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  The Intergalactic Trashman - PLAYABLE ALPHA AVAILABLE!!!  (Read 39756 times)
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Offline gongalf
« Reply #120 - Posted 2013-10-16 09:31:46 »

Thanks for your support @Nate Cheesy

BTW, we're also on Steam GreenLight Concepts Grin

Offline SHC
« Reply #121 - Posted 2013-10-23 14:02:51 »

Has there been any progress? When can we get a playable demo? I'm more interested in this.

Offline gongalf
« Reply #122 - Posted 2013-10-23 23:49:32 »

@SHC We're close to release a playable demo, it'll take one month at most Cheesy

And today... new enemies! Those are the last that we'll include in the first playable alpha Smiley

A classic enemy: the shield enemy!

Click to Play


And a spiderbot waking up:

Click to Play


Hope you like it!

Games published by our own members! Check 'em out!
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Offline SHC
« Reply #123 - Posted 2013-10-24 01:03:10 »

They are very nice. Waiting for a playable demo. Good luck.

Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #124 - Posted 2013-10-24 11:19:00 »

Are you accepting donations for this project? I'd love to help support it Cheesy

- Jev.

Offline gongalf
« Reply #125 - Posted 2013-10-24 22:45:00 »

@kpars Thanks for you support! You'll be able to support this project in a future through crowdfunding. We'll launch the crowdfunding shortly after the release of a playable demo Cheesy

And now, a new micro-update Grin

Our friends of Esoteric Software have made a second kickstarter for their amazing bone-animation program: Spine. Give it a try if you didn't yet, and please,consider supporting them because the new features are really cool: Free Form Deformation, Meshes, IK...(c'mon we need it desperately for development of Trashman !!!).And... We're on their new KickStarter video! 

http://www.kickstarter.com/projects/esotericsoftware/spine-features

Offline gongalf
« Reply #126 - Posted 2013-10-31 09:59:29 »

This week we've been working on some enemies (space turrets and jelly enemies with a shield), particle effects, the HUD and some decorative elements.

Here you have some plants sketches...



...and their final animated version:

Click to Play
Click to Play
Click to Play
Click to Play


Lastly we want to show you the first video of The Intergalactic Trashman (from march 2013). It's an animations and physics early test. Hope you enjoy it Grin

<a href="http://www.youtube.com/v/iAtaG8589uI?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/iAtaG8589uI?version=3&amp;hl=en_US&amp;start=</a>

Offline gongalf
« Reply #127 - Posted 2013-11-10 22:59:53 »

Hey!

Sorry for the lack of updates, we're working hard on the last details of the first playable alpha.

To sum up, this week...

- ...We've completed the space turrets (or satellites).
- ...We've included text windows (pop ups) the tutorial tips, mission objectives and clarifications about things that haven't been included in the game yet (crafting system for example).
- ...We've added the connection between the "sandbox" and "special" space stages. This connection has been made using portals! Note: sandbox = exploration part ; special = a mini-arcade stage to complete an specific objective.
- ...We've created the main menu (a provisional main menu of course, the final main menu is planned and It'll be more interesting than the actual main menu  Tongue)
- ...We've solved bugs.
- ...We've drunk liters of coffee.
- ...We've (almost) done our new typography (aka font).

(Provisional) Main menu! (the text (play,exit,options...) is hidden in this gif)

Click to Play


Space (gatling) turrets:

Click to Play


The screenshot for the screenshot saturday.There is no ambient light on it, and an error on the color of the tiles...but wow look! the new shield enemy is there! Grin and the little spiderbot too Smiley


Offline SHC
« Reply #128 - Posted 2013-11-11 12:39:41 »

You are having the awesome. I'm waiting for the chance to test the awesome.

Offline gongalf
« Reply #129 - Posted 2013-12-02 00:11:26 »

Current pre-alpha screenshots Cheesy (we're on internal testing right now!)



Games published by our own members! Check 'em out!
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Offline kingroka123

JGO Knight


Medals: 29
Projects: 5
Exp: 1 year


Gamer's Helmet


« Reply #130 - Posted 2013-12-02 01:38:43 »

Woo Release it before Dec 17, pretty please  Wink

Offline Slyth2727
« Reply #131 - Posted 2013-12-02 01:48:20 »

Looks very nice, I like the art Smiley
Good job

Was I before Chuang Tzu who dreamt about being a butterfly, or am I now a butterfly who dreams about being Chuang Tzu?
Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #132 - Posted 2013-12-02 12:10:54 »

This game is possibly the most beautiful f***ing thing I've ever seen on this forum.

Wonderful work! This was done with proper design: The background is ambient, entities stay really apparent on the screen without looking obviously different from the scenery, it's perfect. It feels like a game. It's so game-y. I love it.

Can't wait for the release Cheesy

- Jev

Offline gongalf
« Reply #133 - Posted 2013-12-21 17:58:50 »

Thanks for your support!   Cheesy

Yes, we're still alive!

Last week we released a "friend version" of the pre-alpha, in order to solve the max number of bugs for public release. We've solved a lot of little damn bugs, and now we want to add some features.

Final tasks for this week: Translate everything to english (we've done all the texts in spanish for our families and friends), solve a couple of weird bugs, and add the gamepad support. Thank you for your interest and patience Cheesy

And... BTW, our Ludum Dare 28 game "Wilhelm's escape" (Trashman is hidden inside Tongue)

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=28794

Offline gongalf
« Reply #134 - Posted 2013-12-24 23:11:28 »

Hey!

Finally, the public pre-alpha will be released this Dec 26th Smiley

And...The Intergalactic Trashman webpage!!

Here you have a preview video:

<a href="http://www.youtube.com/v/GR_waP3rb6E?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/GR_waP3rb6E?version=3&amp;hl=en_US&amp;start=</a>

Really hope you like it Smiley

Cheers!

Offline Troubleshoots

JGO Knight


Medals: 36
Exp: 7-9 months


Damn maths.


« Reply #135 - Posted 2013-12-24 23:18:48 »

Just beautiful. The art is beautiful. The animation is beautiful. The design is beautiful. I can't wait to play it. I can see this becoming a huge success.

Why are all OpenGL tutorials written in Brainf**k?
Offline Nate

JGO Kernel


Medals: 145
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #136 - Posted 2013-12-24 23:34:24 »

It's looking really sweet!

I feel (having never played it of course) like the platformer parts needs a little more... something. The art, animations, lighting, etc is great, but it's somehow missing little things. Have you seen this?
https://www.youtube.com/watch?v=AJdEqssNZ-U

Offline SHC
« Reply #137 - Posted 2013-12-25 02:28:09 »

Your font looks very nice. If you don't mind, can I use it? I've downloaded it from your site.


Offline gongalf
« Reply #138 - Posted 2013-12-25 15:48:55 »

Thank you all! Grin

@Nate The game lacks many things. With this prealpha we want to show you the game mechanics. By the way, thanks for the link, we'll watch it Cheesy

@SHC It's a free font, you can use it Cheesy In a future, we'll make our own font.

Offline Axeman

Senior Member


Medals: 7



« Reply #139 - Posted 2013-12-25 16:54:43 »

Since the game looks awesome in every other aspect you have to think about changing the music. I´ve listened to the music in the pre-alpha movie and it just doesn´t cut it. The melodies and the chords doesn´t really fit together and the "distorted guitar" synthsound is not pleasing to my ears at all. The gameplay looks great, the graphics are great and it would be a shame to release a great game that doesn´t sound good.
Offline greenOwl

Junior Member


Medals: 1


from Germany


« Reply #140 - Posted 2013-12-25 18:11:51 »

I have to disagree with you Axeman! I think the music sounds good. Not perfect but certainly not unpleasant either.

Gameplay looks fun and I really like the coherent art style!

elfeck
Offline Axeman

Senior Member


Medals: 7



« Reply #141 - Posted 2013-12-25 23:34:55 »

I have to disagree with you Axeman! I think the music sounds good. Not perfect but certainly not unpleasant either.

Just so there are no misunderstandings: I didn´t say the music is upleasant. I was talking about the melodysound, the cheesy distorted guitar that just never sounds pleasing. To my ears at least. Smiley

If this was an ordinary homebrew game I wouldn´t complain about the music as little as I would complain about poor graphic skills. After all, there are a lot of us guys lacking skills in music and drawing but we really like to make games and no one should be put down because of this. But this game looks so polished so why would you settle for music that isn´t on par with the graphic design or gameplay? So you have to understand my critique: This game looks like it can be great, so why not let it be great all the way?
Offline gongalf
« Reply #142 - Posted 2013-12-26 21:27:10 »

@Axeman, @greenOwl Thanks for your comment. I'll talk with the music guy Grin

Finally! Here you have The Intergalactic Trashman public pre-alpha 1!

This is our first milestone, and it's just a "techdemo". Currently, the game lacks of many things, but we already have a lot of plans for the next milestone. Be aware of bugs/paranormal activities inside the game Grin (and send it to us via forum or webpage contact form, please!).

Give it a try and tell us what you think about the game in every aspect (gameplay, design, music, sound...) We need your feedback to improve!

Thank you all for your support!

GloveCat Studio

- Windows (.exe file, with bundled JRE (java 7 NOT required)):
  TIT Public Pre-Alpha Review 3 (Windows .EXE)

- ALL (.jar file, include a .sh script for linux, java 7 REQUIRED):
  TIT Public Pre-Alpha Review 3 (JAR All platforms)


REVIEW 4 LINK:

www.theintergalactictrashman.com
www.glovecatstudio.com/eng
Twitter: @glovecat

VERY IMPORTANT: Please, read README.txt file! And use 'E' (action key) to select the desired option in the menu & game over.

Offline Troubleshoots

JGO Knight


Medals: 36
Exp: 7-9 months


Damn maths.


« Reply #143 - Posted 2013-12-26 21:38:03 »

Wow it's amazing. It runs a little slow for me which doesn't really bother me. The graphics are incredible. My only criticisms are that I find the controls very awkward and it's extremely easy to damage the ship. Brilliant job though. I'll post more criticisms when I have any.

EDIT: How do I get into a factory? I'm next to a door on a planet but it doesn't allow me to enter.

Why are all OpenGL tutorials written in Brainf**k?
Offline moogie

JGO Knight


Medals: 12
Projects: 6
Exp: 10 years


Java games rock!


« Reply #144 - Posted 2013-12-27 09:46:48 »

I played around for about 10-15 mins and am quite impressed with how "slick" the graphics felt. I did not get into a factory however so I can only comment on the space section.

The stand out annoyance to me was the level of zoom... it was far to close for the speed that you travel at... i could only go very slow or risk running into obstacles that were off screen but will be on screen in the next couple of seconds and thus unavoidable... in fact i did not really fly using the main screen at all, my vision was always on the mini map.

I was not sure what i was doing on planets and also why on some planets i could disembark and on others i could land but not disembark.

I had no issue with the music, it fit the space-theme, it did seem randomly generated though?

Over all, very good start!
Offline gongalf
« Reply #145 - Posted 2013-12-27 10:52:23 »

@Troubleshoots We want allow you to edit controls. If you look at the launcher there's a "controls" button (it doesn't work yet). About the ship damage, we're thinking to increase its endurance Cheesy

@moogie We'll talk about the level of zoom Smiley You said:
Quote
on some planets i could disembark and on others I could land but not disembark
In which planets couldn't you disembark? It's allowed to disembark on all planets Shocked And about the music, it isn't randomly generated Cheesy

FACTORIES: If you want to get into a factory you need to find a stick over the surface of a planet. You have to do the same if you want to open one of the stargates. You should take a look on the map that is included in the game (open "map" folder).

Thanks for your feedback Smiley

Offline Troubleshoots

JGO Knight


Medals: 36
Exp: 7-9 months


Damn maths.


« Reply #146 - Posted 2013-12-27 11:59:10 »

I managed to get into the factory and got through the first room, however it gets quite difficult especially with lag. When you have to jump on to a platform and there's an enemy there, you have to get your weapon out very fast and shoot very fast because otherwise they do a lot of damage and it's really easy to die. I don't really like the way that holding a weapon stops you jumping off walls and limits the jumping height. Also I couldn't seem to climb down ladders, I just fell. I'm not sure if that's meant to happen.

I'd suggest adding a quick tutorial to show players how to play. It took me a while to realise I should collect the gold coins and I never even realised you had to use the levers to open the factory and star gate.

The stand out annoyance to me was the level of zoom... it was far to close for the speed that you travel at
I was not sure what i was doing on planets and also why on some planets i could disembark and on others i could land but not disembark.

After a while I got used to the speed and the zoom. I found the default controls difficult; I'd prefer to use the arrow keys for movement and space to shoot. I could disembark on all planets so I'm not sure why you couldn't.

Why are all OpenGL tutorials written in Brainf**k?
Offline moogie

JGO Knight


Medals: 12
Projects: 6
Exp: 10 years


Java games rock!


« Reply #147 - Posted 2013-12-27 23:02:00 »

In which planets couldn't you disembark? It's allowed to disembark on all planets Shocked And about the music, it isn't randomly generated Cheesy

My mistake, i think it was user error Tongue i attempted to disembark on some planets and i was able to
Offline StumpyStrust
« Reply #148 - Posted 2013-12-28 07:24:40 »

I know most devs hate it when this happens but the game is completely unplayable for me. I cannot really say anything about gameplay as I couldn't really get that far. Here are some of the issues take them or leave them as I tested on a first gen i processor with integrated graphics as optimus sucks bollocks.

First loading time is very long. Load time into a game is maybe 80% as long as it takes to start a civ5 game. I do not know why but very long loading time.

Fps is very load. Again about what I get on civ5 with load graphics settings 15-20fps. I think that is playable for crappy integrated graphics chip so don't worry about fps.

Weird graphics glitching. Starts out normal. Hit something and instantly die (kinda turned me off) and asks to restart. I say yes and can only see the lower left corner of the screen everything else is black. Similar artifacts when loading and changes screens. This remains until I die again and it returns to normal but then repeats.

Well I just tested with a lower resolution (800x600) and loaded very fast.

Here are some screens.




Notes. Integrated chips supports I think opengl 2.3 or 2.4. Computer is an i5 first gen 4 gig of ram. It has a geforce 420 discrete card that is only used when HDMI is plugged in.  Cranky

Can't say much about gameplay but I think it is a tad too easy to die. Little bit of speed and bam dead. I do not like the style of controls so it may be that I really really suck.

Take everything with a grain of salt as this is one system that it has issues on and it may be on my end. Actually, it is most diffidently on my end some how. My computer just sucks.

Keep up good work and thanks for releasing a demo.  Grin

Offline Drenius
« Reply #149 - Posted 2013-12-28 12:11:22 »

Already a good game, but not perfect yet.
As noted above, the controls feel sometimes very weird, f.e. there is no mouse usage so why not use the arrow keys?.
Also dying is way too easy, maybe not when you are playing for ours, but it is not very newbie friendly at the moment and having to draw your weapon instantly after jumping on a platform to not get a lot of damage even increases this effect.
Personally I would like it more if the scenery rotated and the rocket was static, but this could be just me..

At all it is absolutely a nice little (or not that little) game and could become really really great, but, well, not yet.
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