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  Virtual On J: A sequal to a 4k game.  (Read 1323 times)
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Offline CyanPrime

JGO Ninja
***

Posts: 683
Medals: 7



« on: 2009-03-16 09:12:45 »

I'm working on improving my Virtual On engine. I've already added a new collision detection algorithm, and mouse controls.

Changes from 4k:
*Slower bar charging
*new controls
*New collision detection algorithm

The new controls are like this:
Fire Left: Z
Fire Right: X
Fire Center: Z+X
Boost: C
Pause: V
Fire new Laser: C + Z while not moving
Boost backwards: C + UP
Boost Froward: C + DOWN
Move: ARROWS

http://prime.turquoisegrotto.com/java/voj.jnlp

Please give feedback.
Offline h3ckboy

JGO Kernel
*****

Posts: 1645
Medals: 4



« Reply #1 on: 2009-03-16 11:26:57 »

I like more, however I think you should mvoe faster.

the power shot does make it kinda easy though


what is the big square right fire does for?
Offline CyanPrime

JGO Ninja
***

Posts: 683
Medals: 7



« Reply #2 on: 2009-03-18 16:48:42 »

Updated. See first post.
Games published by our own members! Go get 'em!
Offline Swattkidd7

Full Member
**

Posts: 203



« Reply #3 on: 2009-03-18 19:21:28 »

press 0 and you win!! lol
Offline SimonH

JGO Strike Force
***

Posts: 896
Medals: 14



« Reply #4 on: 2009-03-18 21:13:09 »

screenshots?

Stickmen Wars 2 is in development.
Meanwhile try Bloodridge
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