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CaptainJester
JGO Neuromancer     Posts: 1138 Medals: 8
Make it work; make it better.
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Reply #1 on:
2010-01-27 19:05:06 » |
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Nice job, as usual.
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jojoh
JGO Ninja    Posts: 554 Medals: 6
games4j.com
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Reply #2 on:
2010-01-28 08:08:05 » |
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Brilliant! Nice retro feel and an amazing amount of well laid out rooms. I also like the unlimited lives, and the mini-map. Presenting my first entry ... Can't wait for the next one(s).
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Games published by our own members! Go get 'em!
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princec
« League of Dukes » JGO Kernel      Posts: 8089 Medals: 96
Eh? Who? What? ... Me?
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Reply #3 on:
2010-01-28 08:39:17 » |
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A very nice bit of work. I still have no idea how you do it. Cas 
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pjt33
JGO Strike Force    Posts: 914 Medals: 17
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Reply #4 on:
2010-01-28 09:07:23 » |
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The key handling is absolutely horrible on my box. It misses loads of key presses and some key releases.
Linux 64-bit, Java 1.6.0_u15, KDE.
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appel
JGO Wizard     Posts: 1477 Medals: 23
I always win!
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Reply #5 on:
2010-01-28 09:17:42 » |
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3000 plays already... hmm.... 
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3575 Medals: 44
Game Engineer
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Reply #6 on:
2010-01-28 10:04:59 » |
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Pretty cool. Very retro and fun. Well done. 
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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icza
JGO n00b  Posts: 32
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Reply #7 on:
2010-01-28 10:32:59 » |
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There's gotta be some abuse here, one day and more than 3300 views... That's crazy  Btw cool game, congrats!
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TheAnalogKid
« League of Dukes » JGO Wizard      Posts: 1307 Medals: 2
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Reply #8 on:
2010-01-28 10:58:18 » |
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Very nice game!
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ShannonSmith
Sr. Member   Posts: 365 Medals: 13
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Reply #9 on:
2010-01-28 11:03:21 » |
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Methinks it got posted in a minecraft forum. Key handling is broken on Linux (often stops responding for a second) - probably due to the broken way Java handles KeyRelease events on X11.
Like the graphics, game play is a bit frustrating (probably due to key handling).
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Games published by our own members! Go get 'em!
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pjt33
JGO Strike Force    Posts: 914 Medals: 17
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Reply #11 on:
2010-01-28 11:45:12 » |
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Key handling is broken on Linux (often stops responding for a second) - probably due to the broken way Java handles KeyRelease events on X11. I think it's more likely to be a threading issue. There is a reason that my Java4k template has such complicated code to pass key events between threads.
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Groboclown
Jr. Member   Posts: 95 Medals: 2
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Reply #12 on:
2010-01-28 12:05:52 » |
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This is a really nice translation of the original game. So much so that I keep expecting cool chipset music playing.
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Abuse
JGO Kernel      Posts: 1866 Medals: 5
falling into the abyss of reality
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Reply #13 on:
2010-01-28 12:19:21 » |
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Brilliant game. Oh I found a bug. Transition from this location leftwards, and you get placed in the floor preventing you from moving. (though you can jump to the ceiling to get unstuck) :edit: THX TERRY! 
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Abuse
JGO Kernel      Posts: 1866 Medals: 5
falling into the abyss of reality
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Reply #14 on:
2010-01-28 12:44:59 » |
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Regarding the key handling.
I experienced something similar when playing minecraft4k - a total freeze of all input , though it rectified itself after several minutes.
This was in Windows XP though, and has only happened once.
I think these new & bizarre input handling bugs are related to using the dodgy Java1.0 input handling mechanism. It's the only significant thing that has changed since last year....
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #15 on:
2010-01-28 13:57:02 » |
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 Yeah, the high number of hits is because I both blogged it and posted about it on TIGJam (where Terry Cavanagh is a a frequent poster). There are a couple of bugs left in there, it seems. I _really_ don't want to switch to a new input handling method since the java 1 one is sooo tiny. But I guess I might not have a choice.
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h3ckboy
JGO Kernel      Posts: 1645 Medals: 4
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Reply #16 on:
2010-01-28 15:23:54 » |
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hmm, you didnt enter minecraft 4k?
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moogie
JGO Strike Force    Posts: 775 Medals: 5
Java games rock!
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Reply #17 on:
2010-01-28 15:57:19 » |
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Nice! I think i am a bit uncoordinated Personally i think i would rather have a much larger viewing area as i get a little woozy from quickly changing levels!
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pjt33
JGO Strike Force    Posts: 914 Medals: 17
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Reply #18 on:
2010-01-28 16:23:48 » |
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I think these new & bizarre input handling bugs are related to using the dodgy Java1.0 input handling mechanism. It's the only significant thing that has changed since last year....
I reported key handling issues with a number of games last year too...
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StephR
Full Member   Posts: 168 Medals: 5
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Reply #19 on:
2010-01-28 16:52:56 » |
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Fortunately, I didn't plan to make a platformer or a FPS this year, so my coming entry won't be completely humiliated by Markus' ones...
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Alan_W
JGO Ninja    Posts: 734 Medals: 8
Java tames rock!
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Reply #20 on:
2010-01-28 18:25:03 » |
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Great fun. Must remember where those spikes are. Keyboard handling seems Ok, plenty of user error though.
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Time flies like a bird. Fruit flies like a banana.
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Matzon
« League of Dukes » JGO Kernel      Posts: 1805 Medals: 8
I'm gonna wring your pants!
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Reply #21 on:
2010-01-29 01:24:55 » |
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impressive work - but actual gameplay ... its just too weird for me.
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princec
« League of Dukes » JGO Kernel      Posts: 8089 Medals: 96
Eh? Who? What? ... Me?
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Reply #22 on:
2010-01-29 04:26:17 » |
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If there's one thing I'd do to it it's make "up" and "down" work as expected instead of just using the "up" key to flip. Oh, and I'd make it scrolly too instead of being screen-by-screen  Cas 
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TheAnalogKid
« League of Dukes » JGO Wizard      Posts: 1307 Medals: 2
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Reply #23 on:
2010-02-05 12:40:36 » |
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Abuse
JGO Kernel      Posts: 1866 Medals: 5
falling into the abyss of reality
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Reply #24 on:
2010-02-05 13:09:22 » |
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Indeed! Well done! Though reading through many of the comments, I can't help but feel that website is dominated by, for lack of a better word, arseholes. 
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princec
« League of Dukes » JGO Kernel      Posts: 8089 Medals: 96
Eh? Who? What? ... Me?
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Reply #25 on:
2010-02-05 13:45:52 » |
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That's the case with most of the internet, and especially gaming sites. You don't realise just how bad it is until you get back to nice friendly JGO. Cas 
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trembovetski
JGO Strike Force    Posts: 926
If only I knew what I'm talking about!
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Reply #26 on:
2010-02-05 15:08:08 » |
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Indeed! Well done! Though reading through many of the comments, I can't help but feel that website is dominated by, for lack of a better word, arseholes.  Yep. Had to restrain myself from posting something nasty there in defense of Markus.
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