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  Top Down Graphical Style  (Read 528 times)
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Offline ghostsoldier23

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« on: 2012-01-16 16:26:18 »

In my game, the characters are drawn from a birds eye view (including the player) and the player moves in a top down fashion, with rotation relative to the mouse (i.e it faces the mosue).

This is a rather general question regarding not only my game but 2D, top-down games in general.

Do you think it makes sense and is aesthetically pleasing to draw landscape features from a level-eye view even though the characters are drawn from a birds eye view?

The reason I ask is because I'm finding it hard to find or produce things such as trees and even rocks that look recognizable from a birds eye perspective.

Would it be acceptable to just draw the environment from a horizontal level-view?  If not, do you have any suggestions for what to do with drawing them from the birds eye view?
Offline Cero

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« Reply #1 on: 2012-01-16 17:23:59 »

Really from the top (old soccer games and stuff) is quite ugly, prove me wrong, cant think of nice examples

the Final Fantasy 6 / Starcraft View is the best for this type of thing I guess
like 45°

Offline theagentd

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« Reply #2 on: 2012-01-16 17:26:38 »

You could just draw the terrain in 3D. Example: Ragnarok Online

It's usually the other way around though. Both characters and terrain are drawn from above but at a certain angle (Gameboy Pokemon games, old Final Fantasy games, anything using tilesets >_>).

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Offline ghostsoldier23

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« Reply #3 on: 2012-01-16 18:47:08 »

Really from the top (old soccer games and stuff) is quite ugly, prove me wrong, cant think of nice examples

the Final Fantasy 6 / Starcraft View is the best for this type of thing I guess
like 45°

The original Legend of Zelda...
Offline ghostsoldier23

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« Reply #4 on: 2012-01-16 18:49:07 »

Angles require 3D rendering.  This game is entirely 2D.  So it's either top/down from the top, top/down from the side or left/right.
Offline JESTERRRRRR

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« Reply #5 on: 2012-01-16 20:24:03 »

I really like top down..  Plus I was hoping at one point to generate terrain in terragen then use it top down, pretty sure it has an orthographic mode.

But no I dont think it makes sense to draw landscape features from an eye level view with characters at birds eye view. Could work to download models of objects you want (e.g. trees from some of the free model sites), then take an ortho picture in some modelling software
Offline ghostsoldier23

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« Reply #6 on: 2012-01-16 21:41:22 »

I found a picture of a real tree online from a birds eye view.  It showed enough of the branches and trunk that it could be recognized as more than a bush, which is what I was looking for/trying to create.

I then just used some sharpening effects in Paint.NET to make it fit more of the 2D game style of graphics rather than look perfectly realistic.  Seems to work fine.
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