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  [LibGDX] Virtual Bart Valdal Minigame Prototype  (Read 1864 times)
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Offline scanevaro
« Posted 2014-05-03 22:29:48 »

Hello jgo.
I have been studing how to make this particular game:

<a href="http://www.youtube.com/v/YktWSKo_UbA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/YktWSKo_UbA?version=3&amp;hl=en_US&amp;start=</a>

So i made a prototype of how it could be achieved. Using LibGDX (v0.9 pretty much)

It uses 3 cameras, 2 orthographic and 1 perspective, it has a loading screen to avoid akward freezes, and it works with the Parabolic Position Function (it can be improved).



In thank of all jgo has given to me, i return again giving too you jgo too. I hope it helps some beginners and everyone who wants to achieve something similar.

Github respository: https://github.com/scanevaro/VandalPrototype
Jar: https://drive.google.com/file/d/0BziW53Fw7ZDqWDlicGtncXBFNnc/edit?usp=sharing

Thanks
Sebastián.
 
Offline 04hockey

Junior Devvie


Medals: 2
Projects: 1
Exp: 2 years


Founder of Fanger Games.


« Reply #1 - Posted 2014-05-03 23:35:55 »

Make sure your sharing is public so we don't have to request access to download the jar.
Offline scanevaro
« Reply #2 - Posted 2014-05-04 00:11:14 »

Make sure your sharing is public so we don't have to request access to download the jar.

Done. Thanks
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Offline 04hockey

Junior Devvie


Medals: 2
Projects: 1
Exp: 2 years


Founder of Fanger Games.


« Reply #3 - Posted 2014-05-04 03:51:17 »

Looks pretty good to me! Obviously just needs some more functionality and better people and such but it looks good so far! Keep it up!
Offline Gibbo3771
« Reply #4 - Posted 2014-05-04 07:45:30 »

30MB?

Might want to compress any sounds/images you have, that is a hella lot. If you have created a Javadoc make sure you don't include it in the Jar.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline SHC
« Reply #5 - Posted 2014-05-04 07:49:09 »

Looks pretty good. By the way, why not use GitHub releases to host the downloads?

Offline scanevaro
« Reply #6 - Posted 2014-05-05 02:33:39 »

Looks pretty good. By the way, why not use GitHub releases to host the downloads?

Because im a noob at github and uploads and stuff.

If you could link a tutorial or something where i can see this, would be great.

Thanks for the feed back Smiley its just a prototype tho
Offline scanevaro
« Reply #7 - Posted 2014-05-05 02:38:06 »

Looks pretty good to me! Obviously just needs some more functionality and better people and such but it looks good so far! Keep it up!

Thanks!
Since its a prototype, i thought it was ok at this point, in terms of main mechanics of the game... so to... "the worst is over".

Now im going to make a full game out of this, and will improve everything i can within my time and a release date (so to push myself)

Smiley
Sebastián
Offline SHC
« Reply #8 - Posted 2014-05-05 02:38:53 »

If you could link a tutorial or something where i can see this, would be great.

Here you go >> https://help.github.com/articles/creating-releases

Offline scanevaro
« Reply #9 - Posted 2014-05-05 02:42:58 »

30MB?

Might want to compress any sounds/images you have, that is a hella lot. If you have created a Javadoc make sure you don't include it in the Jar.

Yeah, i need more experience in this field of the "jars", but since its just for study purposes (of main mechanics) i didnt get into it and leave it that way, with all the test assets and sounds  and 3d objects and test classes, you know.

Will get into jars as soon as I have a full game Smiley

Thanks!
Sebastián
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