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kappa
« League of Dukes » JGO Kernel      Posts: 2360 Medals: 59
★★★★★
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Reply #1 on:
2006-09-26 17:02:21 » |
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First time i entered was last year (2006 for the record, if your reading this many years from now  ), will enter this year if i get some good idea's  Writing 4k games is most enjoyable, you get to learn alot about how the jvm works internally.
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EnderGT
Jr. Member   Posts: 98
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Reply #2 on:
2006-09-26 17:04:40 » |
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When did you first enter?
2006 Are you going to have a go this year?
yes, possibly several goes, we'll have to see how it... goes. Unfortunately, I'm not all that good at creating new games (a la Miners), so it/they will probably all be clones of existing games. Duff
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Games published by our own members! Go get 'em!
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jbanes
JGO Neuromancer     Posts: 1178
"Java Games? Incredible! Mr. Incredible, that is!"
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Reply #3 on:
2006-09-26 17:07:28 » |
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When did you first enter? First year. Abuse kicked my butt.  Are you going to have a go this year? Always do. BTW, you guys can help record the legacy of the contest: http://en.wikipedia.org/wiki/Java_4K_Game_Programming_Contest
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g666
Sr. Member   Posts: 388
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Reply #4 on:
2006-09-26 17:08:36 » |
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i first entered last yr, planning on entering this year too. 
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desperately seeking sanity
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rdcarvallo
Sr. Member   Posts: 300
2D Java games forever!
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Reply #5 on:
2006-09-26 18:09:40 » |
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Hi,
My first entry was in Year 2 (2004) I'm running low on fresh ideas, but I'll try to get more than one entry this year (one clon and one original)
Rafael.-
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oNyx
JGO Kernel      Posts: 2943 Medals: 5
pixels! :x
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Reply #6 on:
2006-09-26 18:17:53 » |
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First... almost... dragged it (jm4k) out till the 3rd. Man... that was *so* frustrating. And then I got kicked in the nuts for FSM and midi. Heh. 
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Anon666
Sr. Member   Posts: 256
aka Abuse/AbU5e/TehJumpingJawa
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Reply #7 on:
2006-09-26 19:20:46 » |
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Was there from the beginning - 3rd post, 3rd post, and 2nd post in each years Thread =)
Only competed in the 1st & 2nd years though - maybe i'll make a return this year! Have so many ideas.... just need the time (and conviction) to see them through. I wish programming wasn't my job - I'd enjoy these competitions so much more! =/
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f.l.x
Sr. Member   Posts: 305
there is no place like 127.0.0.1
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Reply #8 on:
2006-09-27 04:26:32 » |
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I entered on the last contest (2005-2006), i could have entered a year before, but i was a newcomer and thought as abuse on the fisrt year Author: Abuse In Reply To: Re: 4k game programming contest Aug 29, 2002 12:49 AM Reply 2 of 335 you won't get much in 4k of java  And i'm in this year too!
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c_lilian
JGO Ninja    Posts: 643
Java games will probably rock someday...
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Reply #9 on:
2006-09-27 05:07:10 » |
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started 2 years ago with bubble racer , but skipped last year. I might have a go this year if I can find time, but i'm spending most of it on finishing Jack Flowers right now, which has a higher priority... Lilian 
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Former java games developer...
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Games published by our own members! Go get 'em!
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #10 on:
2006-09-27 10:24:38 » |
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Started two years ago. This competition is great fun, despite being a bit iffy judging wise.  But, like many others (I suspect), I'm not it in it for the proverbial money. 
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Morre
JGO Ninja    Posts: 507
I'm Dragonene on IRC.
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Reply #11 on:
2006-09-30 19:32:40 » |
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Have been participating year three and last year, and of course I'm here this year as well 
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appel
JGO Wizard     Posts: 1477 Medals: 23
I always win!
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Reply #12 on:
2006-10-08 00:48:20 » |
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I wonder, why 4K? Why not 5K? Or 3K? Or 6K? etc.
Is it because it's a n^2 ? Or did someone just have an idea, and decided for no reason to have it limited to 4K? Or is some more scientific basis for this number, like research into what humanly can be acheived in small code, logic, graphics etc.?
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woogley
JGO Neuromancer     Posts: 1098 Medals: 5
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Reply #13 on:
2006-10-08 02:40:24 » |
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on a common NTFS disk, 4096 bytes is allocated, even if you dont use all 4096 bytes in that sector. if you're on XP, go create a text file, put a few letters in. then look at the properties. size is probably 10 bytes or whatever, but "size on disk" is 4096 bytes  so in an effort to save disk space, we use 4K. if we used 5k, we'd be taking 8192bytes (8kb) on the disk. that just can't be!!  (note: this is satire. it is actually possible during format to change the allocation unit size to 512, 1024, 2048, 4096, 8192, 16K, 32K, or 64K)
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #14 on:
2006-10-08 05:19:17 » |
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Why any other size?
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Son Of Cain
Jr. Member   Posts: 72
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Reply #15 on:
2006-10-09 07:02:00 » |
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Limiting yourself to 4K is very challenging, and I like that!  Don't know if the size was choosen upon a meaningful reason, though. Btw, this is my first year, and I hope to be able to deliver something playable in 4k :p
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Anigagan
JGO n00b  Posts: 4
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Reply #16 on:
2006-10-29 22:21:02 » |
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I heard of this 4k contest 2 years ago.
Don't know how it works, but I feel ready to give it a try for the first time this year.
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mlk
Full Member   Posts: 123
Muppet!
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Reply #17 on:
2006-11-30 07:24:11 » |
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When did you first enter? Are you going to have a go this year? the second I think.  EDIT: Nope, the first, I judged the second.
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mlk
Full Member   Posts: 123
Muppet!
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Reply #18 on:
2006-11-30 07:43:42 » |
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I'm on Wiki, I'm famous! 
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stephencarmody
JGO n00b  Posts: 30
Java games rock!
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Reply #19 on:
2006-11-30 22:56:19 » |
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I'd like to participate, but my fear is I won't be able to create anything I'd be happy with in 4k.
I almost entered for the first time last year, but my laptop had a coming together with my g/f's glass of water and sadly all my 4K code went down with it :-(
I thought at the time "oh well, this gives me a whole year to improve on my game after starting from scratch". But after averaging two hours a week on the thing for ten months, all I've got to show for it is a random racing track generator.
Its sits at around 20K, and its not even an interactive playable game yet. To fit into 4K i'd have to throw out all the nice SimplexNoise and Catmull-Rom Spline code. But by then it wouldn't be able to generate random racing tracks anymore.
Oh the pain!
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Morre
JGO Ninja    Posts: 507
I'm Dragonene on IRC.
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Reply #20 on:
2006-12-01 06:44:02 » |
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Please do participate. All of my games are mostly nonsense, but hey, the more the merrier  I'd love to see new participants as well as the old ones. Also, lack of time for several people could turn this into a contest with too few participants, and we wouldn't want that  I'm not in charge here, but from my experience as a contestant (entering my third year now), any game's welcome (as long as it follows the rules, of course). 
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