Off-topic: How much game development experience did you have before working at Rocketwerkz and how did you get the job?
I had work at another start up in Dunedin called Clocktower Games, who renamed themselves Aero. They had a series of games called Casebook1 & 2. There were more planned, but in the way of start-ups, we ran out of cash (we outsourced some work to a third party who were so incompetent and so slow that they drained all our cash). I also worked at a company called Virtual Spectator who were doing OpenGL based 3D visualisation for sports events (in my case, the World Rally Champs). And I also did some educational games (Java applets) in a contract for the NZ department of education.
I had personally given up on ever working in games again. Honestly, Clocktower closing down was a real body blow for me and I had decided to just let it go (I have a family and a mortgage!) However, when I discovered that Dean Hall was opening up a studio in Dunedin I figured that I would hate myself if I didn't apply. Luckily for me, Dean was looking for someone with a bit of software engineering experience to help add I guess an "old head" while he was busy working in London. So, how I got the job: I sent them an email, CV and just talked about how games were my passion. I feel very lucky. This is still hard work, but if I compare hard work to make a web site for wankers vs hard work to make games with cool people, it's a no brainer, right? =)
I'd love to do more gamedev in Java, I just don't want to have to make all the middlewear you can get off the shelf for C++ or C# (that said, I hate Unity!)