Java-Gaming.org Java4K winners: [ by our judges | by the community ]         
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members



News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  Print  
  Vector 4K game  (Read 2925 times)
0 Members and 1 Guest are viewing this topic.
Offline CaptainJester

JGO Neuromancer
****

Posts: 1138
Medals: 8


Make it work; make it better.


« on: 2006-12-08 23:43:35 »

Please try out my 4K submission and let me know what you think.  It's called Vector.  Use the cursor keys to move and the control key to fire.

Webstart: http://www.javaunlimited.net/games/launch.php?type=jnlp&id=118
Page: http://www.javaunlimited.net/games/view.php?id=118

Thanks.

Offline K.I.L.E.R

JGO Strike Force
***

Posts: 764
Medals: 1


Java games rock!


« Reply #1 on: 2006-12-09 00:12:42 »

That is really good.
I don't say this much but that is actually very well done.

Nice work.

Vorax:
Is there a name for a "redneck" programmer?

Jeff:
Unemployed. Wink
Offline CaptainJester

JGO Neuromancer
****

Posts: 1138
Medals: 8


Make it work; make it better.


« Reply #2 on: 2006-12-09 10:22:08 »

Thank you.

Games published by our own members! Go get 'em!
Offline g666

Sr. Member
**

Posts: 388



« Reply #3 on: 2006-12-09 13:50:25 »

im not sure i like the way the spaceships go through the space station, a nice start tho. Wink

desperately seeking sanity
Offline x30ice

JGO n00b
*

Posts: 30



« Reply #4 on: 2006-12-10 12:38:44 »

passed level 25 when I get this message on the console (I don't use webstart):

"Exception in thread "main" java.lang.OutOfMemoryError: Java heap space"

don't know if it freezes to with webstart but I suppose it does.

machine: JRE 1.5.0.9-b3, windows XP Pro system, 1GB RAM

I think you should add something else besides more bases each time to hook the player to it
Offline CaptainJester

JGO Neuromancer
****

Posts: 1138
Medals: 8


Make it work; make it better.


« Reply #5 on: 2006-12-10 13:21:57 »

Thanks.  I think I will try to rework it a bit.  I just found a tool to give me a little more space, so that might be enough.

Offline EnderGT

Jr. Member
**

Posts: 98



« Reply #6 on: 2006-12-10 22:02:37 »

Your JNLP file needs to specify Java 1.5+ instead of 1.4+. Now, off to play the game....
Offline CaptainJester

JGO Neuromancer
****

Posts: 1138
Medals: 8


Make it work; make it better.


« Reply #7 on: 2006-12-10 22:51:49 »

Your JNLP file needs to specify Java 1.5+ instead of 1.4+. Now, off to play the game....

Actually it doesn't.  The rule is that the judges machines will have Java 1.5 on them and that it must be able to run on 1.5.  Having 1.4+ will allow it to run on a machine with 1.5.

Offline EnderGT

Jr. Member
**

Posts: 98



« Reply #8 on: 2006-12-11 10:40:38 »

Actually it doesn't.  The rule is that the judges machines will have Java 1.5 on them and that it must be able to run on 1.5.  Having 1.4+ will allow it to run on a machine with 1.5.

But it will attempt to run and then crash on a machine with only 1.4. This isn't about the rules of the contest, this is about the proper way to use JNLP. If your application requires 1.5 to run, then the JNLP file must specify 1.5 (or 1.5+).
Offline f.l.x

Sr. Member
**

Posts: 305


there is no place like 127.0.0.1


« Reply #9 on: 2006-12-11 14:04:21 »

cool game, reminds me those old star wars games.

having mouse control instead of keyboard would rock

Litterarum radices amaras, fructus dulces
http://flx.proyectoanonimo.com
figth spam!
Games published by our own members! Go get 'em!
Offline CaptainJester

JGO Neuromancer
****

Posts: 1138
Medals: 8


Make it work; make it better.


« Reply #10 on: 2006-12-11 14:28:11 »

But it will attempt to run and then crash on a machine with only 1.4. This isn't about the rules of the contest, this is about the proper way to use JNLP. If his application requires 1.5 to run, then the JNLP file must specify 1.5 (or 1.5+).

My application does not require 1.5.  It only requires 1.4.  So in both cases 1.4+ is appropriate.

Offline CaptainJester

JGO Neuromancer
****

Posts: 1138
Medals: 8


Make it work; make it better.


« Reply #11 on: 2006-12-11 14:29:48 »

cool game, reminds me those old star wars games.

having mouse control instead of keyboard would rock

Thanks.

The problem with mouse controls is, as more starbases get added, the screen will scroll through a larger region.  You will have to continually pick up your mouse to move anywhere.

Offline EnderGT

Jr. Member
**

Posts: 98



« Reply #12 on: 2006-12-11 17:05:16 »

My application does not require 1.5.  It only requires 1.4.  So in both cases 1.4+ is appropriate.

You are using System.nanoTime(). Therefore your game requires 1.5, and as such only 1.5+ is appropriate  Smiley
Offline CaptainJester

JGO Neuromancer
****

Posts: 1138
Medals: 8


Make it work; make it better.


« Reply #13 on: 2006-12-11 17:51:33 »

You are using System.nanoTime(). Therefore your game requires 1.5, and as such only 1.5+ is appropriate  Smiley

Oops, forgot.  Thanks.

Offline nonnus29

JGO Ninja
***

Posts: 687


Giving Java a second chance after ludumdare fiasco


« Reply #14 on: 2006-12-15 03:13:53 »

Nice game, good job.
Offline CaptainJester

JGO Neuromancer
****

Posts: 1138
Medals: 8


Make it work; make it better.


« Reply #15 on: 2006-12-15 07:05:09 »

Thanks.

Pages: [1]
  Print  
 
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.118 seconds with 22 queries.