BurntPizza
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Posted
2014-06-20 21:59:32 » |
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Can I start this back up again? It was fun, also provided motivation to do something, anything productive on an otherwise crap day. Not sure it should be in CM, we did have some good talk going last time that might be useful to people of the future... Anyway, experimenting with "smart" brushes inspired by project harmony: Might try to have to generative art in my planned game...
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AppleSauce
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Reply #1 - Posted
2014-06-20 22:05:10 » |
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Dang, that's cool. I'm gonna guess you used some kind of stencil class?
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Games published by our own members! Check 'em out!
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Longarmx
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Reply #3 - Posted
2014-06-20 22:19:54 » |
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Awesome! Now I can become a professional artist.  This is awesome. Nice and short code too.
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BurntPizza
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Reply #4 - Posted
2014-06-20 22:24:54 » |
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Awesome! Now I can become a professional artist.
Even better (if you're on windows) is KritaDrew this in about a minute flat, no skill really required:  Similar but more limited: http://weavesilk.com/
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AppleSauce
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Reply #5 - Posted
2014-06-20 22:35:51 » |
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Added slight support for colors. This is a man running with yellow electric powers i guess. 
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Rayvolution
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Reply #6 - Posted
2014-06-20 23:28:29 » |
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I did this today:  Riven be 'slackin! Sadly I have nothing to show today that wouldn't look like shameless plugging of my project since it's all Castles related. :/
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Rayvolution
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Reply #8 - Posted
2014-06-21 07:07:49 » |
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Made a Splash page with my "Company" logo on it to display before/while my games launch. It's basically my SixtyGig (Game) logo, just rehashed. Fun part was the rest of the effects. the "Games" part looks a little wonky, still needs work.
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Games published by our own members! Check 'em out!
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SHC
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Reply #10 - Posted
2014-06-21 14:46:53 » |
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I did this (thank you @BurntPizza). 
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DarkCart
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Reply #11 - Posted
2014-06-21 18:38:04 » |
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Been working on a SimCity clone. What do you think?
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The darkest of carts.
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AppleSauce
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Reply #12 - Posted
2014-06-21 18:49:39 » |
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I created the basic UI for my rpg game. (don't know how the flashing happened, but i'm not responsible for anything here)
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Spacebeans
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Reply #13 - Posted
2014-06-21 18:50:03 » |
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Been working on a SimCity clone. What do you think? Looks too stable to be a SimCity clone 
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Longor1996
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Reply #14 - Posted
2014-06-21 18:53:34 » |
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I was just coding away on my Raytracer... (Realtime at 60 FPS)  Right now I am drawing a Bitmap-Font, which I might upload later on.
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DarkCart
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Reply #15 - Posted
2014-06-21 19:02:32 » |
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Looks too stable to be a SimCity clone  What do you mean, 'too stable?'
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The darkest of carts.
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CptSpike
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Reply #16 - Posted
2014-06-21 20:02:37 » |
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Had a bash at modelling a 'soldier':  Anyone here who's good with Blender fancy helping a brother out? 
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Rayvolution
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Reply #17 - Posted
2014-06-21 20:21:26 » |
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More logo playing around: 
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BurntPizza
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Reply #18 - Posted
2014-06-21 20:27:44 » |
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More logo playing around: ...
You're obsessed with your logo, aren't you?  I like it, but I feel like it could use just a bit more coherence between the "SixtyGig" and "Games," even if you're trying to establish "Games" as a subdivision or whatever, I think it still feels a bit off somehow. I think it's the segments and dual-tone vs. monochrome-smooth. Maybe it'll fit with Retro-Castles. Maybe it's just me.
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Rayvolution
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Reply #19 - Posted
2014-06-21 21:04:56 » |
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More logo playing around: ...
You're obsessed with your logo, aren't you?  I like it, but I feel like it could use just a bit more coherence between the "SixtyGig" and "Games," even if you're trying to establish "Games" as a subdivision or whatever, I think it still feels a bit off somehow. I think it's the segments and dual-tone vs. monochrome-smooth. Maybe it'll fit with Retro-Castles. Maybe it's just me. Yeah, I'm not completely happy with it still. I have just been working on it in between more important things. Probably why it comes up so often randomly because I've never given in a full day's work, just 20 minutes here and there. I think I'm going to shrink the font down on "games" and maybe give it the segmenty look the "SixtyGig" part has..
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BurntPizza
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Reply #20 - Posted
2014-06-21 21:07:41 » |
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Maybe play (heh get it) into the retro and make it a pixel/"8-bit" font style? That might be worse though, who knows.
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Slyth2727
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Reply #21 - Posted
2014-06-22 02:24:52 » |
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I finished working on the first portion of the website tester I'm making with Selenium for work. It's a pretty neat project. The site uses ExtJS, so I have to find little cheats to get around the random ID generation. I also almost have deferred rendering ready. Urg.
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BurntPizza
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Reply #23 - Posted
2014-06-22 05:34:42 » |
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Use this to make it readable:
[img width=800][/img]
800, 700, whatever it is.
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tom_mai78101
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Reply #24 - Posted
2014-06-22 06:21:27 » |
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Use this to make it readable:
[img width=800][/img]
800, 700, whatever it is.
Thanks.
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ipe369
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Reply #25 - Posted
2014-06-22 15:18:26 » |
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Had a bash at modelling a 'soldier':  Anyone here who's good with Blender fancy helping a brother out?  You should join together the arms and the legs at the joints, otherwise they overlap and you get the ugly texture mixing that you can see at the elbows and knees. 
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CptSpike
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Reply #26 - Posted
2014-06-22 15:44:00 » |
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Had a bash at modelling a 'soldier':  Anyone here who's good with Blender fancy helping a brother out?  You should join together the arms and the legs at the joints, otherwise they overlap and you get the ugly texture mixing that you can see at the elbows and knees.  I did originally, but had gaps in the mesh when positioning bones... I'm not so worried about the textures tbh as I was going to render the model down to a 128x sprite for use in a game I'm thinking about.
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ipe369
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Reply #27 - Posted
2014-06-22 16:07:44 » |
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If you have gaps in the mesh, go over to all the gaps and manually join them up. You can select the vertices you want to join, then press 'f' and it'll create a face.
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JVallius
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Reply #28 - Posted
2014-06-22 16:27:27 » |
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