Java-Gaming.org Java4K winners: [ by our judges | by the community ]         
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members



News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  Print  
  TinyGame2011  (Read 6888 times)
0 Members and 2 Guests are viewing this topic.
Offline ShannonSmith

Sr. Member
**

Posts: 365
Medals: 13



« on: 2011-05-31 14:42:42 »

Who's up for another 40x30 EGA game contest, same end date as last time (31st August)?

Last years contest was a lot of fun and we had some great entries and it would be cool if we could get an annual thing going.

So who's interested and what if any changes should we make this time round?
Offline namrog84

Full Member
**

Posts: 245
Medals: 12


Keep programming!


« Reply #1 on: 2011-05-31 15:14:59 »

I vote for having access the full 64 colors palette, instead of the 16 of 64.


Depending if you want to keep more true to EGA or make it more of a "tiny game" contest.

although still keeping with applet tradition, I'd like to be able to try to use javaFX2.0 applet as it offers some nice built in features regarding timing/animation/transitions/etc...

I personally would vote for 48x32 resolution.
As many devices/websites tend to idealize 960.   (96x64)/2 = (48x32) for a more slight wider screen look.






"Experience is what you get when you did not get what you wanted"
Offline ShannonSmith

Sr. Member
**

Posts: 365
Medals: 13



« Reply #2 on: 2011-05-31 15:48:23 »

I get a feeling we might have a few change requests so in a week or so I'll add a few voting threads for some of the more popular ideas (probably anything requested by more than one person).

Personally:
* 64 colors - I would prefer this as well and we'll probably put it to a vote.
* 48x32 - I'd prefer to stick with the same classic screen aspect (4:3) and also be able to fit last years entries with this years on a uniform grid, but if other people think it's a good idea we can vote on it.
* JavaFX2.0 - I definitely think zero popup warnings for 90% of users when visiting the page is a must and I assume this rules out JavaFX.
Games published by our own members! Go get 'em!
Offline dishmoth

JGO Ninja
***

Posts: 517
Medals: 19



« Reply #3 on: 2011-06-01 05:26:43 »

So who's interested and what if any changes should we make this time round?

I could be tempted.  (No one's done a vertically-scrolling shooter yet...)

The contest would definitely need an official Applet template this time though.  Some of last year's games didn't 'play nicely' when they were all on the same page.

I wouldn't be sad to see the 16 colour limit go, but wasn't the concern originally that 64 colours might make it too easy to 'fake' a higher resolution through dithering, etc.?

Any chance of persuading Markus to finish Tiny Vikings this time round? Cool

Simon

Offline Roquen

JGO Strike Force
***

Posts: 827
Medals: 25



« Reply #4 on: 2011-06-01 06:02:55 »

I still like the idea of sticking to 16 colors/palette but allowing changing the palette either by scanline or character row.  (Not that there is much chance that I'll make an entry or anything.)
Online Riven
« League of Dukes »

JGO Kernel
*****

Posts: 5871
Medals: 255


Hand over your head.


« Reply #5 on: 2011-06-01 07:09:28 »

I wouldn't be sad to see the 16 colour limit go, but wasn't the concern originally that 64 colours might make it too easy to 'fake' a higher resolution through dithering, etc.?

You can easily use dithering on 16 colors too, with rather nice results:
http://indiespot.net/files/ega-dithering.jnlp

Hi, appreciate more people! Σ ♥ = ¾

Learn how to award medals... and work your way up the social rankings
Offline dishmoth

JGO Ninja
***

Posts: 517
Medals: 19



« Reply #6 on: 2011-06-01 08:08:54 »

You can easily use dithering on 16 colors too, with rather nice results:
http://indiespot.net/files/ega-dithering.jnlp

I remember from last year. Smiley  Very nice.
Did anyone get anything working convincingly at 40x30 resolution?
Simon

Offline dishmoth

JGO Ninja
***

Posts: 517
Medals: 19



« Reply #7 on: 2011-06-10 04:14:13 »

Who's up for another 40x30 EGA game contest, same end date as last time (31st August)?

I'm not sensing a great deal of enthusiasm. Cry

Offline ShannonSmith

Sr. Member
**

Posts: 365
Medals: 13



« Reply #8 on: 2011-06-13 01:55:05 »

Agreed, looks like we might be giving it a miss this year.
Offline sanojo

JGO n00b
*

Posts: 32


I love YaBB 1G - SP1!


« Reply #9 on: 2011-06-14 06:40:36 »

De-lurking to say that I was interested in entering this contest.

Who am I?  Well, I am...umm...nobody really but it sounded like fun.
Games published by our own members! Go get 'em!
Offline KevinWorkman

Jr. Member
**

Posts: 62
Medals: 3


klaatu barada nikto


« Reply #10 on: 2011-06-20 12:52:56 »

I'm still pretty new, but I'd be interested in this as well.
Offline bobjob

JGO Ninja
***

Posts: 646
Medals: 14


David Aaron Muhar


« Reply #11 on: 2011-12-14 05:41:03 »

edit: *Deleted didnt check the dates

My Projects
Games, Webcam chat, Video screencast, PDF tools.

Javagaming.org with chat room
Pages: [1]
  Print  
 
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.127 seconds with 17 queries.