Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (109)
games submitted by our members
Games in WIP (537)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  TrickShot 4K Pool  (Read 3319 times)
0 Members and 1 Guest are viewing this topic.
Offline ShannonSmith
« Posted 2010-03-01 00:49:17 »

And I'm spent:



Another 4K contest, another game that could have been a lot better if I had put the time in to polish it rather than starting with 10 hours left.
Offline Ranger
« Reply #1 - Posted 2010-03-01 03:38:02 »

WOW!  Awesome!

I noticed "9 ball, corner pocket" should say "3 ball, corner pocket".

But I got to the end and loved it!  Excellent job!!!

EDIT:  I also noticed you ignored the Java4K max width.  Wink
Offline Nate

JGO Kernel


Medals: 145
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #2 - Posted 2010-03-01 04:17:15 »

I shot at the 1 and 2 balls a bunch of times, but couldn't make them both so that was the end for me. Sad

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ShannonSmith
« Reply #3 - Posted 2010-03-01 04:54:15 »

Quote
I noticed "9 ball, corner pocket" should say "3 ball, corner pocket".
Oops.

Quote
I shot at the 1 and 2 balls a bunch of times, but couldn't make them both so that was the end for me.
In hindsight I shouldn't have put that level first, it's a bit tricky. Basically you aim directly in the middle and medium power.

Quote
I also noticed you ignored the Java4K max width.
Totally didn't see that one. Disqualified!
Offline CommanderKeith
« Reply #4 - Posted 2010-03-01 06:59:29 »

Nice! I loved the shadows and the right click reset. Amazing for 10hrs!

But wayyyy too hard for a pool/mouse control noob like me. Couldn't beat the first level  Tongue  I tried in vain to press the ctrl key for a perpendicular cue-angle or 'orthographic mode' or something   Cry

Offline Nate

JGO Kernel


Medals: 145
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #5 - Posted 2010-03-01 08:17:49 »

In hindsight I shouldn't have put that level first, it's a bit tricky. Basically you aim directly in the middle and medium power.
I really don't get it. I put the mouse far away from the cue ball, to maximize the sensitivity of my mouse movements. I move the mouse one pixel at a time, taking a shot at each pixel. I never make both balls in.

Offline ShannonSmith
« Reply #6 - Posted 2010-03-01 15:26:35 »

Quote
I really don't get it. I put the mouse far away from the cue ball, to maximize the sensitivity of my mouse movements. I move the mouse one pixel at a time, taking a shot at each pixel. I never make both balls in.

That is your problem, the power is determined by the distance between the cue and the ball so you are always hitting with maximum power which makes that shot impossible. Not the most brilliant control scheme I will admit, it means the less power you use the harder it is to be precise. I actually had the angle originally quantized to 32 steps but I thought it made it too easy and the free play ordinary pool at the end doesn't work with it.

EDIT:
Quote
I noticed "9 ball, corner pocket" should say "3 ball, corner pocket".
I checked and that one is right, unfortunately I ran out of space and didn't have time to optimize things so I just ripped out the texture interpolation which means the numbers are hard to read and don't come out too well.
Offline Ranger
« Reply #7 - Posted 2010-03-01 21:48:24 »

EDIT: I checked and that one is right, unfortunately I ran out of space and didn't have time to optimize things so I just ripped out the texture interpolation which means the numbers are hard to read and don't come out too well.
I seem to remember looking for a black ball (I thought the 9 ball was black?), and not seeing one, but seeing a ball, which yes, could have said either 9 or 3, so went for that one.
Offline appel

JGO Wizard


Medals: 50
Projects: 4


I always win!


« Reply #8 - Posted 2010-03-02 02:22:30 »

Totally didn't see that one. Disqualified!

Too bad. The rules are rather explicit about the dimension limits, and I have no other choice but to respect them else I risk a mutiny of 4k programmers "Hey, he could break the rules, why not me?!", and nobody wants that Smiley Should have published sooner for the feedback Sad

No need to panic, yet! I think everyone deserve a chance to fix minor errors, as long as the game itself isn't changed. So, if you want you can try to squeeze your game into a dimension that fits. Might be difficult though, especially as it's already hard to read what it says on the balls. Anyway, there's your chance (1-2 days from now).

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline ShannonSmith
« Reply #9 - Posted 2010-03-02 05:49:03 »

It's ok, I'm not really into the whole competition side of things anyway. Just like the game-jam atmosphere the competition creates.

I might resize it anyway though, because it looks a little silly.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #10 - Posted 2010-03-03 04:07:40 »

Really nice game, and for 4k! I'm impressed.

Offline ShannonSmith
« Reply #11 - Posted 2010-03-03 15:31:23 »

Resized down too 800 wide to comply with the 4K rules.
Offline appel

JGO Wizard


Medals: 50
Projects: 4


I always win!


« Reply #12 - Posted 2010-03-04 00:35:17 »

Resized down too 800 wide to comply with the 4K rules.


Great job!  Cheesy

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline pjt33
« Reply #13 - Posted 2010-03-11 22:11:03 »

Another 4K contest, another game that could have been a lot better if I had put the time in to polish it rather than starting with 10 hours left.
It's only really missing two things: a key (which could go in the instructions) and a way to skip straight to retaking your shot without having to wait for things to settle and the message telling you the aim of the level to go away.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CogWheelz (16 views)
2014-08-01 22:53:16

CogWheelz (15 views)
2014-08-01 22:51:43

CopyableCougar4 (18 views)
2014-08-01 19:37:19

CogWheelz (19 views)
2014-07-30 21:08:39

Riven (27 views)
2014-07-29 18:09:19

Riven (16 views)
2014-07-29 18:08:52

Dwinin (14 views)
2014-07-29 10:59:34

E.R. Fleming (42 views)
2014-07-29 03:07:13

E.R. Fleming (13 views)
2014-07-29 03:06:25

pw (44 views)
2014-07-24 01:59:36
Resources for WIP games
by CogWheelz
2014-08-01 18:20:17

Resources for WIP games
by CogWheelz
2014-08-01 18:19:50

List of Learning Resources
by SilverTiger
2014-07-31 18:29:50

List of Learning Resources
by SilverTiger
2014-07-31 18:26:06

List of Learning Resources
by SilverTiger
2014-07-31 13:54:12

HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!