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  Virtual Reality  (Read 83554 times)
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Offline princec

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« Reply #60 - Posted 2016-04-11 11:36:05 »

A few more twigs for the fire: http://www.theregister.co.uk/2016/04/11/microsoft_hololens_its_not_about_gaming/

Cas Smiley

Offline Cero
« Reply #61 - Posted 2016-04-11 15:29:30 »

Yea I dont really care about that one at all.

Offline delt0r

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« Reply #62 - Posted 2016-04-11 19:17:57 »

AR right now has 2 really big problems that i can't see easy solutions two. Depth of focus and transparency. Depth of focus is pretty hard to deal with. Transparency of the extra reality is basically impossible right now. there is not even technology on the horizon to solve that.

I really think VR is fairly close with cheap, hi res, lightweight screens. I remember attempts at VR in the 80's and 90's with 2 CRTs strapped to your head.

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Offline NegativeZero

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« Reply #63 - Posted 2016-04-12 10:03:22 »

AR right now has 2 really big problems that i can't see easy solutions two. Depth of focus and transparency. Depth of focus is pretty hard to deal with. Transparency of the extra reality is basically impossible right now. there is not even technology on the horizon to solve that.

Also another major problem of 30 degree field of view. It's pathetic. Even for 1st generation, it's just sad, I'm not sure what Microsoft is trying to accomplish here.

Offline NegativeZero

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« Reply #64 - Posted 2016-06-01 11:03:18 »

https://www.leapmotion.com/

So I got to try this tonight. I'd previously kinda dismissed it as kinda useless given that it has a few constraints (namely, it only tracks your hands while you look at them and having no tactile feedback) but they really don't matter when you're using it. It was amazing being able to look at my hands in VR (with no noticable latency, too) and be able to interact with a virtual environment is kinda mindblowing. In this instance I was able to play a demo where I could play piano in VR, which was pretty cool.

Offline ags1

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« Reply #65 - Posted 2016-06-01 11:59:46 »

Also, RX480 was launched last night that brings VR-capable GPU price down to $199.

Offline theagentd
« Reply #66 - Posted 2016-06-01 12:09:14 »

Also, RX480 was launched last night that brings VR-capable GPU price down to $199.
"VR-ready" is just a stupid marketing term. It's true that the next generation of GPUs are gonna be significantly faster due to going from 28nm to (kinda not really but almost) 14nm, which is a huge leap, and a the RX480 is extremely good value for its price, but "VR-ready"? Is there a stupid VR-specific connector I'm unaware of or what?

Myomyomyo.
Offline ags1

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« Reply #67 - Posted 2016-06-01 14:59:31 »

No, I mean it is stated to offer better performance than a R9 390, which is minimum spec for both Rift and Vive. I did not use the term "VR ready" by the way.

Offline Riven
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« Reply #68 - Posted 2016-06-01 16:26:01 »

... 28nm to (kinda not really but almost) 14nm ...

They seriously made transistors 4x as small (as opposed to 2x) from one generation to another? I'm a bit surprised. Pointing

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Offline theagentd
« Reply #69 - Posted 2016-06-01 18:44:17 »

... 28nm to (kinda not really but almost) 14nm ...

They seriously made transistors 4x as small (as opposed to 2x) from one generation to another? I'm a bit surprised. Pointing
SOME transistors. It's some kind of hybrid technology. They've lagged behind a long time, so yes, it's a huge boost.

Myomyomyo.
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Offline Cero
« Reply #70 - Posted 2016-06-01 23:40:13 »

"VR-ready" is just a stupid marketing term
My butt is "chair-ready" =3

Offline Hydroque

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« Reply #71 - Posted 2016-06-02 02:46:57 »

Hell I would love to have transistors take up 8x as less space, and with that load in more transistors Evil put like quadruple the amount or so more transistors to work doing tasks.

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Offline NegativeZero

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« Reply #72 - Posted 2016-06-02 06:50:50 »

... 28nm to (kinda not really but almost) 14nm ...

They seriously made transistors 4x as small (as opposed to 2x) from one generation to another? I'm a bit surprised. Pointing

The previous generation was lagging behind CPUs' die size, this is catching up. As opposed to the previous generation being on par, and this being a huge jump.

Offline basil_

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« Reply #73 - Posted 2016-06-02 09:27:11 »

Transparency of the extra reality is basically impossible right now. there is not even technology on the horizon to solve that.
take https://en.wikipedia.org/wiki/Smart_glass, make it smaller and get per-pixel : reality-subtractive-color-mix-to-black + agumented additive color overlay with laser-power. win.

focus can be enhanced by tracking eye-ball-direction (focus distance) or by capturing reality-depth-buffer (view distance). two different things. there are alot more idea like that around.
Offline Hydroque

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« Reply #74 - Posted 2016-06-02 13:54:35 »

I heard that vr should revolutionize porn. Imagine the tenticles. Lmao

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Offline cylab

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« Reply #75 - Posted 2016-06-02 18:53:04 »

Transparency of the extra reality is basically impossible right now. there is not even technology on the horizon to solve that.
take https://en.wikipedia.org/wiki/Smart_glass, make it smaller and get per-pixel : reality-subtractive-color-mix-to-black + agumented additive color overlay with laser-power. win.

focus can be enhanced by tracking eye-ball-direction (focus distance) or by capturing reality-depth-buffer (view distance). two different things. there are alot more idea like that around.

Also there are lightfield displays (https://www.youtube.com/watch?v=uwCwtBxZM7g). And rumours say, magic leap uses these...

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Offline NegativeZero

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« Reply #76 - Posted 2016-06-03 11:43:11 »


Also there are lightfield displays (https://www.youtube.com/watch?v=uwCwtBxZM7g). And rumours say, magic leap uses these...

Rumours are also saying that Samsung is developing a lightfield screen.

Offline cylab

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« Reply #77 - Posted 2016-06-03 17:22:10 »

Rumours are also saying that Samsung is developing a lightfield screen.

Yeah, but that probably would be a normal screen with a lightfield camera attached to send recordings of your bedroom back to samsung and their content exploitation partners  Wink

Mathias - I Know What [you] Did Last Summer!
Offline NegativeZero

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« Reply #78 - Posted 2016-06-13 22:33:16 »

Today Razer announced an updated version of their VR HMD. (this is still a devkit, not consumer ready)

Anandtech Article.

Features:
  • $399
  • 90Hz
  • 2160x1200 resolution OLED
  • OSVR and SteamVR compatible
  • 110° FOV
  • No motion controllers/roomscale features
  • Available July

This price point + features is kinda what was expected of the Rift CV1 before it got bumped up to the $600 price mark.

EDIT:

Also, VR is getting quite a bit of attention at E3:

  • Fallout 4
  • DOOM 2016
  • Star Trek: Bridge Crew
  • Eagle Flight VR
  • Serious Sam VR
  • Superhot VR
  • Minecraft VR
  • Killing Floor: Incursion VR
  • Batman: Arkham VR
  • Star Wars X-Wing VR Mission
  • Farpoint

Furthermore, Xbox are releasing a new console that will support VR.

Offline NegativeZero

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« Reply #79 - Posted 2016-06-22 05:37:31 »

Tried the HTC Vive today.
The quality of the display is much, much, better than that of the Oculus DK2's and the Samsung GearVR.
I tried Valve's Longbow game.

This:
<a href="http://www.youtube.com/v/rzuqyyPxTAI?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/rzuqyyPxTAI?version=3&amp;hl=en_US&amp;start=</a>

Yeah I dunno how to put it into words, but this is really f**king cool.
Various but not complete list of things that are amazing:
  • Roomscale
  • The haptic feedback on the controllers
  • The controllers
  • The display quality
  • Playing a 2016 Valve game
  • The comfort

Complete list of things that suck:
  • The price point

That isn't to say it's not worth the price, but its just sad how few people will get to experience this until its cheaper.
However, looking at the SteamSpy and Steam Hardware stats, it would be a solid estimate to say that 90,000 people have VR HMDs on Steam at this point.

Offline ags1

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« Reply #80 - Posted 2016-06-22 10:18:59 »

Well, I'm hoping OSVR goes to market at $400 and the RX480 reviews pan out.

Offline NegativeZero

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« Reply #81 - Posted 2016-06-22 10:32:41 »

I've read some reviews on the OSVR, it has a major problem at the moment* due to the lenses: to get the HMD so cheap, they've used a type of lens that, while drastically getting rid of chromatic aberration and the "screen-door effect" (neither of these things were existent/noticeable in my Vive demo today btw), makes the picture blurry.

RX 480 has had a number of leaked benchmarks which seem to be putting at equiv. performance with the GTX 980 for a third of the price (earlier benches were comparing it to the GTX 970, however since then the alpha drivers have been updated and it runs a lot faster now).

One thing to note is that with new GPU architectures it takes quite some time before AMD makes fully optimized drivers, so over the next 1-2 years you can expect the RX 480 performance to increase noticeably.

EDIT: *I am very disappointed with this issue, I was seriously considering investing in the OSVR. That said, it also lacks roomscale and after today I can't not do roomscale.

Offline princec

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« Reply #82 - Posted 2016-06-22 12:17:15 »

The Vive is just insane. I cannot really put into words just how much my mind was blown by it, except that the only thing that has gotten close to it in terms of experience was mushrooms, and it's been a few years since I had any of those.

Mushrooms, however, grow out of the ground everywhere and are completely free*

Cas Smiley

* They will, of course, do your head in eventually.

Offline ags1

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« Reply #83 - Posted 2016-06-22 16:44:48 »

Hey princec, weren't you highly anti-VR earlier in this thread?

Offline princec

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« Reply #84 - Posted 2016-06-22 17:27:42 »

Oh, I still am. It's amazing but I don't think it's of general interest to general consumers yet because it's inconvenient, massively expensive, and gimmicky. When it comes with every Playstation shipped by default it'll get some traction.

Cas Smiley

Offline Hydroque

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« Reply #85 - Posted 2016-06-23 11:18:56 »

I have to agree with prince.
I honestly don't want VR to come out in the current kid generation either. I do not like the generation Pointing

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Offline kaffiene
« Reply #86 - Posted 2016-06-24 03:24:43 »

Speaking about VR, we released our first VR game on the Vive recently: Out of Ammo: http://store.steampowered.com/app/451840/

It's been pretty well received.

I agree with the previously expressed idea that the PSVR may well be a major impact - it's cheaper and the Sony VR lineup looks pretty high quality. 
Offline NegativeZero

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« Reply #87 - Posted 2016-06-24 03:43:53 »

Speaking about VR, we released our first VR game on the Vive recently: Out of Ammo: http://store.steampowered.com/app/451840/

It's been pretty well received.

I've heard a lot about this game recently. Looks awesome!
What were the coolest things about developing in VR?
Hardest challenges?
What engine/other tech did you guys use?

Offline Hydroque

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« Reply #88 - Posted 2016-06-24 16:07:38 »

Going to thread another conversation here to make another convo.

Anyone have been seeing the 3D videos on facebook and youtube?
I think those are really neat.

Yesterday I was mused and mesmerized by some techno and the simpsons break dancing all around me. I watched it on my ipad and turned around to look at it.  Pointing

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Offline NegativeZero

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« Reply #89 - Posted 2016-06-24 21:40:41 »

it's inconvenient, massively expensive, and gimmicky.

So how would describe, for example, an iPad?
Or.. (at the time of their inception) a television?

Anyone have been seeing the 3D videos on facebook and youtube?
I think those are really neat.

They're much cooler to look at in VR  Pointing

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