Java-Gaming.org
Java4K winners:
[
by our judges
|
by the community
]
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members
News
: Read the
Java Gaming Resources
, or peek at
the official Java tutorials
Home
Help
Search
Login
Register
Java-Gaming.org
>
Games Center
>
Showcase
>
Untold Evils v.1, a bit of "gameplay"
Pages: [
1
]
Print
Untold Evils v.1, a bit of "gameplay"
(Read 1337 times)
0 Members and 2 Guests are viewing this topic.
Seekely
JGO n00b
Posts: 49
I am java
Untold Evils v.1, a bit of "gameplay"
«
on:
2004-02-11 10:01:25
»
With our second preview release, we added some actual gameplay (just a little) and made great progress with game engine code. Once we get a lot of art, a game will be born.
A lot of issues were fixed with compatibilty on older VMs (although we still desire 1.4.2 or later) and the game should actually now run on Linux. So check it out!
To download the game:
http://www.untoldevils.com/downloads/UntoldEvils-All-v0.1.zip
Unfortunately the music may stutter on some systems to the extent that you will have to turn your volume off, no idea how to fix this yet =/
Also, we are looking for dedicated artists that might be willing to spend time on the project. Its a long shot on a coding forum, but never hurts to ask?
Anyways, check out the game and please leave some feedback if you could.
Thanks!
http://www.untoldevils.com
An RPG like every other, except this one is made by me
Seekely
JGO n00b
Posts: 49
I am java
Re: Untold Evils v.1, a bit of "gameplay"
«
Reply #1 on:
2004-02-12 09:38:53
»
Erf, the server has crashed/went down and I won't be able to bring it back up till later, sorry
http://www.untoldevils.com
An RPG like every other, except this one is made by me
Seekely
JGO n00b
Posts: 49
I am java
Re: Untold Evils v.1, a bit of "gameplay"
«
Reply #2 on:
2004-02-12 11:58:25
»
And for those that care, the server is back up and the game can be downloaded
http://www.untoldevils.com
An RPG like every other, except this one is made by me
Games published by our own members! Go get 'em!
moogie
JGO Strike Force
Posts: 775
Medals: 5
Java games rock!
Re: Untold Evils v.1, a bit of "gameplay"
«
Reply #3 on:
2004-02-13 23:23:57
»
Definitely a promising start!
you already have the most important aspect already very much apart of the game from the beginning, that being humor!
scrolling is quite smooth and the game is looking pretty already.
good work!
lol, it reminds me of my Q-basic days, i made a 2D RPG very similar to yours, using a SVGA library. with a customizable res upto 1280x960. twas pretty shibby back then
kul_th_las
Guest
Re: Untold Evils v.1, a bit of "gameplay"
«
Reply #4 on:
2004-02-14 05:27:59
»
I will agree that it looks promising.
Glad that you're also not satisfied with the art. I look forward to the more polished version.
Keep up the work.
Seekely
JGO n00b
Posts: 49
I am java
Re: Untold Evils v.1, a bit of "gameplay"
«
Reply #5 on:
2004-02-15 09:11:10
»
lol, it reminds me of my Q-basic days, i made a 2D RPG very similar to yours, using a SVGA library. with a customizable res upto 1280x960. twas pretty shibby back then
The game actually has its "roots" from a 2D ASCII Pascal game I had made, you'd be surprised how far ASCII art can take you...oh the old times (which isn't really that old since I am only 20)
Anyways thanks for the feedback, and don't get me wrong, we love the art thusfar, we just don' t have enough of it =p
http://www.untoldevils.com
An RPG like every other, except this one is made by me
nonnus29
JGO Ninja
Posts: 687
Giving Java a second chance after ludumdare fiasco
Re: Untold Evils v.1, a bit of "gameplay"
«
Reply #6 on:
2004-02-15 10:47:17
»
Nice demo, pretty slow on my machine though (20 fps? assuming thats the fps in the lower right corner). I liked the character gfx, but I like retro stuff like that. I especially liked the way if you stood in front of one of the marching soldiers you could block his movement. Are you using scripting? If so what are using for scripting?
SpongeBob
Jr. Member
Posts: 69
Who lives in a pinnapple under the sea
Re: Untold Evils v.1, a bit of "gameplay"
«
Reply #7 on:
2004-02-15 10:52:32
»
Deploying zips is okay. But could you use WebStart? Ive become a big fan recently of not having to download, unpack, open command prompt, navigate to install path, and run the app. Getting lazy I guess but it sure makes it easier to demo since all I have to do is click on a link.
Seekely
JGO n00b
Posts: 49
I am java
Re: Untold Evils v.1, a bit of "gameplay"
«
Reply #8 on:
2004-02-15 15:02:19
»
Quote
I especially liked the way if you stood in front of one of the marching soldiers you could block his movement. Are you using scripting? If so what are using for scripting?
Yes, we are using scripting. You can check it out if you navigate through the folders "[whever installed]/games/Untold Evils/scripting/areas/...". It is a trigger based system that was devloped by me and right now has about 35 supported scripting calls. Its syntax right now is a bit strict right now though =p.
As far as using webstart, its a consideration, but so is eventually just having an installer so we can tack on the JRE that we want. We also do not want to Jar/Zip up the games directory so we can encourage people messing around with the scripting/creating there own games
http://www.untoldevils.com
An RPG like every other, except this one is made by me
Pages: [
1
]
Print
Jump to:
Please select a destination:
-----------------------------
Games Center
-----------------------------
=> Featured Games
=> Showcase
=> Contests
===> LWJGL16k - 2011
===> 4K Game Competition - 2012
===> JGO Comp Petite
===> Finished Contests
=====> 4K Game Competition - 2011
=====> 4K Game Competition - 2010
=====> 4K Game Competition - 2009
=====> 4K Game Competition - 2008
=====> 4K Game Competition - 2007
=====> 4K Game Competition - 2006
=====> 4K Game Competition - 2005
=====> Tiny Game 2010
=====> JGO Comp 2009
=====> 16K LWJGL Competition - 2005
=====> Java Technology Game Development Contest - 2004
-----------------------------
Discussions
-----------------------------
=> General Discussions
===> Suggestions
=> Business and Project Discussions
===> Jobs and Resumes
===> Community & Volunteer Projects
=> Miscellaneous Topics
-----------------------------
Game Development
-----------------------------
=> Newbie & Debugging Questions
=> Articles & tutorials
=> Game Play & Game Design
=> Game Mechanics
===> Artificial Intelligence
=> Networking & Multiplayer
=> Performance Tuning
=> Shared Code
-----------------------------
Java Game APIs & Engines
-----------------------------
=> Engines, Libraries and Tools
===> Java 3D
===> JInput
===> jMonkeyEngine
===> Xith3D Forums
===> Tools Discussion
=> Java 2D
===> JavaFX
=> OpenGL Development
===> JOGL Development
===> LWJGL Development
=> Java Sound & OpenAL
===> JOAL Development
=> Java on Mobile Devices
===> Android
===> J2ME
Featured Game
Latest in Showcase
Add yours!
Add your game by posting it in the showcase section.
The first screenshot will be displayed as a thumbnail.
Latest pastebins
obsidian_golem
2012-05-23 10:14:50
Danny02
2012-05-21 17:10:34
Danny02
2012-05-21 17:07:10
Danny02
2012-05-21 16:56:12
davedes
2012-05-21 13:59:23
obsidian_golem
2012-05-20 20:28:41
darkjava55
2012-05-12 16:14:40
Ultroman
2012-05-12 09:36:05
Ultroman
2012-05-11 22:49:53
Ultroman
2012-05-11 22:20:01
Loading...