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  [solved] VBO Model Framework  (Read 595 times)
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Offline Spacebeans
« Posted 2014-03-23 15:21:56 »

So I was working on a little project I was making, and I was starting on Entities, but I really need a way to load *good* VBO models with textures. Yes, there  are allot of tutorials for model loading, but just not with textures, and how do I get them to work with animation also?

I'm not expecting them to look like there from a collage graduate, it is a voxel engine after all. So basically, maybe a .obj with textures and animation?
Offline trollwarrior1
« Reply #1 - Posted 2014-03-23 15:28:28 »

Dis might be something you're looking for. Though I haven't implemented all the tutorial, I read some of it and it was promising.
http://www.wazim.com/Collada_Tutorial_1.htm
Offline Spacebeans
« Reply #2 - Posted 2014-03-23 15:30:25 »

Dis might be something you're looking for. Though I haven't implemented all the tutorial, I read some of it and it was promising.
http://www.wazim.com/Collada_Tutorial_1.htm

Woah


Thats ALLOT of information.
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Offline trollwarrior1
« Reply #3 - Posted 2014-03-23 15:36:34 »

I'm pretty sure this is the easy part. The hard part is probably setting up bone animations.
Online SHC
« Reply #4 - Posted 2014-03-23 15:42:47 »

Here's a tutorial for exporting bone animations made in Blender to COLLADA.

http://trac.wildfiregames.com/wiki/AnimationExportTutorial

Offline Spacebeans
« Reply #5 - Posted 2014-03-23 15:44:57 »

I'm pretty sure this is the easy part. The hard part is probably setting up bone animations.

I kinda just wanted something along the lines of a square body, and just something simple for walking. I'm just not sure how to make the models look like... models.

I guess I could think of something. Thanks for the tutorials though! I have them bookmarked for if I want something more in depth.
Offline trollwarrior1
« Reply #6 - Posted 2014-03-23 15:47:07 »

If you want something like minecraft, you can just code it. I think notch coded them without any modeling software.
Offline Danny02
« Reply #7 - Posted 2014-03-23 16:12:16 »

you probably should not use collada, it is a bloated inconsistent file format. Try something easier like MD5.
Offline orange451

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« Reply #8 - Posted 2014-03-23 17:15:55 »

you probably should not use collada, it is a bloated inconsistent file format. Try something easier like MD5.
Or if you don't want to worry about vertex skinning, MD2 or MD3 work well

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