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  State of Fortune  (Read 61164 times)
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Offline Mike

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« Reply #90 - Posted 2013-02-21 17:00:58 »

Are you going to add something like "God rays"?
I think it would look even better then.

Done! Smiley

It's very shader intensive though so I suggest you only have it turned on if you have a newish graphics card.



Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline matheus23

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« Reply #91 - Posted 2013-02-21 17:53:42 »

Could we please have a downloadable Jar? Roll Eyes I dont like applets...  persecutioncomplex

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Offline Mike

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« Reply #92 - Posted 2013-02-21 18:03:02 »

No idea how to do that with lwjgl (different per platform?) and while I do need to figure it out sooner or later with the current reputation of applets I think I'll better spend the time I have on programming Smiley

Here is the jar if you already have lwjgl on your computer and just can add it as well as the native libs Smiley
http://stateofprofit.com/landscapeTest/landscapeTest.jar

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
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Offline matheus23

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« Reply #93 - Posted 2013-02-21 18:48:06 »

I almost got your .jar working, only need the name of you main class... :/ Main.class doesn't seem to be the main class according to $ java -jar

...
Some more information:
I extracted the Jar, changed the MANIFEST so it includes the main class, added the natives into the directory, re-compressed the stuff to a .jar archive, but it's not working:

1  
2  
3  
$ java -jar landscapeTest.jar
Error: Main method not found in class com.playingaround.client.Main$2, please define the main method as:
   public static void main(String[] args)

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Offline Mike

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« Reply #94 - Posted 2013-02-21 19:40:32 »

Right, it's an applet so I don't have a main class, I quickly learned how to make it into an app (only made applets with Java), this should work:
htp://stateofprofit.com/landscapeTest/landscapeTestMain.jar

I also noticed that (re)creating the display was a whole lot quicker when using a display mode instead of set parent, funny Smiley

I think the process sticks around after closing it (no idea how to remove a main app Tongue).

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline matheus23

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« Reply #95 - Posted 2013-02-21 20:04:26 »

Mind f**ked. Hard.

You created State of Profit writing a web-server, a 3D-client, your own UI toolkit, your own webpage, but you never used a
public static main(String[] args) {
? Well... as I said. Mind is f**ked Cheesy

Now, back:

Yes, to create a desktop application you first of all need a main(). #checked
Then you need to export the libraries (you can do this using Eclipse's jar export usually... you probably need to find the option (it was in the last dialog, afaik.))
You need to do this with the "Export Runnable Jar", since you need a MANIFEST in your jar (just open it up with any archiever and you'll find the file. It contains information like the version, the classpath and (importantly) the main class, which should contain the main().)
Now in the end you need to ship the fitting natives, but thats another story for tomorrow Smiley

If I remember right, then you're from Germany. I could help you out if you have problems, btw. Just come to the #lwjgl irc, and we'll make a private chat.

Oh and finally: You app didn't work for me Sad Blackscreen. No exceptions... Remembered "Display.update()?"... perhaps? Cheesy (I don't know the differences between LwjglApplet and desktop Lwjgl. It's a guess from the knowings from the Java Applets)

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Offline Mike

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« Reply #96 - Posted 2013-02-21 20:38:03 »

I'm just guessing when I'm creating things (Riven can attest to that) Smiley I'm Swedish/Dutch so German is doable but I prefer not to Wink

I hope you have windows as I made an .exe out of it. I tested it and it works om my computer at least. Can you see if you have better luck with that one?

Linky link:
http://stateofprofit.com/landscapeTest/landscapeTest.exe

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Mike

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« Reply #97 - Posted 2013-02-23 17:18:09 »

I've been working on this project for two months now. Getting time to figure out what it should become Tongue My current plan is something like a multiplayer game where you can buy land to have an area where you can build things (houses for fun or a farm for example to make money by selling products).

You can now build several blocks at once so it is a lot quicker to build bigger constructions. You can also build with cylinders to make more interesting things Smiley



Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline RobinB

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« Reply #98 - Posted 2013-02-23 18:26:09 »

Omg the scattering trough the trees looks awesome, my laptop does not seem to care if it on (same performance day / night).
However it does not look good behind clouds and and at the left top of my screen weird stuff is happening(1 line of random vertical stripes), only when the sun is up.
Also, the moon does not move (its still visible at day).
Offline Mike

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« Reply #99 - Posted 2013-02-23 18:55:54 »

Hi Robin,

I have the same scattering things on one computer so I'll fix it once I figure out what in the shader is causing it.

The moon is visible during the day IRL too, right? ;-) I'll improve on the moon somewhere down the line, I still need to make it move correctly and have different phases.

Glad you like it!

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Games published by our own members! Check 'em out!
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Offline RobinB

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« Reply #100 - Posted 2013-02-23 19:03:35 »

Hi Robin,

I have the same scattering things on one computer so I'll fix it once I figure out what in the shader is causing it.

The moon is visible during the day IRL too, right? ;-) I'll improve on the moon somewhere down the line, I still need to make it move correctly and have different phases.

Glad you like it!

Mike

Most of the time the moon is not visible during the day, its there, but its to light to see, also in your game the sun is moving like crazy, but the moon is standing still.
So my comment was more about tweaking the moon some more.
Offline Mike

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« Reply #101 - Posted 2013-02-23 22:30:18 »

at the left top of my screen weird stuff is happening(1 line of random vertical stripes),

Is it fixed now? I had the same on one computer in the house and apparently it was the gfx card driver that disliked me reading from gl_FragColor. It's supposed to be changed during compilation but apparently you can't trust it Smiley


Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline HeroesGraveDev

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« Reply #102 - Posted 2013-02-23 22:43:46 »

These graphics would make a good Slender clone. persecutioncomplex Shocked

Anyway:



The water doesn't look right. It's too reflective, making it look like a portal, because you see sky where there should be land. I think you need to make the reflection semi-transparent, so the sea/lake bed is slightly visible.

EDIT: I just played it and saw that the lakebed is visible. But the reflection is still too strong.

Offline Mike

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« Reply #103 - Posted 2013-02-23 23:10:46 »

A horror game? That sounds... scary Smiley

The reflection gets less the more straight down into the water you look. I'll decrease it a bit though as a default level as it indeed is very much of a mirror at the moment. Thanks for pointing me in the right direction Smiley

What about this? It gets quite blue during the sunset though, I'll maybe lighten it up a bit.


Also, thanks for all the interest guys, I even got several personal messages with people wanting to give advice and know more about the project!

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline HeroesGraveDev

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« Reply #104 - Posted 2013-02-23 23:17:39 »

That looks WAY better.

I hate to be a critic (you're doing an awesome job btw.), but the clouds may need some adjusting. They're looking a bit too solid at the moment.

See what I mean?

Offline Mike

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« Reply #105 - Posted 2013-02-23 23:24:15 »

You guys keep guessing my to-do list! Smiley

The reason I didn't already (it looks like crap, I know) is that the clouds should be contained within the texture as you otherwise get a very hard line where the cloud quad ends and the texture should look equally good when flipped vertically (the clouds shouldn't look upside down when turning around). I was looking into volumetric clouds but that would take way too long for me to implement and get nice looking.

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Mike

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« Reply #106 - Posted 2013-02-24 00:39:19 »

That looks WAY better.

I hate to be a critic (you're doing an awesome job btw.), but the clouds may need some adjusting. They're looking a bit too solid at the moment.

Still too solid but at least it looks a bit better I think, it will have to do for a while Smiley (600kb bigger in texture though...)



Thanks for all the help today!

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline cheatsguy

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« Reply #107 - Posted 2013-02-28 03:09:50 »

It would really be amazing to make this a survival game with more of an adventure goal in mind than settling down in one place. If you were to do this, structures would need to be temporary and staipying in one place too long should have consequences of some kind. I'd love to see this become that, and if not, you can always use the same engine for other games!

Busy between school, work, life, games, programming and general screwing around.
If you'd like some pixel art for your game, send me a PM, i'll see what I can do.
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Offline Mike

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« Reply #108 - Posted 2013-02-28 08:40:44 »

It can for sure be used for other games as well, but lets start with focusing on one ;-) I don't want to make it into an adventure game at the moment as blocks+adventure game=minecraft, and I respect Markus way too much to make a clone.

In other news, I finished making the server integration and am currently testing it out, it should be live in the weekend. I don't have any fancy character models yet so the other players are just balls flying around and building things Smiley

The first bigger building (under construction):


Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Mike

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« Reply #109 - Posted 2013-03-04 22:33:14 »

The new version of... State of Fortune (final name?) is now online @ http://stateofprofit.com/landscapeTest. It is multiplayer with a huge persistent world. Starting it up can be quite slow as it is sharing a crappy server with State of Profit. I'll look into moving it to a better server somewhere in the coming two weeks.

Let me know of any issues you find. The only one I know of at the moment is that looking down from far up can give artifacts on the ground and water as well as holding Q to change land height not always working in some browsers when not using full screen. There is no account information yet so it doesn't save things like where you logged out, if you wander off you might not find your building next time Smiley

The keyboard scheme changed some, so be sure to check it out if something doesn't work like you are used to.

Happy testing! Smiley

Kind regards,
Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline sugarrushx6

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« Reply #110 - Posted 2013-03-04 23:04:56 »

Cool.
My suggestion would take ALOT of work,
but maybe you could turn it into a realistic Minecraft?
Or maybe a First Person Hunger Games?

Spoiler
Offline Mike

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« Reply #111 - Posted 2013-03-05 12:54:06 »

It seems the non-violent ideas are few and far in-between Smiley I'll get the engine up and running first (still have a list of 30'ish things I want to add in the coming month) and then I'll have to decide what to do with it. That is, unless I get bored of not adding any content Tongue

My current idea of making it into a game is something like this:

  • You start with some money somewhere in the world.
  • All around the world there are land plots spread out that you can buy. You can only own one but they will range from small (50x50 squares) to huge (1000x1000 squares). With the starting money you will only be able to buy a smallish plot, but after you made some money you are free to sell it and move somewhere else.
  • There will be permissions on the plot so you can allow other people to build on it as well if you want to play together.
  • Once you have a plot you'll be able to build things with a limited number of materials (only sand, dirt and non-processed stone for example as the other materials will be too expensive to start with)
  • You can make money by producing and selling things like wheat, oat and flour either to a generic npc market or to other players (Via another market? Only if they come to your plot? By sending it via mail?)
  • You can make grain by planting seeds that you buy, and you can make flour by taking some grain (or buying it from someone else) and putting it into a flour mill, and you can make bread by taking the flour and water... and so on

I don't know if it'd be fun but it sounds interesting and easy enough to expand upon once there is a good eco system in place. Building things with blocks would only be to show off your status and wealth though and not have a practical use (except that some machines need to stand on a floor under a roof I guess).

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline RobinB

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« Reply #112 - Posted 2013-03-05 19:41:21 »

Maybe its me but your idea sounds like farmville in an first person view with some additional building Smiley.

However i think it is an really nice idea as addition.
Since everything is so beautiful and random, why dont you focus more on exploration?
Offline Mike

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« Reply #113 - Posted 2013-03-05 20:33:04 »

I never played Farmville, but if I can get a hundredth of their success then I don't mind being compared with them Wink

Exploration would be finding a new plot and finding people offering things you need at good prices. Maybe it's not enough though.

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline HeroesGraveDev

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« Reply #114 - Posted 2013-03-06 06:16:11 »

2 ideas

First:
Maybe put in a tiny bit of Minecraft?

If you have to MAKE you tools to farm etc. it might make the game more interesting.

Maybe you start off with just an axe?
Then you have to sell wood until you can afford land.
At the point you can make some tools and farm.

Second:
Same as you've said, but with a pinch of evil.

Natural distasters like volcanoes, floods, earthquakes, lightning fires, etc.
All of them affect your land and crops. Not always for bad (fire-touched soil is very fertile)
You have to be prepared for the worst, and when possible, take precautions to protect you land/crops.

THIEVES! And other things.
They also affect you land/crops (mostly the crops)
Maybe you could even be a thief yourself if you felt like it.
And you could kill thieves if you caught them on you property.

Offline Mike

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« Reply #115 - Posted 2013-03-06 07:28:22 »

Thanks for the input!

Making your tools sounds nice, maybe also add different qualities so you can spend a lot to upgrade your saw or something so you are specialized as an expert sawman.

Just starting with an axe sounds fun, won't make the first "game" version, but I'll keep it in the back of my head.

Natural disasters sound difficult Tongue Way down the line? Wink

Thieves sound like fun, the only problem being that seeing as it is a persistent world it would be way too easy to steal from someone that isn't logged in. Unless you can hire guards... getting into a fighting game then though Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline HeroesGraveDev

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« Reply #116 - Posted 2013-03-06 08:13:44 »

The difficulty of natural disasters depends on which ones you want and how you want them to work.

A flood for example could just be raising the water level and killing crops below that level.

Fire shouldn't be too hard to implement. Lightning should be relatively easy.

If you had gravity on buildings then an earthquake could just be a camera effect (shaking) and moving buildings around a bit in random directions.(possibly causing collapses if the support is lost)

The volcanic eruption would be the hardest.

But yeah, it would be definitely something to leave until all the other gameplay is done.

As for thieves, maybe you could put up fences to stop them getting in?


Whatever happens, if you enjoy it then there will probably be people out there who will enjoy it too.

Offline Jimmt
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« Reply #117 - Posted 2013-03-06 16:28:04 »

Or...everyone is a thief and you all must steal from the rich people Tongue
Offline NegativeZero

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« Reply #118 - Posted 2013-03-08 19:05:15 »

I can't seem to play the game. It gets half way through downloading the landscape, when it disconnects from the server and reloads the page, starting it all from scratch :/
Offline Mike

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« Reply #119 - Posted 2013-03-09 09:36:34 »

Good catch, thanks Smiley The server timeout ping was also active during the loading, so if it took more than 30 seconds the game thought that the server had abandoned the client. I fixed it so you should be able to play now.

I also added thin walls (instead of only blocks and cylinders). They are still under construction though as I didn't plan to update the game until tonight so there are two known issues with them.

I'm looking into moving the game to a faster server this weekend, and I'll reset the world when doing so as there was an issue with more and more trees getting added, causing the fps on fill rate limited machines to go extremely low.

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
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