Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (407)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  What does this code in a textureloader do?  (Read 1426 times)
0 Members and 1 Guest are viewing this topic.
Offline Glass

Senior Newbie





« Posted 2012-03-26 05:10:50 »

1  
2  
3  
4  
5  
      GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE);
      GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE);

      GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST);
      GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);


I saw this code being used after a texture ID was generated and bound, and before the texture ID is returned to where it'll be rendered. Whatever it is, it works, and the texture doesn't show without it. Can someone please explain what it means? I'd rather not use it without knowing what it actually is.
Offline davedes
« Reply #1 - Posted 2012-03-26 06:37:10 »

The first two lines describe how to handle texture coordinates outside of the range [0 - 1], and the following two lines describe how to handle filtering on minification (scaling down) and magnification (scaling up). The example here uses "nearest neighbour" filtering which means hard edges will be preserved (i.e. nice for "8bit retro" effect). An alternative would be GL_LINEAR which results in a smoother scaling.

Since texture wrap uses GL_CLAMP_TO_EDGE (notice it requires OpenGL 1.2), texcoords outside of the [0-1] range will use the nearest edge color.

You can change these parameters after creating your texture, e.g. if you wanted to change the filtering.

As for why the texture won't show without this code -- that's because, by default, the minification filter expects mipmaps, and since you haven't defined/generated any, the texture will be invalid (and thus won't render). If you aren't using mipmaps, then you need to use GL_NEAREST or GL_LINEAR for your min/mag filters.

More info:
http://www.flipcode.com/archives/Advanced_OpenGL_Texture_Mapping.shtml

Offline gimbal

JGO Coder


Medals: 15



« Reply #2 - Posted 2012-03-30 11:44:06 »

Wow, flipcode. Now those were the days. Really sad that the site closed down Sad
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (88 views)
2013-05-17 21:29:12

alaslipknot (96 views)
2013-05-16 21:24:48

gouessej (128 views)
2013-05-16 00:53:38

gouessej (123 views)
2013-05-16 00:17:58

theagentd (131 views)
2013-05-15 15:01:13

theagentd (119 views)
2013-05-15 15:00:54

StreetDoggy (161 views)
2013-05-14 15:56:26

kutucuk (184 views)
2013-05-12 17:10:36

kutucuk (185 views)
2013-05-12 15:36:09

UnluckyDevil (191 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.104 seconds with 21 queries.