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  What I did today  (Read 2657269 times)
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Offline Herjan
« Reply #180 - Posted 2014-07-11 20:59:27 »


Woaw, thanks for that link, my game idea really is pretty comparable.
Im playing it right now and its always nice to have something to get (don't read: steal Wink) ideas and inspiration from!

@kingroka
I will keep it in mind although I can't remember a thousand (upload) websites for every different thing (and my bookmark list is quite cluttered for that reason).
Offline DarkCart

JGO Kernel


Medals: 121
Projects: 9
Exp: 50 years


It's all in the mind, y'know.


« Reply #181 - Posted 2014-07-11 22:35:44 »

Working on a URL-based Image Viewer..

EDIT: Sorry, the GIF is a bit big..

Click to Play

The darkest of carts.
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 485
Exp: 7 years



« Reply #182 - Posted 2014-07-11 22:47:47 »

Might want to edit your gifs to the relevant part(s) so we're not sitting here downloading a minute long gif.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline DarkCart

JGO Kernel


Medals: 121
Projects: 9
Exp: 50 years


It's all in the mind, y'know.


« Reply #183 - Posted 2014-07-11 22:49:43 »

Might want to edit your gifs to the relevant part(s) so we're not sitting here downloading a minute long gif.

Good point.

EDIT: Done!

The darkest of carts.
Offline death_angel
« Reply #184 - Posted 2014-07-11 22:53:42 »

Learning to do some pixel art. Fail?

I am just a guy
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #185 - Posted 2014-07-11 23:33:08 »

So, I've finally started in on this little guy..

(Edit: If you want, you can see the live version at http://retropixelcastles.com  . . . but you can't register yet. Wink )


- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 485
Exp: 7 years



« Reply #186 - Posted 2014-07-11 23:41:28 »

EDIT: Sorry, the GIF is a bit big..

Use [img width=800][/img]
Offline Spacebeans
« Reply #187 - Posted 2014-07-12 02:04:12 »

Learning to do some pixel art. Fail?


Kinda,

(http://longlivetheshamy.tumblr.com/post/70040859599/pixelfigures-the-big-bang-theory-8-bit-pixel)

It looks like you just changed the colors Undecided It does look good though. Smiley
Offline SHC
« Reply #188 - Posted 2014-07-12 06:16:44 »

Created new profile pic for Google+



Made in GIMP.

Offline kpars
« Reply #189 - Posted 2014-07-12 06:42:55 »

I too have been working on a site:


I still don't know what to think about this design.

Oh, and I also made this thing on accident:


Some cool stuff is showing up in this thread! Cheesy

- Jev
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Ecumene

JGO Kernel


Medals: 197
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #190 - Posted 2014-07-12 06:45:39 »

I too have been working on a site:


Wow, that looks really nice Smiley Is it online yet, or sill in development?

Offline kpars
« Reply #191 - Posted 2014-07-12 06:46:49 »

Wow, that looks really nice Smiley Is it online yet, or sill in development?

Still working on it. Tongue
I can PM you a link to a demo version of it if you want.

@SHC:
I like the effect that you have going on with your image, but the text is barely readable IMO.

- Jev
Offline SHC
« Reply #192 - Posted 2014-07-12 07:16:27 »

I tried to make that more darker, but increasing the opacity, it turns full black.

Offline death_angel
« Reply #193 - Posted 2014-07-12 09:56:18 »

i said i am learn like i am testing the colors first that's why i only change the colors Wink

I am just a guy
Offline Slyth2727
« Reply #194 - Posted 2014-07-12 20:50:33 »

Learning to do some pixel art. Fail?


So you did copy it and change the colors, but you made them look like the guys from GoodMythicalMorning. I like that  Pointing
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 485
Exp: 7 years



« Reply #195 - Posted 2014-07-12 20:52:20 »

So you did copy it and change the colors, but you made them look like the guys from GoodMythicalMorning. I like that  Pointing

Now just draw them in 200 some different shirts!
Offline mojo
« Reply #196 - Posted 2014-07-13 16:01:48 »

Technically yesterday, as it is now 1 o'clock in the morning. I spend too much time on first couple of tiles of this new desert tileset.

Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #197 - Posted 2014-07-13 20:05:46 »

Site is coming along great, hope to launch sometime next week. Cheesy


- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline Ecumene

JGO Kernel


Medals: 197
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #198 - Posted 2014-07-13 21:10:28 »

Site is coming along great, hope to launch sometime next week. Cheesy

Can't wait, I've bookmarked it so I could be the second forum member to register Wink

Offline HeroesGraveDev

JGO Kernel


Medals: 382
Projects: 11
Exp: 4 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #199 - Posted 2014-07-13 21:47:44 »

DISCLAIMER: This is Rust, not Java.
DISCLAIMER 2: This is not what I did today. It actually took me about 2 days.



A voronoi graph generator and renderer.

And here's one with 2048 nodes:


Online Longarmx
« Reply #200 - Posted 2014-07-13 22:20:52 »

Is this what they used in "Sir, you are being hunted?" I watched a video of them explaining something that looked a lot like this. Good work!

Offline Mac70
« Reply #201 - Posted 2014-07-14 00:50:18 »

I just made multi-layered nebula which scrolls together with mouse.

GIF (10 mb):
Click to Play
Offline CptSpike
« Reply #202 - Posted 2014-07-14 06:16:51 »

I just made multi-layered nebula which scrolls together with mouse.

GIF (10 mb):
Click to Play


That's awesome. Is it for anything specific?
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 485
Exp: 7 years



« Reply #203 - Posted 2014-07-14 06:23:03 »

I just made multi-layered nebula which scrolls together with mouse.

Is it procedural at all or pre-made textures?
Have been thinking of making a procedural galaxy/nebula thingamabob.
Offline Mac70
« Reply #204 - Posted 2014-07-14 12:08:59 »

That's awesome. Is it for anything specific?

Yes, but we are still at planning/prototyping phase.

Is it procedural at all or pre-made textures?
Have been thinking of making a procedural galaxy/nebula thingamabob.

Pre-made textures processed using shader to give them semi-transparent nebula-like look. I will probably add more stars to the last layer to make everything look more like galaxy.

The scroll effect itself is inspired by War Thunder loading screens. Smiley
Offline Herjan
« Reply #205 - Posted 2014-07-14 12:15:23 »

Did I just find a bug? :S

First you see my explosion particle effect in the Particle Editor, the last part is the result in libGDX (my game).
Other particles work fine (as you can see).

Click to Play
Offline Mac70
« Reply #206 - Posted 2014-07-14 12:21:08 »

Did I just find a bug? :S

First you see my explosion particle effect in the Particle Editor, the last part is the result in libGDX (my game).
Other particles work fine (as you can see).

Click to Play


Maybe try to find ground line equation and discard all particles below ground (if this is possible in LibGDX)?
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #207 - Posted 2014-07-14 12:27:28 »

filtering pixels.



75% resolution, spherical distortion. not as blurry as linear-filtering.
Offline Herjan
« Reply #208 - Posted 2014-07-14 12:29:55 »

Maybe try to find ground line equation and discard all particles below ground (if this is possible in LibGDX)?

I was planning on tweaking the explosions later (after fixing the bug), it doesn't crash if I draw below ground (negative y).
I have the same problem where or when doesn't matter (I also drew it in mid-air).

EDIT: It had to do with some scaling, if I disable the scaling I do on the explosion, it works good (no hole).

EDIT 2: If anybody is interested in a proper scaling method:
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public void scaleParticleEffect(ParticleEffect effect, float scale){
      for(int i = 0; i < effect.getEmitters().size; i++){
          effect.getEmitters().get(i).getScale().setHigh(effect.getEmitters().get(i).getScale().getHighMin()*scale, effect.getEmitters().get(i).getScale().getHighMax()*scale);
          effect.getEmitters().get(i).getScale().setLow(effect.getEmitters().get(i).getScale().getLowMin()*scale, effect.getEmitters().get(i).getScale().getLowMax()*scale);
         
          effect.getEmitters().get(i).getVelocity().setHigh(effect.getEmitters().get(i).getVelocity().getHighMin()*scale, effect.getEmitters().get(i).getVelocity().getHighMax()*scale);
          effect.getEmitters().get(i).getVelocity().setLow(effect.getEmitters().get(i).getVelocity().getLowMin()*scale, effect.getEmitters().get(i).getVelocity().getLowMax()*scale);
      }
   }
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #209 - Posted 2014-07-14 13:06:40 »

Started looking at some land tiles:



Cheers,

Kev

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