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  Vulkan release imminent?!  (Read 11098 times)
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Offline theagentd
« Posted 2015-11-07 18:25:55 »

Looks like Nvidia accidentally released a buggy Vulkan branch of their driver to Windows Update and quickly pulled it again. It contained a file called nv-vk32.dll which seems to contain (some?) Vulkan functions, hinting at an imminent release of Vulkan. Since they promised it before the end of the year, it's pretty exciting! It's happening!!! *flashing lights*

Source: http://forums.laptopvideo2go.com/topic/31826-nvidia-geforce-driver-35866-adds-vulkan-pascal-and-volta-support/

Myomyomyo.
Offline gouessej
« Reply #1 - Posted 2015-11-08 01:21:01 »

I'm curious too but lots of us will go on using OpenGL at least until Vulkan becomes better supported everywhere which seems to be compromised under OS X:
http://www.extremetech.com/gaming/207767-apple-brings-its-metal-api-to-os-x-10-11-kicks-vulkan-to-the-curb

Julien Gouesse | Personal blog | Website | Jogamp
Offline Catharsis

JGO Ninja


Medals: 76
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TyphonRT rocks!


« Reply #2 - Posted 2015-11-08 01:42:17 »

Probably imminent. There is no doubt all major players have unreleased drivers... Let's see if it really does get out by the end of the year. I'm OK if they have to wait a month or two into '16 if it means something fully baked. I'm going to be doubling and quadrupling down on Vulkan. I couldn't give a damn if Apple isn't going to support it out of the gate. They aren't going to update their OpenGL API level support anytime soon either. My prediction is that it will take about 2-3 years after Vulkan's release for them to come around. I'm all in for Android and am specifically going to their Android Dev Summit later this month to beeline to whoever is responsible for the Vulkan implementation and give them a "don't f*** it up" pep talk..  Grin That or plead for me to be able to come down to the Google campus and test out the Android SDK bindings before they release it. They have a habit of not testing things as thoroughly as necessary for certain APIs like OpenGL/ES in the past. I'm banking on LWJGL having early support and getting things up and running on the desktop ASAP. @theagentd have you signed up for the LunarG announcements?
http://lunarg.com/vulkan/

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Legends of Yore - The Casual Retro Roguelike
Offline theagentd
« Reply #3 - Posted 2015-11-08 04:03:14 »

Just signed up for LunarG announcements. Must've missed those, thanks for the info!

Myomyomyo.
Offline Catharsis

JGO Ninja


Medals: 76
Projects: 1
Exp: 21 years


TyphonRT rocks!


« Reply #4 - Posted 2015-11-08 05:51:34 »

Seeing the update on the LunarG blog about some of them going to work with Google on Android brought a sigh of relief. Doing a quick "lunarg google" search on LinkedIn shows Jens Owen (LunarG executive director) now working with Google for the past month. So, hopefully things really do go down right with Android and I can err dial down my "pep talk" later this month..  Roll Eyes

Check out the TyphonRT Video Suite:
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http://www.egrsoftware.com/
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Offline NegativeZero

JGO Kernel


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Zero but not.


« Reply #5 - Posted 2015-11-17 01:28:18 »

Khronos released the SPIR-V (the new shader language) specifications.

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