Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (480)
Games in Android Showcase (110)
games submitted by our members
Games in WIP (547)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1] 2 3 ... 6
  ignore  |  Print  
  The Intergalactic Trashman - PLAYABLE ALPHA AVAILABLE!!!  (Read 39385 times)
0 Members and 2 Guests are viewing this topic.
Offline gongalf
« Posted 2013-07-06 16:38:06 »

Click to Play


[NEW] THE INTERGALACTIC TRASHMAN WEBSITE (CLICK HERE)

[NEW] DOWNLOAD NOW!!!

- Windows (.exe file, with bundled JRE (java 7 NOT required)):
  TIT Public Pre-Alpha Review 3 (Windows .EXE)

- ALL (.jar file, include a .sh script for linux, java 7 REQUIRED):
  TIT Public Pre-Alpha Review 3 (JAR All platforms)


STEAM GREENLIGHT CONCEPTS!

The Intergalactic Trashman is a 2D space exploration game (piloting a space ship) with platform stages that combines action, puzzles and stealth.

The main character works collecting and recycling space trash and unwittingly, he find himself involved in an intriguing adventure. He will need to travel around the universe to find his partner and friend that has disappeared under strange circumstances.

The things that you can do:
 - Travel through the space in order to discover new planets,collectibles,NPCs,trash...
 - Solve different type of puzzles.
 - Fight against enemies (space pirates, soldiers, turrets...)
 - Upgrade your ship and weapons.
 - Discover the main plot.

Main idea
We want to combine this in two different kind of stages that are joined. You can land on a planet with your ship, and enter with the character in a factory (2D platforms stage), and then, you can exit the factory and fly again. It's a spatial pseudo-sandbox.

[NEW] A space/platform stages alpha gameplay:

<a href="http://www.youtube.com/v/GR_waP3rb6E?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/GR_waP3rb6E?version=3&amp;hl=en_US&amp;start=</a>

Our hero is the little creature below.

Click to Play
Click to Play
Click to Play



* The main character color is customizable and he will wear clothes.


The Main Mothership (the basecamp) will be inhabited by several characters which we will be able to interact with.
      
Our hero will find differents enemies through his adventures. Currently, we have the Jelly Enemies, that guard factories which our hero will investigate.In addition, he must fight with space pirates that try to destroy your ship and steal its parts.

Click to Play
Click to Play
Click to Play

Click to Play
Click to Play
Click to Play

Click to Play


We are using LibGDX (Java/LWJGL) for the game logic (http://libgdx.badlogicgames.com/). The animations are done with Spine (http://esotericsoftware.com/).

Any feedback is appreciated.


Thanks in advance,
   GloveCat Studio


Our website: http://glovecatstudio.com/eng/

Old stuff:
- Test 1: http://youtu.be/iAtaG8589uI
- Alpha Gameplay 1: http://youtu.be/SdcaiXVtbSY
- Alpha Gameplay 2: http://youtu.be/6nE9VRsCfeA
- Alpha Gameplay 3: http://youtu.be/v1tSbJvhLt4
- Alpha Gameplay 4: http://youtu.be/O0Qfp0Nr2hY


Offline Longarmx
« Reply #1 - Posted 2013-07-06 18:53:56 »

I'm not at a computer right now, but from what I can tell from the video is the art is very good! It's cool to see that you are using spine for animations. Also, the gameplay looks very smooth. Good work!

Offline Drenius
« Reply #2 - Posted 2013-07-06 20:58:40 »

Amazing smooth-looking animations and nice artwork.
Looks very good!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline gongalf
« Reply #3 - Posted 2013-07-09 16:06:44 »

I'm not at a computer right now, but from what I can tell from the video is the art is very good! It's cool to see that you are using spine for animations. Also, the gameplay looks very smooth. Good work!

Amazing smooth-looking animations and nice artwork.
Looks very good!

Thank you for your comments guys!


And now a new image! These are the three gas stations where our hero must throw the different kinds of trash and where he can refuel his space ship.


Offline relminator
« Reply #4 - Posted 2013-07-09 17:04:58 »

Cool beans! Reminds me of invader zim.
Offline ~Spaceaholic

Senior Member


Medals: 3
Projects: 1



« Reply #5 - Posted 2013-07-09 17:36:21 »

this looks incredible.... the characters have so much character and the animations are so fluid.... love the look of all the artwork... cant wait to play it!!!! what platforms are you launching on? and when can i play?
Offline tym

Junior Member


Medals: 2
Projects: 2



« Reply #6 - Posted 2013-07-09 17:41:57 »

i love the style of the main character. animations are really good too!
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #7 - Posted 2013-07-09 18:44:30 »

Very very pretty. A couple critiques (just from the video):

- The physics looks a little too floaty to be as satisfying as it could be
- It's not clear what you can jump on. It would be better maybe to blur stuff that's pure background, or put a common outline color over standable ledges.

See my work:
OTC Software
Offline gongalf
« Reply #8 - Posted 2013-07-09 21:52:49 »

First of all, thanks for your comments!

this looks incredible.... the characters have so much character and the animations are so fluid.... love the look of all the artwork... cant wait to play it!!!! what platforms are you launching on? and when can i play?

At this moment the supported platforms are Windows and Linux but we hope publish the game on Mac and Android too. About when you can play... I think that at the end of summer we will release a playable version, be patient Cheesy

Very very pretty. A couple critiques (just from the video):

- The physics looks a little too floaty to be as satisfying as it could be
- It's not clear what you can jump on. It would be better maybe to blur stuff that's pure background, or put a common outline color over standable ledges.

You are right, the physics needs a lot of adjusts... And about the background layer, it will have parallax and blur effect. We want that background looks like this image:





What do you think?

Offline jonjava
« Reply #9 - Posted 2013-07-09 21:55:41 »

Looks cute, I like the concept/story as well. Keep it up!

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Tim Spekler
« Reply #10 - Posted 2013-07-10 10:46:11 »

Very very pretty. A couple critiques (just from the video):

- The physics looks a little too floaty to be as satisfying as it could be
- It's not clear what you can jump on. It would be better maybe to blur stuff that's pure background, or put a common outline color over standable ledges.

I agree ! Your art style is really nice and the whole thing is smooth and nice-looking, really promising. Yet in terms of gameplay I had the same thought as Eli Delventhal. But in your last screenshot platforms seemed more intuitive.
Offline Quirq

Senior Newbie




Java Indie Developer!


« Reply #11 - Posted 2013-07-11 01:18:25 »

Oh my goodness!
You sir. (Sir?) Have an amazing game right there.
I absolutely LOVE the cute little sprites!

I will most definitely be bookmarking this!

Keep going! You have my support Cheesy

"The view from the clouds can inspire the most solemn men" - Quirq
Offline gongalf
« Reply #12 - Posted 2013-07-17 09:45:17 »

Thanks jonjava, Tim Spekler and Quirq for your comments!  Cheesy

Here is a screenshot of space stages. I guess that we will release a space gameplay video next week.



P.S.: Planets will have decorative elements as trees, rocks, leaves, rivers... but they are not included yet.

Offline gongalf
« Reply #13 - Posted 2013-07-23 22:07:09 »

This is our hero being hit by a lightning bolt. I hope you like it!

Click to Play

Offline Grunnt

JGO Wizard


Medals: 66
Projects: 8
Exp: 5 years


Complex != complicated


« Reply #14 - Posted 2013-07-24 07:20:29 »

Awesome, you have some great artist(s) working on this! I really like the consistent style and the friendly atmosphere it breathes. Could you give me a hint as to what tools you use to make the graphics? Apart from Spine I mean. Photoshop and a 3D program or something?

Good luck with the development!

Offline gongalf
« Reply #15 - Posted 2013-07-24 09:23:59 »

@Grunnt I'm glad you like it Cheesy We only use Spine and 2D tools (as photoshop or gimp) to make the graphics.

Offline Grunnt

JGO Wizard


Medals: 66
Projects: 8
Exp: 5 years


Complex != complicated


« Reply #16 - Posted 2013-07-24 13:47:21 »

Ah ok, good to know. Thanks :-)

Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #17 - Posted 2013-07-24 14:25:21 »

Will there be a playable version soon?

Offline gongalf
« Reply #18 - Posted 2013-07-25 06:34:32 »

@opiop65 We'll release a playable version at the end of this summer, around mid-september I guess.

Offline dime26

Senior Member


Medals: 2
Projects: 3
Exp: 5 years


Should traffic wardens be armed?


« Reply #19 - Posted 2013-07-25 13:59:39 »

Its like super meat boy and fez had a kid!

Looks cool
Offline gongalf
« Reply #20 - Posted 2013-07-26 22:46:51 »

@dime26 You spoiled the end of the game!!!  Shocked  I'm kidding  Grin

The designs we showed before were early designs, so you shouldn't pay attention on them. But now I'm gonna show you the newest design. What do you think?  





By the way, this monday* we'll post a new video. This video shows a space level preview and the new design in motion  Cheesy

* We'll post the video on this week. Sorry for the inconvenience.

Offline kingroka123

JGO Knight


Medals: 29
Projects: 5
Exp: 1 year


Gamer's Helmet


« Reply #21 - Posted 2013-07-29 21:41:46 »

Lookin good. continue the good work

Offline gongalf
« Reply #22 - Posted 2013-07-31 22:04:04 »

Thanks @kingroka123!

And as I promised, here you are a video showing an alpha gameplay of a space level. Enjoy it!  Cheesy

<a href="http://www.youtube.com/v/6nE9VRsCfeA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/6nE9VRsCfeA?version=3&amp;hl=en_US&amp;start=</a>

Offline Drenius
« Reply #23 - Posted 2013-08-01 01:00:24 »

very good!
is that little robot always adjusting the rocket's position?
thats a nice way
Offline gongalf
« Reply #24 - Posted 2013-08-01 06:23:57 »

Thanks @Drenius! About the robot, If you land centered (over the trash door) it doesn't appear.

Offline Herjan
« Reply #25 - Posted 2013-08-01 10:07:06 »

Amazing! The physics for the ship seems to be really good!
I like the animations at the gas station very much, you are making a game with many dimensions (planets, ship, platformer) in it, really good job!

Offline grevius
« Reply #26 - Posted 2013-08-01 10:12:41 »

great game! I really like it! I have a question, what do you use for animate character? a simple Spritesheet? the movemens of a character are amazing, so fluid!
Offline mrdeathjockey

Senior Member


Medals: 5
Projects: 1
Exp: 3 years


Trying to be a good programmer, step by step


« Reply #27 - Posted 2013-08-01 10:14:08 »

I can think of a lot of possibilities with this game. Just the idea of an intergalactic trash an really captures something we rarely notice. The character looks cute and I love the way the worlds are set out. Wonder how it'll turn out.

All for the best, great job and great idea. Smiley

Offline mrdeathjockey

Senior Member


Medals: 5
Projects: 1
Exp: 3 years


Trying to be a good programmer, step by step


« Reply #28 - Posted 2013-08-01 10:14:49 »

great game! I really like it! I have a question, what do you use for animate character? a simple Spritesheet? the movemens of a character are amazing, so fluid!

I'm sure he said he use Spine for all the animation.

Offline gongalf
« Reply #29 - Posted 2013-08-02 09:10:15 »

I'm glad to read your comments @Herjan @grevius @mrdeathjockey

You're right @mrdeathjockey, the animations are done with Spine (and with so much patience  Grin).

Pages: [1] 2 3 ... 6
  ignore  |  Print  
 
 

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

atombrot (23 views)
2014-08-19 09:29:53

Tekkerue (22 views)
2014-08-16 06:45:27

Tekkerue (21 views)
2014-08-16 06:22:17

Tekkerue (12 views)
2014-08-16 06:20:21

Tekkerue (19 views)
2014-08-16 06:12:11

Rayexar (57 views)
2014-08-11 02:49:23

BurntPizza (37 views)
2014-08-09 21:09:32

BurntPizza (29 views)
2014-08-08 02:01:56

Norakomi (36 views)
2014-08-06 19:49:38

BurntPizza (66 views)
2014-08-03 02:57:17
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!