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Virum
Full Member   Posts: 115
Like a leaf in an icy world, memories will fade
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Reply #1 on:
2005-01-20 14:14:21 » |
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Quick test on my part, and I think the collision detection is a bit harsh, I kept getting stuck and it was frustrating. Perhaps I suck?
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It's time to prove to your friends that your worth a damn. Sometimes that means dying; sometimes that means killing a whole lotta people.Blog
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jbanes
JGO Neuromancer     Posts: 1178
"Java Games? Incredible! Mr. Incredible, that is!"
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Reply #2 on:
2005-01-20 14:17:51 » |
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Can I ask you a question? When do you sleep? I mean, this makes like five or so 4k games you've done?! That's just crazy! :-) I'd be interested in feedback about performance on different platforms.. cause I think it'll blow on Linux and MacOS... also on controls.. too sensitive? Alternatives? The performance on OS X is great! The controls, however, are so-so. I think all you need to do is slow the rate of turning and acceleration a smidge. This would help the player better control his vehicle (I think).
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Games published by our own members! Go get 'em!
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nlmueng
Jr. Member   Posts: 58
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Reply #3 on:
2005-01-20 14:35:25 » |
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Liked it, would be nice if you would bounce off the side when you hit it, ran really well. The controls seemed fine to me
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oNyx
JGO Kernel      Posts: 2943 Medals: 5
pixels! :x
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Reply #4 on:
2005-01-20 14:52:53 » |
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OMG!  The graphics are awesome  I suggest to make the street ~50% wider (scale doesn't really matter in games).
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Mojomonkey
JGO Ninja    Posts: 540 Medals: 3
ooh ooh eee eeee
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Reply #5 on:
2005-01-20 16:11:48 » |
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Wow, amazing! Lots of fun. As said earlier sticking to the walls is a bit frustrating. But really impressive. However, the cars are driving on the WRONG side of the road!!!! 
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Don't send a man to do a monkey's work.
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mlk
Full Member   Posts: 123
Muppet!
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Reply #6 on:
2005-01-20 16:55:41 » |
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Ace  Yeah, bounce of wall, rather than just stop dead, and go out and leave the javac in peace for a bit 
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jojoh
JGO Ninja    Posts: 554 Medals: 6
games4j.com
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Reply #7 on:
2005-01-20 17:01:11 » |
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Cool! Really alot like the early GTA, with the top down 3D-ish look. Performance quite OK on a 800MHz PC. But ctrls taking away some of the fun. I keept driving like a drunk from house on one side of the road into the house on the other side. Yes, make roads wider and maybe even more lanes at places if you can cram that in. Yep, cars are on the wrong side of road, but you can drive straight through them so I guess that is OK  Agree with suggestions from JBanes and oNyx. Can I ask you a question? When do you sleep? I guess he is doing 4K games cause he can't sleep. I have though found out that doing 4K games makes it harder to sleep. Same thing as when I was coding games in Assembler some few 100 years ago. Must be some strange connection between the two. Anyway, really impressive!
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Malohkan
JGO Neuromancer     Posts: 1108 Medals: 1
while (true) System.out.println("WOO!!!!");
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Reply #8 on:
2005-01-20 20:59:10 » |
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Wow, he does it again  Perhaps if you made the turn speed slower as your velocity increases that'll solve the turning problem.
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Vorax
JGO Ninja    Posts: 666 Medals: 1
System shutting down in 5..4..3...
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Reply #9 on:
2005-01-20 21:04:00 » |
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4K.....Holy crap!
Amazing.
I had no problems with the controls, but I probably played way to much of the old GTA, Crazy Taxi and the Simpsons.
Great job.
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Games published by our own members! Go get 'em!
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #10 on:
2005-01-20 23:44:51 » |
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Thanks for the all the nice feedback! Good call on roads and bouncing.. I'll see if I can fit it in. I've not actually optimised for space yet and I still have 100 bytes spare.. woot! I feel like I better defend myself.. 4k games really have inspired me but they really arn't taking up much time. I generally get a couple of hours a night (based on the fact I don't sleep much). This one for instance has been the product of the last 3 days (so around 6-9 hours dev time). My week so far has consisted of Cinema - Incredibles (Monday), Tai Chi (Tuesday), Home made Pizza by Me (Wednesday) and well nothing yesterday apart from evil traffic. Plus of course weekends are full of time to develop little games  The point being I'm really not spending much time on these games.. not like for instance when I was writing Mini Adventure - spending 4-5 hours a night and most of each weekend  Obsessed yes, addicted no  That said, 4k games are fantastic! I'm looking forward to seeing more entries from the folks that have them under wraps at the moment. Changes should be up tonight.. I've got another to start work on now tho  Kev
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Abuse
JGO Kernel      Posts: 1866 Medals: 5
falling into the abyss of reality
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Reply #11 on:
2005-01-21 02:26:55 » |
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under wraps at the moment.
more like "havn't even started yet"  Your gonna have to slow down Kev, your stealing all the good ideas 
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krypto
Sr. Member   Posts: 262
while(true) { self.caffeinate (); }
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Reply #12 on:
2005-01-21 02:53:38 » |
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The point being I'm really not spending much time on these games.. not like for instance when I was writing Mini Adventure - spending 4-5 hours a night and most of each weekend  Kev Well Gee... Look what I get to look forward to 
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #13 on:
2005-01-21 09:31:38 » |
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Your gonna have to slow down Kev, your stealing all the good ideas
Ooops.. sorry.. I've got another 3 I think I'd like to do then I'm probably done..  Just uploaded a new version with a bit of give in the collision with walls. Note: You slow down if you hit walls, you lose money if you hit other cars. Kev
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #14 on:
2005-01-21 10:12:20 » |
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Oh, and for the record, I'm from the UK, so they're driving on the RIGHT side of the road. i.e. the Left  Kev
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jbanes
JGO Neuromancer     Posts: 1178
"Java Games? Incredible! Mr. Incredible, that is!"
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Reply #15 on:
2005-01-21 10:26:19 » |
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Oh, and for the record, I'm from the UK, so they're driving on the RIGHT side of the road. i.e. the Left  Lemme see here, the inventors of the internal combustion engine (the Germans) drive on the right, the country that popularized automobiles and still has the largest number of any nation (the U.S.) drives on the right, and about 3/4 of the entire world drives on the right ( see: Wikipedia) A quick check reveals that almost all countries that drive on the left were former British colonies! Not only that, but Britain was late in adopting automobiles because of a law that required a man on foot, with a red flag to precede the automobile! With that in mind, I'd say it's you blokes who are screwed up, and the rest of the world does it RIGHT! And don't give me any nonsense about needing your sword hand for defense! ;-)
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erikd
JGO Kernel      Posts: 2561 Medals: 7
Maximumisness
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Reply #16 on:
2005-01-21 10:29:28 » |
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Wow, this looks like a clear winner if you fix the gameplay a bit. Controls are perfect for me, but it's all too easy. After a while I just quit out of boredom. For example it's just no problem at all if you keep hitting cars. You just drive through them and maybe loose 1$, but so what? You will gain 100s of $ if you get to the next point. It would be better if you hit a car, you will spin and bounce away out of control until you stop and losing way more money (and time!). Maybe also an idea is to raise the number of cars as you progress and thus making the game more difficult as you go. But other than that, it's really amazing how you could cram all this into 4k! 
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Dosenbier
JGO n00b  Posts: 18
They EXIST !!!
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Reply #17 on:
2005-01-22 03:06:48 » |
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Just amazing you did this under 4k !!! 
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Nonsense makes the world go round.
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KONI
Jr. Member   Posts: 61
Java games rock!
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Reply #18 on:
2005-01-22 03:29:30 » |
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Really great game. I'd prefer a bit more speed, larger roads => more action. You could zoom out with increasing speed (GTA anyone).
Although, could you please explain how you did that 3D Thing with the houses ?
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #19 on:
2005-01-22 06:15:01 » |
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Thanks for the wonderful feedback.. I'll try and modify the gameplay.. I was think about this (re: ericd) : a) When you hit another car you bounce off backwards. (maybe a bit slower to prevent it gettng really annoying) b) Increase cars on the road as time goes on (thought this could be a performance hit, the game logic is very expensive) c) Make the time for taxi runs get harder and harder (less and less even). I might have to do some optimising for size pretty soon, but I've just started work on the next creation. Wow, this looks like a clear winner if you fix the gameplay a bit.
I don't think thats really true, although nice of you to say. Its the wonderful thing about games, they're totally subjective  Although, could you please explain how you did that 3D Thing with the houses ?
The source for all my 4k games so far will be available soon. However, the "3D thing" is mind blowingly simple when it comes down to it. The bottom of the buildings are a standard 30x30 grid. So you've got those 4 points really easy. With the top you offset by some amount for each corner normally. That would give you straight buildings. So maybe you bring the top out 10 pixes all round the 30x30. You then add to this the amount of the point is away from the center (i.e. the players car) multiplied by some scalar (in my case the height of the building). And Voila! Working out which side of the building to draw is really easy. If the polygon you'd draw for the side appears under the top of the building - don't draw it. Its all a bit a sham really. I quite fancy doing an OpenGL version of this that would look remarkably like GTA1 but do something a bit different with the game play. Kev
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #20 on:
2005-01-22 06:35:49 » |
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New version up with the above. Banging into other cars seems to slow the game down alot...
Maybe the car should get faster as time goes on aswell/instead?
Off for shower to sort out this hangover :/
Kev
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jojoh
JGO Ninja    Posts: 554 Medals: 6
games4j.com
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Reply #21 on:
2005-01-22 11:15:08 » |
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Yeee! Either I was really drunk when I tried it last time, or the handling has improved a lot! Possibly both... Only think was that I almost managed to get completley stuck in an intersection, forgetting to drive on the left side. (Please give us a chance to drive on right side  ) then had one car on each side of me driving into me, and I just coudn't get away for about 10 sec. One computer car drove straight through the pileup.  Only happened once though, so for a 4K game, I'm not even sure if it is worth bothering with fixing it. Screenshot looks a bit funky on your site. Really like the improvements.
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #22 on:
2005-01-22 11:30:55 » |
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Cheers.. the screenshot is screwed cause the auto-thumbnail creation.. I'll take a look now..
Kev
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Malohkan
JGO Neuromancer     Posts: 1108 Medals: 1
while (true) System.out.println("WOO!!!!");
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Reply #23 on:
2005-01-22 11:55:02 » |
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So where do I go to by a faster car? A bigger car that could ram others out of the way might be nice too  Or a body shop where I could get my car painted a new color. Both would cost money of course. Then of course you could go for some more interesting objectives 
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #24 on:
2005-01-23 04:25:00 » |
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All of that will be available of course in the full version priced around 19.99 and out towards the end of the year... or, you could just go get a free copy of GTA1 (I believe they're giving it away now).
I might well do a GTAJava.. but it'd have to be in pure Java2D otherwise the challenge wouldn't be there.
Kev
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oNyx
JGO Kernel      Posts: 2943 Medals: 5
pixels! :x
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Reply #25 on:
2005-01-23 06:08:56 » |
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>you could just go get a free copy of GTA1 (I believe they're >giving it away now). They are giving GTA1 and GTA2 away for free. http://www.rockstargames.com/classics/
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KONI
Jr. Member   Posts: 61
Java games rock!
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Reply #26 on:
2005-01-26 06:40:57 » |
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Is there a working link for this ?
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #27 on:
2005-01-26 06:51:59 » |
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I take it you still can't see games.cokeandcode.com. I've checked the records and it could be a 1000 hours until you can..  Assuming you mean to play T4XI: http://www.cokeandcode.com/games/4k/city4k/city4k.jnlpKev
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jojoh
JGO Ninja    Posts: 554 Medals: 6
games4j.com
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Reply #28 on:
2005-01-26 07:08:37 » |
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I might well do a GTAJava.. but it'd have to be in pure Java2D otherwise the challenge wouldn't be there.
Kev
Doin GTAJava in 3D wouldn't be any challenge? Hmmm... Then you might toss in some weapons, planes, missions and over the shoulder view, just for the challenge! You would make some serious $$$ from it  I am sure you'd find som ppl willing to play it!
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #29 on:
2005-01-26 07:17:52 » |
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I kinda meant GTA1 and that the graphics wouldn't be a challenge. I've no expectation that I'd ever finish anything so what would be the point?
Kev
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