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  Urban Walker  (Read 2458 times)
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Offline blaa_vogn

Junior Member


Projects: 2



« Posted 2013-04-26 01:55:36 »

Hi

I am currently working on a project that I call urban walker.

Right now I only have some vague ideas for actual game play. Instead I am trying to learn some pixel art, by creating some city ambience. I thought it would be fun to have a small log, that hopefully will show some progress.

So here goes first screenshot. I have had great difficulties with making the texture, this is version 4 and there is still room for improvement Smiley



Offline HeroesGraveDev

JGO Kernel


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« Reply #1 - Posted 2013-04-26 02:14:25 »

That looks pretty good. Except the walls.

When doing pixel art, you can't just put random dots/lines.
You need to place them deliberately. Try making a brick pattern, and see how that looks.

Offline Zhon

Junior Member


Medals: 4



« Reply #2 - Posted 2013-04-26 03:12:50 »

I agree to HeroGravesDev, the walls kinda looks like tree-wood Tongue
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Offline Vermeer

JGO Coder


Medals: 16



« Reply #3 - Posted 2013-04-26 19:35:19 »

Looks promising, love the light, and I can imagine the sort of mood you are aiming for.

Graphically the grey person has a very similar tonal value to the wall. This does not help the figure to stand out, but I also realise you may be wanting your walker to blend in and walk unseen?

Will keep coming back to see how it's going.
Offline Drenius
« Reply #4 - Posted 2013-04-26 22:11:59 »

Looks good!
But whats the content?
Offline blaa_vogn

Junior Member


Projects: 2



« Reply #5 - Posted 2013-04-27 11:46:51 »

Thank you for the ideas.

I will try to remake the wall today, and if I can make it add in some sounds.

Quote
Graphically the grey person has a very similar tonal value to the wall. This does not help the figure to stand out, but I also realise you may be wanting your walker to blend in and walk unseen?

I don't feel like I have any control over the graphical site of games yet. But yeah I would like him to be just some dude walking in the city Smiley

Quote
But whats the content?

I don't know... I have a couple of vague ideas, but I would rather try them out on you than explaining them Tongue

In short I would like him to walk in the city and experience 3 or 4 different events.
Offline blaa_vogn

Junior Member


Projects: 2



« Reply #6 - Posted 2013-04-28 12:29:29 »

So here goes another try, I think it helped quite a bit making actual bricks.


I think I need another way of making light, at the moment I am just using transparent white and it behaves a bit weird. But it might be because the images are being stretched.

Offline Drenius
« Reply #7 - Posted 2013-04-28 13:06:29 »

Looks better!

You could color everything black except the light instead coloring the light white.
Offline blaa_vogn

Junior Member


Projects: 2



« Reply #8 - Posted 2013-05-04 16:17:23 »

I have spend a lot of time with basically restructuring the code, and I believe it has become better OOP.

I have also worked on some player animations:
           

I am still not sure whether he should be able to walk diagonally or not, it seems like a lot of extra work both animation and tile wise.
Offline Rakso

Junior Member


Medals: 1



« Reply #9 - Posted 2013-05-04 16:45:07 »

Im realy impressed with your player animations.. I have alot to learn, But i have never been good at art so i think im just going to beg for someone else to help me Smiley

Great work bro!
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Offline blaa_vogn

Junior Member


Projects: 2



« Reply #10 - Posted 2013-05-04 16:49:14 »

Thank you very much.

I am just beginning to learn how to do art stuff.
You can improve really fast with practise, I took a 1-week drawing course this January and went from shit to an okay drawer. Just try and try not to think "this look like crap" while doing it.

I still think my walking animations are a bit weird, but getting better Smiley
Offline blaa_vogn

Junior Member


Projects: 2



« Reply #11 - Posted 2013-05-11 19:19:32 »

So I suppose it is fine, that I use this thread as a diary. I don't really have anything to show, but I have made some progress.

  • Implemeted a doppelganger, who copies the players movement after x-frames. I have a couple of puzzles in my head with this mechanic
  • Made a very simple punch mechanic
  • Made a system for an open city, though I don't know how open the game will be
  • Made some improvenemt on my collision detection, it is easier and faster to move colObjects
Offline Drenius
« Reply #12 - Posted 2013-06-10 20:10:27 »

No progress this month?
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