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  Tank War - 4K entry  (Read 2520 times)
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Offline CaptainJester

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« on: 2007-02-22 16:09:04 »

Here is another entry for the 4K.  It is called Tank War.

http://www.javaunlimited.net/games/launch.php?type=jnlp&id=146

Navigate the maze with your tank. Avoid colliding with other tanks while trying to destroy them.

Controls:
Use arrows or WASD to move in the desired direciton.
SPACE or CONTROL to fire.
SHIFT to drop a mine.

NOTE: Your mines do not hurt you.


I have a lot of space left, so all suggestions are appreciated.  Also let me know if it is too hard or too easy.

Thanks.

Offline CaptainJester

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« Reply #1 on: 2007-02-23 15:41:06 »

Anybody??

There is a new and improved version up.  The graphics are better and I fixed acouple of bugs.

Offline appel

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« Reply #2 on: 2007-02-23 16:08:31 »

Runs really slow here after you tweaked up the graphics.

But graphically the game looks good, and a nice gameplay. One thing I dislike and that is the movement of the tank, I don't want it to keep going in whatever direction after I released the movement key, but rather only make it move when I hold in the arrow keys.

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
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Offline CommanderKeith

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« Reply #3 on: 2007-02-23 20:04:53 »

I like it! 

Just wondering, what if you made it so that the tank wasn't always trying to move in the direction that you're facing?  Or is it on purpose, because I suppose it makes it more hectic. 

The graphics look very nice for a 4K game.  Also the AI is capable but not predictable which is fun.

Offline CaptainJester

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Posts: 1138
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Make it work; make it better.


« Reply #4 on: 2007-02-23 23:14:02 »

Runs really slow here after you tweaked up the graphics.

But graphically the game looks good, and a nice gameplay. One thing I dislike and that is the movement of the tank, I don't want it to keep going in whatever direction after I released the movement key, but rather only make it move when I hold in the arrow keys.

I will see what I can do to speed it up for you.

That is the whole point.  That tank keeps moving unless you hit a wall.  That is part of the challenge.

Thanks for your thoughts.

Offline CaptainJester

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Posts: 1138
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Make it work; make it better.


« Reply #5 on: 2007-02-23 23:17:40 »

I like it! 

Just wondering, what if you made it so that the tank wasn't always trying to move in the direction that you're facing?  Or is it on purpose, because I suppose it makes it more hectic. 

Yes, that's part of the challenge.  You can only shoot in the direction you are facing.  One thing that helps is that you can press a direction key even if there is a wall in that direction.  It will take the next turn for you, unless you press a different key.

The graphics look very nice for a 4K game.  Also the AI is capable but not predictable which is fun.

Thanks.  I was suprised how well the AI worked for the amount of code it took.

Offline appel

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« Reply #6 on: 2007-02-24 07:56:26 »

That is the whole point.  That tank keeps moving unless you hit a wall.  That is part of the challenge.

I recommend you change it Smiley just my 5 cents.

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline CaptainJester

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Posts: 1138
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Make it work; make it better.


« Reply #7 on: 2007-02-24 09:45:18 »

I recommend you change it Smiley just my 5 cents.

Sorry, that's not the game I want to make.

Offline Jamison

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« Reply #8 on: 2007-02-24 10:11:16 »

This is a very cool game for 4K , and you say you still have a lot of space left?! How do you guys do it? My basic framework for a 4K game is like 1.20KB and once I added a ship, it was like 2KB - just little things increased the size like crazy.

I don't like you. Check out my site Smiley www.gamedevforums.com
Offline CaptainJester

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Posts: 1138
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Make it work; make it better.


« Reply #9 on: 2007-02-24 15:16:05 »

Thanks.

This is my 8th 4K game.  I have learned a lot from doing them.  This one now has just under 400 bytes left.  If I have time I am going to try and improve the maze generator.

Games published by our own members! Go get 'em!
Offline CaptainJester

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Posts: 1138
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Make it work; make it better.


« Reply #10 on: 2007-02-25 12:45:33 »

I have improved the maze generator.  It is now more maze like than just random blocks.

Offline toasten

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« Reply #11 on: 2007-02-25 16:23:21 »

One little thing: i lost some life's cause of opponents, which appeared directly in frint of me.  Shocked
Offline CaptainJester

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Make it work; make it better.


« Reply #12 on: 2007-02-25 22:17:41 »

Ok.  Made sure they won't appear too close.

Offline toasten

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« Reply #13 on: 2007-02-26 13:39:01 »

Something wrong with the JNLP-Link? I get "Eggs4K" when using the Link  Shocked
Offline CaptainJester

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Posts: 1138
Medals: 8


Make it work; make it better.


« Reply #14 on: 2007-02-26 15:58:54 »

Must have been a glitch in JavaUnlimited or something.  The jnlp points to the correct file and I just tested it and it worked fine.

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