Java-Gaming.org Java4K winners: [ by our judges | by the community ]         
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members



News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1] 2
  Print  
  Super Bubble Pop Fruit Drop Deluxe Edition  (Read 4762 times)
0 Members and 2 Guests are viewing this topic.
Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« on: 2008-06-03 19:57:48 »

This was a prototype that got over developed due to way to much wine. It's a simple mindless clicking game (a la Bejeweled). The original idea was much more complicated but it's slowly been cut down to the most generic type of time waster imaginable Smiley

There are in game instructions but essentially you click the bubbles containing the fruit at the top. Click the wrong one and you lose a life. The faster you click the higher your score multiplier goes. I did a little right up on the development process because it's been pretty short (around 7 hours to over the last two days) and pretty interesting. Anyway, here it is, feedback on the game as always appreciated.


Don't expect much Smiley Thanks in advance for any feedback on platform issues/bugs especially.

Kev

Offline Abuse

JGO Kernel
*****

Posts: 1866
Medals: 5


falling into the abyss of reality


« Reply #1 on: 2008-06-03 20:32:26 »

Got just past 500000, I want those 3 minutes of my life back!  Cheesy
Offline Bonbon-Chan

Sr. Member
**

Posts: 417
Medals: 14



« Reply #2 on: 2008-06-04 02:51:48 »

Works fine (Windows Xp, Java 1.6, Intel graphics)

Games published by our own members! Go get 'em!
Online Riven
« League of Dukes »

JGO Kernel
*****

Posts: 5871
Medals: 255


Hand over your head.


« Reply #3 on: 2008-06-04 03:10:15 »

Works fine here too (Vista,  nVidia 8600GT)

1.477.730 mindless points on first try Cool

Hi, appreciate more people! Σ ♥ = ¾

Learn how to award medals... and work your way up the social rankings
Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #4 on: 2008-06-04 03:13:07 »

Maybe it's a bit easy, but then does anyone really like hard versions of these types of games?

Kev

Online Riven
« League of Dukes »

JGO Kernel
*****

Posts: 5871
Medals: 255


Hand over your head.


« Reply #5 on: 2008-06-04 03:19:56 »

I got 2.800.000 points now, and to be honest, it became impossible way too quickly.

I'm sure quite a few times I was clicking this tiny buble, and within split second, s big one appeared and pushed the tiny one away, making me click the big one. After level 6 (or was it 5...) it really becomes too hard. (for me, that is)

Hi, appreciate more people! Σ ♥ = ¾

Learn how to award medals... and work your way up the social rankings
Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #6 on: 2008-06-04 03:28:36 »

K, noted. KappaOne actually said the same thing last night. Should have listened - I'll slow down progression. I guess ideally you'd reach really really hard by about level 10-12, with it only getting slightly faster each level after that.

Heh, impressed you're playing it though - you smashed my score Smiley

Kev

Online Riven
« League of Dukes »

JGO Kernel
*****

Posts: 5871
Medals: 255


Hand over your head.


« Reply #7 on: 2008-06-04 03:42:02 »

I have a Wacom tablet with absolute positioning. Not fair Grin

Hi, appreciate more people! Σ ♥ = ¾

Learn how to award medals... and work your way up the social rankings
Online Riven
« League of Dukes »

JGO Kernel
*****

Posts: 5871
Medals: 255


Hand over your head.


« Reply #8 on: 2008-06-04 04:25:02 »

got 4.073.000 points (level 11, IIRC)

The problem now is that it's so fast, that the flickering of the 'target fruit' is not enough anymore to nice it. Itruely lost because of that, because while I adjusted to the gamespeed, i simply clicked the wrong fruits because I din't notice the changed target fruit. I had like 16 lives in level 10, and then it went down drasticly with 3-4 errors on a row each time the target fruit changed...

Maybe you could make a (few) bright flash(es) upon any change, after level 8 or so ?


Now I am used to it, I don't see a need to change the difficulty-curve. Actually, beyond level 8 it seemed to become easier to play, yet harder to gain points.

Hi, appreciate more people! Σ ♥ = ¾

Learn how to award medals... and work your way up the social rankings
Offline dishmoth

JGO Ninja
***

Posts: 517
Medals: 19



« Reply #9 on: 2008-06-04 04:27:56 »

Time successfully wasted.  Very nice!

While I've nothing in principle against a font that mixes upper and lower case, I did get a bit distracted by the 'g' in the 'very good' message.  It looks more like 'very 900d'.

Also, I was a bit thrown by the absence of any type of time limit.  If I play really, really slowly then I'll score points really, really slowly, but the game will go on forever, am I right?  That seems to undermine its nature as a game.  But then maybe it's more of a stress-relief toy than a game - I can imagine someone starting it running when they get into work, popping some bubbles every now and again during the day, and only ending the game when it's time to go home.  But in that case, maybe the game doesn't need lives at all?!

Simon

Games published by our own members! Go get 'em!
Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #10 on: 2008-06-04 04:37:06 »

Time limit seemed to make a pointless timewaster too confined. In contrast you do get bonuses for clicking correctly quickly (and for accuracy).

Riven - do you have sound turned on?

Kev

Online Riven
« League of Dukes »

JGO Kernel
*****

Posts: 5871
Medals: 255


Hand over your head.


« Reply #11 on: 2008-06-04 04:51:13 »

 persecutioncomplex

will do next time.



Oh, and please GRAB the mouse! In my frantic clicking endeavours, I sometimes click a few pixels outside the window. That really sucks.

Hi, appreciate more people! Σ ♥ = ¾

Learn how to award medals... and work your way up the social rankings
Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #12 on: 2008-06-04 17:56:00 »

Well clicking outside of the window might be nice if it were an applet and there were ads by the side Smiley (thanks to Kappa for that idea.)

New version uploaded:

- More paced progression
- More bonuses
- Mouse grabbed, ugly cursor
- New bubble graphic (donated by TheMatrix)
- New visual feedback when fruit changes

Kev

Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #13 on: 2008-06-04 18:02:30 »

(Space to toggle mouse grab)

Kev

Offline gouessej

JGO Kernel
*****

Posts: 3560
Medals: 30


TUER


« Reply #14 on: 2008-06-04 18:06:53 »

Please, would you like to add it into the Tome?  Grin
Nice game  Grin

Julien Gouesse
Online Riven
« League of Dukes »

JGO Kernel
*****

Posts: 5871
Medals: 255


Hand over your head.


« Reply #15 on: 2008-06-04 18:17:15 »

Thanks making those changes.


About grabbing the mouse, it kinda backfired for me:

 - Mouse is grabbed but GameWindow is only in taskbar (behind other windows) so suddenly the mouse is trapped in this tiny rectangle, with my normal applications in front... (weird!) After I press ALT+TAB the game-window moves to the front, after wich the mouse stays grabbed (good.)

 - Because my tablet uses absolute positioning, the game isn't playable at all. Mouse.getDX/DY() are HUGE (delta is relative to center of tablet, so they are almost always big), so the cursor flies around the window.



So... I press [space] to play it without a grabbed mouse again Smiley

Hi, appreciate more people! Σ ♥ = ¾

Learn how to award medals... and work your way up the social rankings
Online Riven
« League of Dukes »

JGO Kernel
*****

Posts: 5871
Medals: 255


Hand over your head.


« Reply #16 on: 2008-06-04 18:21:46 »

New highscore:  12341293412986 points (vague estimate)

I just did nothing and after a while it increased with like 500.000 per second

Hi, appreciate more people! Σ ♥ = ¾

Learn how to award medals... and work your way up the social rankings
Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #17 on: 2008-06-04 18:32:15 »

Awesome! Smiley

Kev

Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #18 on: 2008-06-04 18:37:28 »

Ahem, that one should be fixed now.

Kev

Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #19 on: 2008-06-05 12:32:37 »

New version uploaded

- Few visual changes
- Bunch of fixes
- Change the progress speed etc.

My best score is 890k with a normal mouse Smiley

Kev

Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #20 on: 2008-06-05 12:37:01 »

Um, I still can't edit posts in this forum for some reason. That score should have been 8.9 million Smiley

Kev

Online Riven
« League of Dukes »

JGO Kernel
*****

Posts: 5871
Medals: 255


Hand over your head.


« Reply #21 on: 2008-06-05 13:13:57 »

Hm... 8.9M?? I was in level 15 (or so), with 20 lives, and it became a bit boring, so I quit Kiss

1.1M points... so I kinda doubt 8.9M...?


The problem is that there are so many types, that there are only a few of each type on the screen. "all clear" all over the place, and the fruits are so far apart that you get very few points for each click (like 250...), where in the lower levels you get like 2500 when you're quick.


Basically, the game grinds to a halt (point-gain-wise)

Hi, appreciate more people! Σ ♥ = ¾

Learn how to award medals... and work your way up the social rankings
Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #22 on: 2008-06-05 14:41:05 »

Yeah, totally agreed. The game play itself is generally a bit sucky tbh - was part of the point really I suppose.

Kev

PS. Think you're probably right about the 890k, must have re-read it wrong.

Offline Alex.Jeffery

JGO n00b
*

Posts: 11



« Reply #23 on: 2008-06-28 06:46:21 »

I get an exception when I try to run the game.

BadFieldException[ Cache must be enabled for nativelib or installer-desc support,http://slick.cokeandcode.com/demos/natives-win32.jar]
   at com.sun.javaws.jnl.XMLFormat.handleResourceElement(Unknown Source)
   at com.sun.javaws.jnl.XMLFormat.access$800(Unknown Source)
   at com.sun.javaws.jnl.XMLFormat$2$1.visitElement(Unknown Source)
   at com.sun.javaws.jnl.XMLUtils.visitChildrenElements(Unknown Source)
   at com.sun.javaws.jnl.XMLFormat$2.visitElement(Unknown Source)
   at com.sun.javaws.jnl.XMLUtils.visitElements(Unknown Source)
   at com.sun.javaws.jnl.XMLFormat.buildResourcesDesc(Unknown Source)
   at com.sun.javaws.jnl.XMLFormat.parse(Unknown Source)
   at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source)
   at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source)
   at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source)
   at com.sun.javaws.LaunchDownload.downloadExtensionsHelper(Unknown Source)
   at com.sun.javaws.LaunchDownload.downloadExtensions(Unknown Source)
   at com.sun.javaws.Launcher.downloadResources(Unknown Source)
   at com.sun.javaws.Launcher.prepareLaunchFile(Unknown Source)
   at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source)
   at com.sun.javaws.Launcher.launch(Unknown Source)
   at com.sun.javaws.Main.launchApp(Unknown Source)
   at com.sun.javaws.Main.continueInSecureThread(Unknown Source)
   at com.sun.javaws.Main$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Offline oNyx

JGO Kernel
*****

Posts: 2943
Medals: 5


pixels! :x


« Reply #24 on: 2008-06-28 18:58:41 »

You disabled caching and the exception tells you to re-enable it.

弾幕 ☆ @mahonnaiseblog
Offline swpalmer

JGO Kernel
*****

Posts: 3438
Medals: 4


Where's the Kaboom?


« Reply #25 on: 2008-06-28 21:22:52 »

Neat.. but a bit too flashy for me.. Where can I get the standard edition? ;-)

Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3575
Medals: 44


Game Engineer


« Reply #26 on: 2008-06-28 22:15:11 »

Very fun!

How do you always end up with such professional looking graphics?

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline SwampChicken

Full Member
**

Posts: 199
Medals: 1



« Reply #27 on: 2008-06-29 22:12:50 »

How do you always end up with such professional looking graphics?

...a graphic designer by day?
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3575
Medals: 44


Game Engineer


« Reply #28 on: 2008-06-29 22:15:45 »

...a graphic designer by day?
Is he? I figured he was a programmer.

That would definitely explain it.  Tongue

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #29 on: 2008-06-30 03:21:48 »

Heh, I don't think so Smiley

I'd consider my ability as an artist to be pretty damn low. I have however produced quite a lot of these types of games now so I know first, where to source free resources from (like fasticon.com in this case) and I consider that I'm able to compose things consistantly a reasonable level now which generally means the ability to add stuff to free resources that looks somewhere near right.

Kev

Pages: [1] 2
  Print  
 
 
Jump to:  


Add your game by posting it in the showcase section.

The first screenshot will be displayed as a thumbnail.

obsidian_golem 2012-05-23 10:14:50

Danny02 2012-05-21 17:10:34

Danny02 2012-05-21 17:07:10

Danny02 2012-05-21 16:56:12

davedes 2012-05-21 13:59:23

obsidian_golem 2012-05-20 20:28:41

darkjava55 2012-05-12 16:14:40

Ultroman 2012-05-12 09:36:05

Ultroman 2012-05-11 22:49:53

Ultroman 2012-05-11 22:20:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.19 seconds with 19 queries.