On to my next problem. I now have a working topology for my world. However, it exists purely in the mathematical sense... there's no "up", there's no way of knowing exactly what it really even

*looks* like. Working backwards from where I need to be...

I have an atlas projection of the world. In fact I've got several different ones, some more suitable than others, but the key piece of data I have is a rectangular bitmap (for now let us assume it contains just 1 or 0 for "land or sea"). I need to wrap that atlas around my sphere, but each node in the sphere is only known by a simple integer index. We know several pieces of information:

- The north pole is index 0

- The south pole is index 11

- There are a known number of territories in the entire globe

However, how exactly the hexes are laid out in memory - that is, the order of their indicies - I have no actual idea. There is no deliberate relation between index and any notional physical coordinate.

This is arguably a much more interesting problem

Cas