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4K Game Competition - 2009
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Super Marble World
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Super Marble World
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zeroone
Sr. Member
Posts: 295
Medals: 10
Super Marble World
«
on:
2009-01-11 19:34:52
»
http://meatfighter.com/j4k2009/supermarbleworld/
Let me know if you make it through all 8 worlds.
steveyO
Sr. Member
Posts: 310
Medals: 4
Re: Super Marble World
«
Reply #1 on:
2009-01-11 19:55:19
»
Made it to 3. If it wasnt approaching 2am am sure could make it further :-)
Such a shame 4K doesnt allow for music, Super Mario theme would fit in so nice here. Nice game too!
www.bullsquared.com
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Free Online Chess Clock
Abuse
JGO Kernel
Posts: 1866
Medals: 5
falling into the abyss of reality
Re: Super Marble World
«
Reply #2 on:
2009-01-11 20:46:04
»
managed to get this :-
java.lang.ArrayIndexOutOfBoundsException: -1
at M.<init>(Unknown Source)
at M.main(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.sun.javaws.Launcher.executeApplication(Unknown Source)
at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)
at com.sun.javaws.Launcher.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Level 3, a little way in, I was jumping off a block at the top of the screen. (so I couldn't see myself at the time)
Games published by our own members! Go get 'em!
rdcarvallo
Sr. Member
Posts: 300
2D Java games forever!
Re: Super Marble World
«
Reply #3 on:
2009-01-12 00:00:17
»
very funny,
the "no game over" gameplay makes the game very adictive, "one more time, again and again..."
nice use of the colors, it makes it very NES style (don't think the NES could handle the physics of this game).
Eli Delventhal
« League of Dukes »
JGO Kernel
Posts: 3575
Medals: 44
Game Engineer
Re: Super Marble World
«
Reply #4 on:
2009-01-12 01:06:31
»
Yeah you did a great job taking the classic and bringing something new to it. Very fun.
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Hsaka
Jr. Member
Posts: 95
Medals: 2
Re: Super Marble World
«
Reply #5 on:
2009-01-12 01:53:21
»
Very fun game! Something about having infinite lives kept me going and going..
Unfortunately, I got this error at world 5-3 :
java.lang.ArrayIndexOutOfBoundsException: -1
at M.<init>(Unknown Source)
at M.main(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.sun.javaws.Launcher.executeApplication(Unknown Source)
at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)
at com.sun.javaws.Launcher.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
.. I jumped on a platform at the top of the screen. Would've gone all the way to world 8 had this not stopped me xD
zeroone
Sr. Member
Posts: 295
Medals: 10
Re: Super Marble World
«
Reply #6 on:
2009-01-12 09:12:29
»
Quote
Would've gone all the way to world 8 had this not stopped me xD
Doh! Sorry about the ArrayIndexOutOfBoundsException guys. I didn't play through all the worlds myself yet! I'll try to release a new version this weekend. Thanks to all for playing.
pjt33
JGO Strike Force
Posts: 914
Medals: 17
Re: Super Marble World
«
Reply #7 on:
2009-01-12 10:11:45
»
Quote from: zeroone on
2009-01-11 19:34:52
http://meatfighter.com/j4k2009/supermarbleworld/
Let me know if you make it through all 8 worlds.
How many stages in a world? I played at least 12 stages. Love the way you can roll up stairs.
zeroone
Sr. Member
Posts: 295
Medals: 10
Re: Super Marble World
«
Reply #8 on:
2009-01-12 10:35:51
»
Quote
How many stages in a world? I played at least 12 stages.
There are 8 worlds, each having 4 sub-levels. Effectively, there are 32 stages. There is a winning message if you beat them all (which apparently requires avoiding array out of bounds exceptions at this time).
toasten
Jr. Member
Posts: 56
Re: Super Marble World
«
Reply #9 on:
2009-01-12 17:32:58
»
Yeah Got It
And without any Error
If there is any Space left. Add some Scoring
Games published by our own members! Go get 'em!
zeroone
Sr. Member
Posts: 295
Medals: 10
Re: Super Marble World
«
Reply #10 on:
2009-01-12 17:42:54
»
Quote
Yeah Got It And without any Error
Well done Toasten. Your quest is over.
Quote
If there is any Space left. Add some Scoring
I can probably squeeze out more room. I should probably fix the array out of bounds exception first.
zeroone
Sr. Member
Posts: 295
Medals: 10
Re: Super Marble World
«
Reply #11 on:
2009-01-17 13:54:21
»
I made some modifications. You can no longer jump outside of the stage boundaries. That should prevent the ArrayIndexOutOfBoundsExceptions that a few people encountered. I tweaked the physics a bit. Most importantly, I enhanced some of the levels. World 6-3 and above are now more challenging and more interesting to play.
The new jar is available from my web page. Is it possible to update the jar that I posted to java4k.com?
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