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  The Bubblemark from Hell  (Read 2046 times)
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Offline bienator

JGO Ninja
***

Posts: 632
Medals: 1


OutOfCoffeeException


« on: 2009-01-21 14:29:57 »

render bubbles with the highest fps possible. The sourcecode for the reference bubblemarks can be found here: http://bubblemark.com/

rules:
-main rendering loop is written in java
-bubble textures are ok
-hardware does not matter: we simple use the benchmark with the highest requirements as reference and run all other benchmarks on that system
-at least 128bubbles
-JOGL/LWJGL is recommented, JavaFX..not

contest is open ended, submit whenever you want

Lets show the other RIA technologies how to render the freaking bubbles properly!

Offline trembovetski

JGO Strike Force
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Posts: 926


If only I knew what I'm talking about!


« Reply #1 on: 2009-01-21 15:38:20 »

I replied in the original thread, you might want to reconsider the benchmark:
 http://www.java-gaming.org/topics/javafx-graphics-stack/19589/msg/157494/view.html#msg157494

Dmitri
Offline aNt

JGO Ninja
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Posts: 625


AFK


« Reply #2 on: 2009-01-23 08:42:46 »

the interesting bit is the shape (vector style), images should be trivial, being there not at the moment in javafx land isn't ideal. its being looked into from  many angles.
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