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  What I did today  (Read 46805 times)
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Online BurntPizza
« Posted 2014-06-20 21:59:32 »

Can I start this back up again? It was fun, also provided motivation to do something, anything productive on an otherwise crap day.
Not sure it should be in CM, we did have some good talk going last time that might be useful to people of the future...

Anyway, experimenting with "smart" brushes inspired by project harmony:

Click to Play


Click to Play


Might try to have to generative art in my planned game...
Offline AppleSauce
« Reply #1 - Posted 2014-06-20 22:05:10 »

Dang, that's cool. I'm gonna guess you used some kind of stencil class?
Online BurntPizza
« Reply #2 - Posted 2014-06-20 22:07:07 »

Dunno what you mean by that, but it's just points:

http://pastebin.java-gaming.org/c6f303c8392
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Longarmx
« Reply #3 - Posted 2014-06-20 22:19:54 »

Awesome! Now I can become a professional artist.



This is awesome. Nice and short code too.

Online BurntPizza
« Reply #4 - Posted 2014-06-20 22:24:54 »

Awesome! Now I can become a professional artist.

Even better (if you're on windows) is Krita

Drew this in about a minute flat, no skill really required:



Similar but more limited: http://weavesilk.com/
Offline AppleSauce
« Reply #5 - Posted 2014-06-20 22:35:51 »

Added slight support for colors. This is a man running with yellow electric powers i guess.

Offline Rayvolution

JGO Kernel


Medals: 205
Projects: 2
Exp: 1 year


Resident Crazyman


« Reply #6 - Posted 2014-06-20 23:28:29 »

I did this today:


Riven be 'slackin!

Sadly I have nothing to show today that wouldn't look like shameless plugging of my project since it's all Castles related. :/

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Survival Sim/Builder/Roguelike!
LIVE-STREAMING DEVELOPMENT: http://www.twitch.tv/SG_Rayvolution
Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #7 - Posted 2014-06-21 04:40:58 »

Second day of working on my new project, Viking Dodge for JumpButton Studios:

http://www.gfycat.com/VictoriousDentalKiskadee
(Didn't use imgur because the gif was too large Sad )

Offline Rayvolution

JGO Kernel


Medals: 205
Projects: 2
Exp: 1 year


Resident Crazyman


« Reply #8 - Posted 2014-06-21 07:07:49 »

Made a Splash page with my "Company" logo on it to display before/while my games launch. It's basically my SixtyGig (Game) logo, just rehashed. Fun part was the rest of the effects. the "Games" part looks a little wonky, still needs work.

Click to Play



- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Survival Sim/Builder/Roguelike!
LIVE-STREAMING DEVELOPMENT: http://www.twitch.tv/SG_Rayvolution
Offline trollwarrior1
« Reply #9 - Posted 2014-06-21 07:42:32 »

I started turning my Wilderness To Home into isometric game. A simple 2d top-down game isn't enough for my game Sad

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SHC
« Reply #10 - Posted 2014-06-21 14:46:53 »

I did this (thank you @BurntPizza).


Offline DarkCart

JGO Knight


Medals: 15
Projects: 5
Exp: 1 year


Power of the mind over flesh


« Reply #11 - Posted 2014-06-21 18:38:04 »

Click to Play


Been working on a SimCity clone. What do you think?

Offline AppleSauce
« Reply #12 - Posted 2014-06-21 18:49:39 »

I created the basic UI for my rpg game.
(don't know how the flashing happened, but i'm not responsible for anything here)

Click to Play


Offline Spacebeans
« Reply #13 - Posted 2014-06-21 18:50:03 »

Click to Play


Been working on a SimCity clone. What do you think?

Looks too stable to be a SimCity clone Wink
Offline Longor1996
« Reply #14 - Posted 2014-06-21 18:53:34 »

I was just coding away on my Raytracer... (Realtime at 60 FPS)



Right now I am drawing a Bitmap-Font, which I might upload later on.

Sorry for my bad English! That's because i am from Germany.
Offline DarkCart

JGO Knight


Medals: 15
Projects: 5
Exp: 1 year


Power of the mind over flesh


« Reply #15 - Posted 2014-06-21 19:02:32 »

Looks too stable to be a SimCity clone Wink

What do you mean, 'too stable?'

Offline CptSpike

Senior Member


Medals: 8
Projects: 1



« Reply #16 - Posted 2014-06-21 20:02:37 »

Had a bash at modelling a 'soldier':


Anyone here who's good with Blender fancy helping a brother out? Smiley
Offline Rayvolution

JGO Kernel


Medals: 205
Projects: 2
Exp: 1 year


Resident Crazyman


« Reply #17 - Posted 2014-06-21 20:21:26 »

More logo playing around:


- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Survival Sim/Builder/Roguelike!
LIVE-STREAMING DEVELOPMENT: http://www.twitch.tv/SG_Rayvolution
Online BurntPizza
« Reply #18 - Posted 2014-06-21 20:27:44 »

More logo playing around:
...

You're obsessed with your logo, aren't you?  Tongue

I like it, but I feel like it could use just a bit more coherence between the "SixtyGig" and "Games," even if you're trying to establish "Games" as a subdivision or whatever, I think it still feels a bit off somehow.

I think it's the segments and dual-tone vs. monochrome-smooth. Maybe it'll fit with Retro-Castles. Maybe it's just me.
Offline Rayvolution

JGO Kernel


Medals: 205
Projects: 2
Exp: 1 year


Resident Crazyman


« Reply #19 - Posted 2014-06-21 21:04:56 »

More logo playing around:
...

You're obsessed with your logo, aren't you?  Tongue

I like it, but I feel like it could use just a bit more coherence between the "SixtyGig" and "Games," even if you're trying to establish "Games" as a subdivision or whatever, I think it still feels a bit off somehow.

I think it's the segments and dual-tone vs. monochrome-smooth. Maybe it'll fit with Retro-Castles. Maybe it's just me.

Yeah, I'm not completely happy with it still. I have just been working on it in between more important things. Probably why it comes up so often randomly because I've never given in a full day's work, just 20 minutes here and there.

I think I'm going to shrink the font down on "games" and maybe give it the segmenty look the "SixtyGig" part has..

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Survival Sim/Builder/Roguelike!
LIVE-STREAMING DEVELOPMENT: http://www.twitch.tv/SG_Rayvolution
Online BurntPizza
« Reply #20 - Posted 2014-06-21 21:07:41 »

Maybe play (heh get it) into the retro and make it a pixel/"8-bit" font style?
That might be worse though, who knows.
Offline Slyth2727
« Reply #21 - Posted 2014-06-22 02:24:52 »

I finished working on the first portion of the website tester I'm making with Selenium for work. It's a pretty neat project. The site uses ExtJS, so I have to find little cheats to get around the random ID generation.
I also almost have deferred rendering ready. Urg.

Was I before Chuang Tzu who dreamt about being a butterfly, or am I now a butterfly who dreams about being Chuang Tzu?
Offline tom_mai78101
« Reply #22 - Posted 2014-06-22 05:21:38 »

So yeah, I moderate Tsundere Spiders.

Today I did this:







Online BurntPizza
« Reply #23 - Posted 2014-06-22 05:34:42 »

Use this to make it readable:

[img width=800][/img]

800, 700, whatever it is.
Offline tom_mai78101
« Reply #24 - Posted 2014-06-22 06:21:27 »

Use this to make it readable:

[img width=800][/img]

800, 700, whatever it is.

Thanks.
Offline ipe369

Junior Member


Medals: 3
Exp: 3 years



« Reply #25 - Posted 2014-06-22 15:18:26 »

Had a bash at modelling a 'soldier':


Anyone here who's good with Blender fancy helping a brother out? Smiley

You should join together the arms and the legs at the joints, otherwise they overlap and you get the ugly texture mixing that you can see at the elbows and knees.Smiley
Offline CptSpike

Senior Member


Medals: 8
Projects: 1



« Reply #26 - Posted 2014-06-22 15:44:00 »

Had a bash at modelling a 'soldier':


Anyone here who's good with Blender fancy helping a brother out? Smiley

You should join together the arms and the legs at the joints, otherwise they overlap and you get the ugly texture mixing that you can see at the elbows and knees.Smiley

I did originally, but had gaps in the mesh when positioning bones... I'm not so worried about the textures tbh as I was going to render the model down to a 128x sprite for use in a game I'm thinking about.
Offline ipe369

Junior Member


Medals: 3
Exp: 3 years



« Reply #27 - Posted 2014-06-22 16:07:44 »

If you have gaps in the mesh, go over to all the gaps and manually join them up. You can select the vertices you want to join, then press 'f' and it'll create a face.
Offline JVallius
« Reply #28 - Posted 2014-06-22 16:27:27 »

Did this:

Click to Play


And now:

Click to Play

Offline Slyth2727
« Reply #29 - Posted 2014-06-22 17:11:51 »

So actually I did this yesterday, but forgot to post it.
I remade the turret opera "Cara Mia, Addio" from Portal 2 in FL Studio. Kind of a quick throw together, but I guess it's alright.

<a href="http://www.youtube.com/v/mhqDC5HzhsQ?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/mhqDC5HzhsQ?version=3&amp;hl=en_US&amp;start=</a>

Was I before Chuang Tzu who dreamt about being a butterfly, or am I now a butterfly who dreams about being Chuang Tzu?
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