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  Tank Massacre 3D - Multi-Player  (Read 4184 times)
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Offline tberthel

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« on: 2011-10-01 16:50:15 »

I released my first 3D Multi-Player Multi-Platform game.

https://market.android.com/details?id=org.allbinary.game.tankmassacre.threed
https://market.android.com/details?id=org.allbinary.paid.game.tankmassacre.threed

I consider this to be my last major milestone for my AllBinary Platform.  Sure I can add Kinect, robots, performance improvements, improve game play, make more games, and such, but I don't think that anything else really adds to the complexity of the design the way that Multi-Platform, Multi-Player, and 3D do.

I also updated my first mobile 3D game:

https://market.android.com/details?id=org.allbinary.game.zeptoracer.threed
https://market.android.com/details?id=org.allbinary.paid.game.zeptoracer.threed

I will make 4-5 more games before the new year and then I will make my last game alone in 2012.  It will be a MMORTS with real robots.

Images (The art/models were made by Marian):









Offline ra4king

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I'm the King!


« Reply #1 on: 2011-10-01 21:14:31 »

Wow that looks pretty good for a mobile 3D app. Unfortunately I don't have an Android to try this out.
Nice work! Smiley

Offline tberthel

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« Reply #2 on: 2011-10-01 22:44:29 »

Thanks.

I will make J2ME and J2SE builds next year.  I plan on adding Flash/AS3, Native, and HTML5 support in 2014.

So, it will make it to other platforms eventually.  I just have a backlog of games at the moment.  So hopefully it will be on something that you have at some point.

Games published by our own members! Go get 'em!
Offline pitbuller

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« Reply #3 on: 2011-10-02 04:16:57 »

It stucked to start screen. It didn't feel like game when there is no text, picture and only green bars + one add.

System:
Android 2.21 huawei ideos x5

Offline theagentd

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« Reply #4 on: 2011-10-02 04:53:38 »

Thanks.

I will make J2ME and J2SE builds next year.  I plan on adding Flash, Native, and AS3 support in 2014.

So, it will make it to other platforms eventually.  I just have a backlog of games at the moment.  So hopefully it will be on something that you have at some point.
2014...? >_>

There is no god.
Offline tberthel

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Posts: 268
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« Reply #5 on: 2011-10-02 09:25:52 »

It stucked to start screen. It didn't feel like game when there is no text, picture and only green bars + one add.

System:
Android 2.21 huawei ideos x5

I will check the remote error logs in a few days, but I would suspect that it was just not done loading.  I wish I had that device to test with.

Offline tberthel

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Posts: 268
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« Reply #6 on: 2011-10-02 09:29:26 »

Thanks.

I will make J2ME and J2SE builds next year.  I plan on adding Flash/AS3, Native, and HTML5 support in 2014.

So, it will make it to other platforms eventually.  I just have a backlog of games at the moment.  So hopefully it will be on something that you have at some point.
2014...? >_>

That is I will be working on adding Flash/AS3, Native, and HTML5 support until I finish them in 2014.  I will probably have 2 of them done in 2013, but I don't know which 2.

Offline ra4king

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I'm the King!


« Reply #7 on: 2011-10-02 15:23:31 »

That is quite a long term plan you've got there. What's wrong with late 2011/2012?

Offline EgonOlsen

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« Reply #8 on: 2011-10-02 16:04:26 »

On the Nexus S, the walls show horrible clipping errors and there's no bilinear filtering. Are you forcing the software renderer somehow?

Offline tberthel

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Posts: 268
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« Reply #9 on: 2011-10-02 18:22:09 »

On the Nexus S, the walls show horrible clipping errors and there's no bilinear filtering. Are you forcing the software renderer somehow?

I do not enforce software rendering.  I have been sent an image with this issue on a tablet.  It seems that about 10 percent of devices are having this issue.  I can fix it by turning off Depth Testing but then things don't appear in the correct order sometimes.

I will do 2 updates before the new year.  I hope to get the fix in for one of the updates. Sorry.

Games published by our own members! Go get 'em!
Offline tberthel

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Posts: 268
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« Reply #10 on: 2011-10-02 18:24:21 »

That is quite a long term plan you've got there. What's wrong with late 2011/2012?

I will probably finish 1 of the 3 in 2012.

After looking at Kevin's post I decided to change my schedule.  Instead of making 5 more games before the end of the year I will make 3-4 and add HTML5 support this year to my 2d games.

Offline EgonOlsen

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« Reply #11 on: 2011-10-03 16:14:03 »

I do not enforce software rendering.  I have been sent an image with this issue on a tablet.  It seems that about 10 percent of devices are having this issue.  I can fix it by turning off Depth Testing but then things don't appear in the correct order sometimes.
Might be that you are requesting a zbuffer depth that isn't support on all devices. In that case, it happens that Android reverts to Pixelflinger instead (i.e. it's software renderer).

Offline tberthel

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Posts: 268
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« Reply #12 on: 2011-10-03 16:47:57 »

I do not enforce software rendering.  I have been sent an image with this issue on a tablet.  It seems that about 10 percent of devices are having this issue.  I can fix it by turning off Depth Testing but then things don't appear in the correct order sometimes.
Might be that you are requesting a zbuffer depth that isn't support on all devices. In that case, it happens that Android reverts to Pixelflinger instead (i.e. it's software renderer).

Your probably correct.

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