board. Super nifty. Problem is, I don't have a actual project that I would need it for  Sad

Maybe it could be your take around computer or a second computer to store stuff in. Plus that python would be nice for web scripting.

With great code comes even greater disorganization.
Offline Longor1996

JGO Wizard


Medals: 115
Projects: 2
Exp: 8 years


The cake is probably a lie.


« Reply #462 - Posted 2014-08-27 00:36:30 »

I've kinda wanted an RPi just to mess around with it, or better yet one of these: https://developer.nvidia.com/jetson-tk1
~160 GFLOPS on a 5W board. Super nifty. Problem is, I don't have a actual project that I would need it for  Sad

I am going to use my RaspberryPI as a File-Server at home, and trough a encrypted connection over the internet.
Its pretty darn useful, like your own little google-drive/dropbox/mediafire.

Now I only need to strap my 1,5 Tb harddrive to the RaspberryPI...



I also just managed to run a Minecraft-Server on it, but the server is WAY too slow in low-power mode.
If you get a RaspberryPI, get a cable (power-cable?) that can support the full required power.

Also, if you have a big television screen (I have a 2,? meter screen!), try connecting the RaspberryPI to it.
Its awesome seeing a terminal on a giant TV screen!


Now I have a reason to learn how linux works!

Have a nice day!

- Longor1996

Offline Slyth2727
« Reply #463 - Posted 2014-08-27 00:40:50 »

Landed my first heelflip down a stair set today... I also fell before the successful attempt and nearly shattered my knee. But I eventually got it, so it was worth it!
Offline HeroesGraveDev

JGO Kernel


Medals: 382
Projects: 11
Exp: 4 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #464 - Posted 2014-08-27 01:51:12 »

I came 33rd out of about 200 in my school's cross-country.

Offline Cero
« Reply #465 - Posted 2014-08-27 02:26:23 »

I was there when the raspberry pi was released, however all the pages crashed and I gave up
never bought one for some reason

whenever I think about it, I think: I can do that with one of my laptops... and it runs windows too and is 3479 times faster

Offline Riven
Administrator

« JGO Overlord »


Medals: 1340
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #466 - Posted 2014-08-27 05:28:21 »

Still playing, probably shouldn't, but not quite sure what you mean.
I was refering to those odd 45deg edges on the right-hand side of the leafs of each and every tree:




Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline SHC
« Reply #467 - Posted 2014-08-27 05:44:01 »

learned about drawbuffer blending and rewritten a grid shader


Hey, It's the model of Kubera!!

Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #468 - Posted 2014-08-27 06:14:09 »

Thanks Riven, makes sense. Was an artefact of how it was rendered.

Made a bit more progress, interactive, faster and fun too Smiley



Cheers,

Kev

Offline lcass
« Reply #469 - Posted 2014-08-27 10:18:54 »

Thanks Riven, makes sense. Was an artefact of how it was rendered.

Made a bit more progress, interactive, faster and fun too Smiley



Cheers,

Kev
Are those loaded in models or textures manipulated into the isometric grid
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #470 - Posted 2014-08-27 10:34:31 »

It's much much worse than that Smiley

The scene is rendered in 2D with a sprite per voxels. Voxel based models are loaded in and rendered using the per-voxel sprites in the right order. The whole scene is dynamically rendered.

Cheers,

Kev

Offline theagentd
« Reply #471 - Posted 2014-08-27 10:39:07 »

It's much much worse than that Smiley

The scene is rendered in 2D with a sprite per voxels. Voxel based models are loaded in and rendered using the per-voxel sprites in the right order. The whole scene is dynamically rendered.

Cheers,

Kev
For some reason I get the impression that all the shadow caster are slightly off the ground. The fact that the shadows start one "pixel" away from the edge makes it looks a bit weird, I think.

Myomyomyo.
Offline Riven
Administrator

« JGO Overlord »


Medals: 1340
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #472 - Posted 2014-08-27 13:03:36 »

It seems the voxel engine determines per voxel whether it is shaded - not per face.

Additionally, the voxels/sprites themselves are baked (?) with shading from the wrong direction, leading to the faces pointing away from the light source to be brightened (see corners facing the camera).

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #473 - Posted 2014-08-27 15:14:01 »

Per voxel shading yep, wasn't trying to be accurate and quite liked the result.

I had been wondering about the light edges closest to the camera - good point Smiley

Kev

Offline SHC
« Reply #474 - Posted 2014-08-27 17:34:53 »

Made my first Android Hello World


Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #475 - Posted 2014-08-27 18:53:04 »

Still playing, little house. Fixed some shadow issues:



Cheers,

Kev

Offline lcass
« Reply #476 - Posted 2014-08-27 19:59:39 »

2 things:
1: are the shadows just added so say are they textures drawn next to it or are they calculated from a light source OR are they rotated and manipulated rectangles or other drawn shapes just to add some texture .
2: for your tress (auto generating talk here) the darker the colour the deeper it is within the texture, so for instance if the tree was quite light with very light greens then it would be rather large but if the tree was dark it would follow the trunk.
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #477 - Posted 2014-08-27 20:05:13 »

1: Theres no textures as such here, the shadows are just voxels that have changed colour based on them being in shadow of something else. It's a fixed shadow direction right now.

2: Not sure what you meant on this one, again, no textures, they're just little blocks shaded.

Cheers,

Kev

Offline lcass
« Reply #478 - Posted 2014-08-28 10:58:20 »

1: Theres no textures as such here, the shadows are just voxels that have changed colour based on them being in shadow of something else. It's a fixed shadow direction right now.

2: Not sure what you meant on this one, again, no textures, they're just little blocks shaded.

Cheers,

Kev
2: for this one I mean the shading on the voxel should control how the tree is shaped , so if they are dark voxels they are close to the trunk whilst if they are light voxels then they are away from the center of the tree.
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #479 - Posted 2014-08-31 19:58:58 »

Been trying with this voxel thing again today, changed some stuff and added a bunch of new environment to see how it performs in something more real.



Cheers,

Kev

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