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TUER: Truly Unusual Experience of Revolution, FPS using JOGL
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TUER: Truly Unusual Experience of Revolution, FPS using JOGL
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Eli Delventhal
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Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #810 on:
2010-08-30 19:06:08
»
Quote from: bobjob on
2010-08-28 00:26:38
Why not write a Wavefront obj importer that can import a list of files, and convert them into keyframes?
as blender has no problems exporting Wavefront as animation.
edit: or rather, simple modify the current OBJ importer to support an array of files.
Those files get horrendously huge if you have any amount of vertices. I tried that once and my app size was massive.
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bobjob
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Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #811 on:
2010-08-31 03:09:10
»
Quote from: Eli Delventhal on
2010-08-30 19:06:08
Those files get horrendously huge if you have any amount of vertices. I tried that once and my app size was massive.
In that case, maybe make a universal array of files to -> keyframes (regardless of filetype). that way if you can only get a single frame at a time from any exporter, you can at least import all of them into ardor3D via an array.
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gouessej
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Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #812 on:
2010-08-31 05:11:09
»
Maybe I can convert .blend files to MD2, can't I do it with Blender?
Julien Gouesse
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bobjob
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Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #813 on:
2010-08-31 06:12:21
»
yeah, as long as you have set up keyframes in blender.
then you should be able to export to .md2
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teletubo
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Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #814 on:
2010-08-31 11:04:45
»
Quote from: bobjob on
2010-08-31 06:12:21
yeah, as long as you have set up keyframes in blender.
then you should be able to export to .md2
Actually I don't think you need to set keyframes (though you obviously will set some if you want to see something moving) .
Each frame (not keyframe) in Blender Animation View corresponds to a keyframe in the MD2 format . That's what I observed from the models I imported. And they work pretty fine, actually. I gave up looking for some other format since MD2 can do what I need .
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Eli Delventhal
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Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #815 on:
2010-09-02 16:26:39
»
I was debating on writing a tool that would load a bunch of OBJ files, compare vertices, and then spit out changed vertices each frame. It would theoretically take up less memory, but after thinking about it more I realized that it would be a pretty minor difference - most animations will move almost every vertex in the model. That being said, not storing normals and textures more than once will still reduce it to 1/3 size at the very least.
But overall it's probably best to just implement a format that allows animation.
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Riven
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Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #816 on:
2010-09-02 16:30:53
»
Quote from: Eli Delventhal on
2010-09-02 16:26:39
That being said, not storing normals and textures more than once will still reduce it to 1/3 size at the very least.
I agree on texcoords, but normals?!
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gouessej
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TUER
Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #817 on:
2010-09-02 16:46:34
»
The export from Blender format to MD2 does not work, it says "Selected Object must be a mesh to output as MD2"
Julien Gouesse
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Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #818 on:
2010-09-02 17:19:03
»
In Blender: I just applied a texture to the default cube, and then unwrapped it. I didnt have any problems exporting it to ".md2"
you may need to make sure that you only selected the model you want to export, not the whole scene.
On the topic of writing your own model type, for my current engine I actual convert a list of objs to a openGL friendly format, saves alot of space and loading time.
basic process:
- create groups per material
- remove any duplicate verticies
- save only a single list of indicies for all key frames
- have an option to calculate or store normals (smooth-solid-store)
- store as dataOutput rather than text
- also helps to group materials with alpha channels (aswell as 32bit textures) so they can be rendered last.
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gouessej
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TUER
Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #819 on:
2010-09-02 17:38:18
»
Quote from: bobjob on
2010-09-02 17:19:03
In Blender: I just applied a texture to the default cube, and then unwrapped it. I didnt have any problems exporting it to ".md2"
you may need to make sure that you only selected the model you want to export, not the whole scene.
I go to the menu "Select" -> "Select all by type" -> "Mesh" but I still have the same problem.
Julien Gouesse
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bobjob
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Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #820 on:
2010-09-02 17:45:55
»
if your still having trouble email me the .blend file ill see if i can export it.
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gouessej
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Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #821 on:
2010-09-03 07:44:10
»
Quote from: bobjob on
2010-09-02 17:45:55
if your still having trouble email me the .blend file ill see if i can export it.
Thanks. It is here:
http://it.njit.edu/kehoed/graphics/blendfiles/Chakta_anim.blend
Julien Gouesse
bobjob
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Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #822 on:
2010-09-03 08:02:12
»
Nice model. Really good work on the rigging.
The problem is it doesnt fully use textures, also the texture that is used does not map to UV co-ordinates.
can you send me "oak_golden.jpg" that is ment to be used, ill try rush a basic texture map to use.
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gouessej
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TUER
Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #823 on:
2010-09-03 09:28:41
»
Quote from: bobjob on
2010-09-03 08:02:12
Nice model. Really good work on the rigging.
The problem is it doesnt fully use textures, also the texture that is used does not map to UV co-ordinates.
can you send me "oak_golden.jpg" that is ment to be used, ill try rush a basic texture map to use.
Unpack this file by doing "File" -> "External Data" -> "Unpack Files...". Actually, this texture is packed inside the .blend file.
Julien Gouesse
bobjob
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Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #824 on:
2010-09-04 22:06:48
»
I unwrapped all of the mesh, and put on a quick texture, Its very rushed.
I exported to md2, yet the values were all screwed up on re-import.
I think this models isnt made well for gaming, even after triangulating it seems that some surfaces still magically take on non-triangle shapes. I dont have a clue why this is, as I have only worked with low poly triangle meshes.
*see attached files
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gouessej
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TUER
Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #825 on:
2010-09-05 05:54:33
»
Quote from: bobjob on
2010-09-04 22:06:48
I unwrapped all of the mesh, and put on a quick texture, Its very rushed.
I exported to md2, yet the values were all screwed up on re-import.
I think this models isnt made well for gaming, even after triangulating it seems that some surfaces still magically take on non-triangle shapes. I dont have a clue why this is, as I have only worked with low poly triangle meshes.
*see attached files
Ok I will try to use other models. Thank you for the help.
Julien Gouesse
Arvutis6ber
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Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #826 on:
2010-09-12 17:19:26
»
Add some textures: for example, if I shoot the wall I see every time the same picture on the wall, but you can take GIMP, open this same image and rotate it and give it a bit different look (maybe also make some copies a bit darker or brighter than original). Then I think this game looks much better, if explosions and damaged spots looks sometimes a bit different.
I liked the fast moving speed, but difficulty was hard.
gouessej
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Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #827 on:
2010-09-12 18:35:16
»
Hi!
Quote from: Arvutis6ber on
2010-09-12 17:19:26
Add some textures: for example, if I shoot the wall I see every time the same picture on the wall, but you can take GIMP, open this same image and rotate it and give it a bit different look (maybe also make some copies a bit darker or brighter than original). Then I think this game looks much better, if explosions and damaged spots looks sometimes a bit different.
Thanks for testing. It is an excellent suggestion, I will include such mechanisms in the pre-beta version, I had not thought about that, you tested the alpha version whose development has been stopped 2 years ago.
Quote from: Arvutis6ber on
2010-09-12 17:19:26
I liked the fast moving speed, but difficulty was hard.
In French, we say something like this:
"Winning without penalty means triumphing without glory".
I like hard FPS
Ok, the policemen will be less aggressive in the next version
Julien Gouesse
gouessej
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Posts: 3560
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TUER
Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #828 on:
2010-10-05 08:20:43
»
Hi!
I'm going to ease the installation of the development environment for TUER by using a PSF file and providing an all-in-one solution (nothing to tinker, no external libraries to add, no path to change). The PSF file contains references to Ardor3D sub-projects (including JOGL 1.1.2) and TUER itself. The Ant script now handles both JAR dependencies and dependencies to native libraries, there is no need to modify the build path in Eclipse. Netbeans users will have to get TUER and Ardor3D without using the PSF file.
Unfortunately, as I use JavaScript in Ant, OpenJDK is temporarily no more supported (Ant will complain if you try to use it). Maybe using a custom Ant task written in Java would be better.
Some students would like to use TUER, that is why I prefer doing some efforts.
Edit.: I have to support OpenJDK so I will use a custom Ant task written in plain Java rather than using JavaScript (Mozilla Rhino JavaScript engine is not bundled with OpenJDK).
Edit2.: Using conditions and the "if" attribute of the "target" element seems to solve the problem without depending on ant.jar, Ant-contrib & JavaScript. It seems to be the most reliable and less impacting solution.
Julien Gouesse
gouessej
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TUER
Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #829 on:
2010-11-23 06:38:49
»
Hi!
I explain the progress of my project there (in French and in English):
http://gouessej.wordpress.com/2010/11/23/tuer-4-ans-deja/
Julien Gouesse
gouessej
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TUER
Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #830 on:
2010-11-24 17:42:10
»
Hi!
This is the first outdoor scene of TUER (big thank to Oto The Cleaner):
Julien Gouesse
bobjob
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David Aaron Muhar
Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #831 on:
2010-11-24 21:34:12
»
Quote from: gouessej on
2010-11-24 17:42:10
Hi!
This is the first outdoor scene of TUER (big thank to Oto The Cleaner):
That looks great, very different feel than TUER used to have. Im sure I dont need to tell you, but a simple skybox would make the outdoor scene look really cool.
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gouessej
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TUER
Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #832 on:
2010-11-25 04:19:10
»
Hi!
Quote from: bobjob on
2010-11-24 21:34:12
That looks great, very different feel than TUER used to have. Im sure I dont need to tell you, but a simple skybox would make the outdoor scene look really cool.
I don't know why the skybox disappeared after the export.
Julien Gouesse
bobjob
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Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #833 on:
2010-11-25 06:55:58
»
Quote from: gouessej on
2010-11-25 04:19:10
Hi!
I don't know why the skybox disappeared after the export.
Its probably not a good idea to export the skybox with the terrain, as you will need to make a large scale range on the depth buffer.
its best to just render the skybox first without writing to the depth buffer, then set the view translation and render the scene seperately.
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gouessej
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TUER
Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #834 on:
2010-11-27 08:02:19
»
Quote from: bobjob on
2010-11-25 06:55:58
Its probably not a good idea to export the skybox with the terrain, as you will need to make a large scale range on the depth buffer.
its best to just render the skybox first without writing to the depth buffer, then set the view translation and render the scene seperately.
Thanks for the advice. Ardor3D has a Skybox class
http://ardorlabs.trac.cvsdude.com/Ardor3Dv1/browser/trunk/ardor3d-core/src/main/java/com/ardor3d/scenegraph/extension/Skybox.java
This is better now:
http://tuer.sourceforge.net/screenshots/wildhouse_oto_the_cleaner_in_Ardor3D_with_skybox.png
Edit.: the fullscreen mode has been repaired in KDE 4.6 but I still use an older version of KDE.
Julien Gouesse
Eli Delventhal
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Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #835 on:
2010-11-29 15:33:57
»
Quote from: gouessej on
2010-11-27 08:02:19
Thanks for the advice. Ardor3D has a Skybox class
http://ardorlabs.trac.cvsdude.com/Ardor3Dv1/browser/trunk/ardor3d-core/src/main/java/com/ardor3d/scenegraph/extension/Skybox.java
This is better now:
Edit.: the fullscreen mode has been repaired in KDE 4.6 but I still use an older version of KDE.
Can you link a smaller version of that image? It's 2.5mb and even slowed down my browser with my 30mbit connection.
See my work:
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Quote from: _Riven
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gouessej
JGO Kernel
Posts: 3560
Medals: 30
TUER
Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #836 on:
2010-11-30 10:25:17
»
Hi!
Quote from: Eli Delventhal on
2010-11-29 15:33:57
Can you link a smaller version of that image? It's 2.5mb and even slowed down my browser with my 30mbit connection.
I have a crappy computer with a bad internet connection and this image has never slowed it.
Julien Gouesse
gouessej
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TUER
Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #837 on:
2010-12-04 08:43:34
»
Hi!
I have updated the very experimental version, I have added 2 teleporters to allow you to go outside:
http://tuer.sourceforge.net/very_experimental/tuer.jnlp
Julien Gouesse
Mads
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Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #838 on:
2010-12-04 13:14:59
»
I cant get it to work now.. It loads, shows the splash image, and the disclaimers for violence etc, but then it closes and is never again seen.
I had it run ealier.. A couple of months back actually.. Then, it looked like this:
http://www.JavaDaemon.com/
gouessej
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Posts: 3560
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TUER
Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL
«
Reply #839 on:
2010-12-04 14:49:42
»
Hi!
Quote from: Mads on
2010-12-04 13:14:59
I cant get it to work now.. It loads, shows the splash image, and the disclaimers for violence etc, but then it closes and is never again seen.
Thanks for testing. I don't reproduce your bug. Can you enable the Java console, the logs and the traces? Maybe the sound system crashes. What is your configuration?
Quote from: Mads on
2010-12-04 13:14:59
I had it run ealier.. A couple of months back actually.. Then, it looked like this:
This version is the alpha version whereas the other is the pre-beta version, they use 2 different engines, they are very different. Thank you very much for reporting.
Clear the cache of Java Web Start before retrying.
Julien Gouesse
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