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  TCP applet, disconnecting clients  (Read 1346 times)
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Offline Embedded

Junior Member


Medals: 1



« Posted 2011-12-14 19:43:11 »

I have a 2D shooter applet and i can't figure out away to tell when a player has disconnected  Huh

At the moment i have the server readline of incomming data and i use a catch(IOException) and if that throws up i disconnect the client this works fine in eclipse, however when i put it up on the web when people clossed the tab the game is on for example the server won't realised they have disconnected and the catch wont be thrown up for about another 30-120 secounds which is way to long!

I thought about making a timer but if i did how would i stop the thread thats trying to read a line of incomming data thus disconnecting the player?
Offline theagentd
« Reply #1 - Posted 2011-12-14 20:38:19 »

There should be a socket timeout setting somewhere... >_>

Myomyomyo.
Offline Embedded

Junior Member


Medals: 1



« Reply #2 - Posted 2011-12-14 21:19:34 »

Thanks found it Socket.setSoTimeout(int) Cheesy
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