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  TUER: Truly Unusual Experience of Revolution, FPS using JOGL  (Read 205337 times)
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Offline gouessej
« Reply #900 - Posted 2011-02-20 10:21:55 »

Hi!

Decent? It's a five year old midrange card. It's better than what you had before though.
Actually I had to use a buggy XOrg/Mesa driver with my previous graphics card (ATI Radeon 9250 Pro) and I had no real support of shaders. The ATI Radeon X1950 Pro increased too much the temperature of my machine which was then frequently shutting down automatically. Now I have a graphics card that supports GLSL 1.2, OpenGL 2.0 and the passive cooling works fine. Lol I forgot to plug in the auxiliary alimentation, now it works fine. This graphics card is about 2.5 times faster than the previous one.

However I still use crappy graphics cards to check if my game is not fast only on fast machines and to check if the both Java bindings of OpenGL work fine with old hardware.

Edit.: the screen is ok now. I'm ready.

Offline dertom

Junior Member


Projects: 1



« Reply #901 - Posted 2011-02-27 23:25:16 »

From time to time I look in to your game to see the progress and every time I must say that I love the enemy character! Cheesy He/it roxx (and kills me)

twitter: tomaga95 | Wood Games 3D - Trailer: http://www.youtube.com/watch?v=cpMsm9Qrmvk
Offline gouessej
« Reply #902 - Posted 2011-02-28 10:33:56 »

From time to time I look in to your game to see the progress and every time I must say that I love the enemy character! Cheesy He/it roxx (and kills me)
Lol it would be better in full 3D. Thanks for testing.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline gouessej
« Reply #903 - Posted 2011-04-21 12:58:22 »

Hi!

I'm going to take four days off, I will try to do my best to improve TUER and JFPSM from the 23th of April to the 1st of May. If you have any particular request of enhancement mentionned neither in the feature requests in the bug tracker nor on my website, let me know as soon as possible.

Offline provenza24

Senior Newbie


Projects: 1



« Reply #904 - Posted 2011-05-18 19:23:34 »

Hi,

i'm french, just tested your game ...
i think there's a lot of work under your game since you build  your own physical and 3D engines !

you presented yourself, you're a developper, me too, i used to developp little 2d games, and what i discovered developping little games is that developpment is a little part of the job ...

so my question is, after 5 years of work on this game, why don't you try now to work more on the graphical part, i mean why don't you try to improve textures, environment and ennemies ... ?

maybe why don't you try now to use a 3D engine, what's the goal of your project in fact ?

have fun !
Offline gouessej
« Reply #905 - Posted 2011-05-19 10:05:03 »

Hi,

i'm french, just tested your game ...
Hi

i think there's a lot of work under your game since you build  your own physical and 3D engines !
That's quite true even though lots of personal problems have prevented me from working frequently on my free open source projects since Friday, 2010, May 7th  Cry I'm going to speak about that on my personal blog rather here.

you presented yourself, you're a developper, me too, i used to developp little 2d games, and what i discovered developping little games is that developpment is a little part of the job ...
I see what you mean. I wrote only a very few complete games and they weren't written in Java (Python, RPL).

so my question is, after 5 years of work on this game, why don't you try now to work more on the graphical part, i mean why don't you try to improve textures, environment and ennemies ... ?
Of course, I'm not an artist. Some of them (including someone on this forum) helped me to improve the weapons, I advise you to have a look at the current pre-beta version.

maybe why don't you try now to use a 3D engine, what's the goal of your project in fact ?
Actually, only the alpha version uses my own engine. The abandoned pre-beta version uses JMonkeyEngine 2.0 (custom build containing my fixes and cylab' fixes) and the current pre-beta version uses Ardor3D.

One of the goals of my project consists in creating a completely free open source cross-platform, performant and extensible framework to create FPS easily (like FPS Creator but with less bugs) using Java. This framework contains a WYSIWYG editor called JFPSM. In my humble opinion, using my own engine is not a good solution, that is why I use other engines for several years (except in the most complete version of my game). I would like to put some interesting tools into it, this kind of tools is seriously lacking in the Java ecosystem, look at what Valve does for example. Current engines can be used to create FPS but some work is required to build a game engine with a 3D engine. Moreover, in my humble opinion, they are not optimized enough and that is the most time-consuming task for me, I have to implement a spatial subdivision system for Ardor3D, I have chosen to implement the algorithm of spatial subdivision into cells and portals which is absolutely not trivial (only a single proprietary framework has an implementation of it in the whole Java ecosystem). I really want to get a fast and reliable solution, I'm fed up with prejudices about Java being slow and using too much memory and I really want to support very low end machines including Raspberry Pi (why not?) and very old computers. I think I cannot compete with Unreal SDK, I try to do something smaller.

The second goal consists in using my framework to go on improving TUER. I'm still a trade union and political activist, the current pre-beta version of TUER is an attempt of going deeper and further into this direction.

have fun !
Thank you for your feedback.

Offline gouessej
« Reply #906 - Posted 2011-05-27 11:40:01 »

Hi!

As you know, English is not my mother tongue and I need your help. The development of TUER has been very very low for months. I try to add a new feature, something that can be implemented quite quickly. I would like to allow the player to insult people around him. I know a few insults in English, which one could be appropriate in a first person shooter? For political reasons, I won't add any homophobic, racist, ethnic or xenophobic insults. The player will be able to insult the police. Do you have any idea?

I'm looking at this list now:
http://septicscompanion.com/showcat.php?cat=insults

I plan to add these insults:
"asshole", "douche-bag", "whacko", "jackass", "f**k off", "piece of shit", "f**k you", "moron", "bullshit".

Offline ra4king

JGO Kernel


Medals: 345
Projects: 2
Exp: 5 years


I'm the King!


« Reply #907 - Posted 2011-05-27 19:01:10 »

Hahaha being in high school does have some advantages.

Those are fine but you can also add these: "son of a b*tch", "fag"

Offline CyanPrime
« Reply #908 - Posted 2011-05-27 19:34:36 »

Hahaha being in high school does have some advantages.

Those are fine but you can also add these: "son of a b*tch", "fag"
Don't add "fag", if you did you might as well add "n!gger" to the insults. Cause it's the same thing.

edit: why is "fag" not censored but "n!gger" is? I'm not saying to censor gay, homo, or queer, as those aren't insults but "fag" should be censored on JGO.
Offline ra4king

JGO Kernel


Medals: 345
Projects: 2
Exp: 5 years


I'm the King!


« Reply #909 - Posted 2011-05-27 19:36:15 »

What is "****"? I could think of a lot of 4 letter words here Wink

Games published by our own members! Check 'em out!
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Offline CyanPrime
« Reply #910 - Posted 2011-05-27 19:37:19 »

What is "****"? I could think of a lot of 4 letter words here Wink
It censored me, so I had to edit. It's up now.
Offline gouessej
« Reply #911 - Posted 2011-05-27 20:55:30 »

I cannot use "fag" as it is an homophobic insult, "son of a bitch" neither because it is sexist.

Offline ra4king

JGO Kernel


Medals: 345
Projects: 2
Exp: 5 years


I'm the King!


« Reply #912 - Posted 2011-05-27 22:56:27 »

Whaaaat? "Son of a b**ch" is definitely not sexist.

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #913 - Posted 2011-05-28 05:54:11 »

Fag is only a bad word in the US, whereas it means a cigarette elsewhere and is very benign. N*gger is, no matter how you cut it, a very bad word.

See my work:
OTC Software
Offline gouessej
« Reply #914 - Posted 2011-05-28 08:51:51 »

Whaaaat? "Son of a b**ch" is definitely not sexist.
"bitch" can be translated in French into a word that means "prostitute" too or in a word concerning especially women.

Offline gouessej
« Reply #915 - Posted 2011-06-16 11:48:06 »

Hi!

I don't succeed in launching TUER with OpenJDK, does someone have the same problem?

I sometimes seem to be very narrow-minded but the feedbacks do not come to the ears of a deaf (this is a French idiomatic expression, I'm not sure the word for word translation is meaningful). The development of my FPS had become really compromised until recently and after about 4 years and an half, I have no more time to waste as I have less spare time and I need some concret results to be still motivated.

I have decided this night that I must absolutely draw a precise long-term plan. This project went to all directions, something is really wrong, this way of creating had been quite inefficient. TUER has used 4 different engines, JFPSM was planned to support 3 engines and I spent too much time in trying to optimize the performances for a very tiny and boring kind of case (orthogonal walls, etc...).

At 2 o'clock, I launched Quickoffice from my bed in order to write a new roadmap. It still requires some work. I will post something about it in my blog as soon as possible. Currently, I can only say that I will concentrate my efforts on only supporting Ardor3D in JFPSM (instead of "wasting" some time in engines without official support of JOGL), the support of levels with fixed size patches and orthogonal walls will only be a very particular case of a small feature of JFPSM (instead of being the biggest feature), the optimizations of the performances will target general meshes and effective problems experienced by users (for example the slowness of the intro on some Intel graphics chips).

I won't give up. Stay tuned. Best regards.

Offline provenza24

Senior Newbie


Projects: 1



« Reply #916 - Posted 2011-06-19 21:46:32 »

Hi!

As you know, English is not my mother tongue and I need your help. The development of TUER has been very very low for months. I try to add a new feature, something that can be implemented quite quickly. I would like to allow the player to insult people around him. I know a few insults in English, which one could be appropriate in a first person shooter? For political reasons, I won't add any homophobic, racist, ethnic or xenophobic insults. The player will be able to insult the police. Do you have any idea?

I'm looking at this list now:
http://septicscompanion.com/showcat.php?cat=insults

I plan to add these insults:
"asshole", "douche-bag", "whacko", "jackass", "f**k off", "piece of shit", "f**k you", "moron", "bullshit".
for political reasons you'll just insult the Police   Cranky Cranky Cranky
just forget insult in this case, or maybe change political point of view !
Offline gouessej
« Reply #917 - Posted 2011-06-19 21:53:06 »

Hi!

for political reasons you'll just insult the Police   Cranky Cranky Cranky
just forget insult in this case, or maybe change political point of view !
You're free to think so. Some students received flashball wounds last year, insulting the police is not a problem for me, it is only my position.

Offline gouessej
« Reply #918 - Posted 2011-07-12 23:22:43 »

Hi

I work on the merge of coplanar adjacent right triangles with 2D canonical texture coordinates. When it is done, I might spend some more time on a general implementation of cells-and-portals algorithm as I explained there:
http://www.ardor3d.com/forums/viewtopic.php?f=11&t=340#p6300

Offline gouessej
« Reply #919 - Posted 2011-07-13 23:02:55 »

The new road map of TUER is here:
http://tinyurl.com/5tgqqhz

Offline Cero
« Reply #920 - Posted 2011-07-19 12:19:32 »

The new road map of TUER is here:
http://tinyurl.com/5tgqqhz

in your article, the link http://www.gamedev.net/reference/articles/article1891.asp is dead.

Offline gouessej
« Reply #921 - Posted 2011-07-19 13:50:10 »

Hi!

Thank you very much. It was a very nice article, I hope it has only been moved somewhere else. I will try to find it.

Edit.: It seems to be there now:
http://archive.gamedev.net/reference/programming/features/apg/

Edit2.: I will update the source code of the implementation of the merger as soon as possible.

Offline gouessej
« Reply #922 - Posted 2011-07-20 23:05:18 »

Hi!

The third step has been almost fully implemented. If some people with some knowledge in maths could have a look at it, it would be helpful. I use Pythagorean theorem, it is not very complicated:
https://tuer.svn.sourceforge.net/svnroot/tuer/pre_beta/jfpsm/CoplanarAdjacentRightTrianglesWithCanonical2DTextureCoordinatesMerger.java

I will commit the fourth step and maybe the fifth step tomorrow.

Offline gouessej
« Reply #923 - Posted 2011-08-05 15:27:13 »

Hi

I took a day off Wednesday as I was very tired. I implemented the fourth step of the algorithm. I take care of the normals of the faces because it is important for the lights. I should rename the class because its name does not take into account the importance of the orientation and the fact that the texture coordinates of the hypotenuse have to be the same.

I will use a simplified quad tree for the fifth step.

Offline gouessej
« Reply #924 - Posted 2011-08-31 11:09:33 »

Hi

I'm still working on my optimization but I prepare the switch to JOGL 2 and JOAL too. I can use my Gamecube pad on my computer, maybe I will try to use JInput too.

Offline charlieg

Senior Newbie


Medals: 1



« Reply #925 - Posted 2011-09-07 16:07:18 »

This link (and hence the link in the roadmap) is also a 404.

Article is here:
http://archive.gamedev.net/archive/reference/programming/features/apg/index.html

It's great to see the progress with Tuer.  This is another project that may benefit from being cross-posted to the FreeGameDev forums.
Offline gouessej
« Reply #926 - Posted 2011-09-07 20:31:08 »

This link (and hence the link in the roadmap) is also a 404.

Article is here:
http://archive.gamedev.net/archive/reference/programming/features/apg/index.html

It's great to see the progress with Tuer.  This is another project that may benefit from being cross-posted to the FreeGameDev forums.
Thank you very much. I will update the link in my article.

Offline gouessej
« Reply #927 - Posted 2011-09-12 21:03:39 »

Hi!

Ardor3D now works with JOGL 2.0 Smiley I have succeeded:
http://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p3330841.html

Offline Cero
« Reply #928 - Posted 2011-09-13 10:39:19 »

for political reasons you'll just insult the Police   Cranky Cranky Cranky
just forget insult in this case, or maybe change political point of view !
You're free to think so. Some students received flashball wounds last year, insulting the police is not a problem for me, it is only my position.


Police are marionettes of the government, as are soldiers, and governments / people that hold power are evil.
By this simple outlook of things, police brutality is not the least bit surprising and disliking police should be natural, since they are but agents of the government.
Which is why I would love to insult the police in TUER  Grin

But I hope I don't start a political discussion, don't take it too seriously, to anyone who might offend this.

Offline gouessej
« Reply #929 - Posted 2011-09-13 13:37:11 »

Police are marionettes of the government, as are soldiers, and governments / people that hold power are evil.
By this simple outlook of things, police brutality is not the least bit surprising and disliking police should be natural, since they are but agents of the government.
Which is why I would love to insult the police in TUER  Grin
You reassure me, I'm not alone Smiley Thanks.

But I hope I don't start a political discussion, don't take it too seriously, to anyone who might offend this.
I know some people disagree with me but I don't try to denigrate their views. You didn't say anything offending, don't worry.

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