Java-Gaming.org Java4K winners: [ by our judges | by the community ]         
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members



News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  Print  
  Steel Mill Duke  (Read 2803 times)
0 Members and 1 Guest are viewing this topic.
Offline Alan_W

JGO Ninja
***

Posts: 734
Medals: 8


Java tames rock!


« on: 2009-08-02 19:50:53 »

Here it is:

You've been employed in Duke's factory to make widgets.  You must bend the steel bar as it comes off the rollers to make the shape on the pattern.  Controls are displayed in game.

www.circuitswamp.org/projects/java2009/steelmillduke.jnlp

This version currently doesn't work correctly on the Mac, because anti-aliased rendering is switched on by default, which mucks up the part of the program that's scoring your widget.  Unfortunately I don't have time to sort out multi-platform right now.  Sorry.

Alan

Time flies like a bird. Fruit flies like a banana.
Offline Riven
« League of Dukes »

JGO Kernel
*****

Posts: 5870
Medals: 255


Hand over your head.


« Reply #1 on: 2009-08-02 20:04:23 »

Might be me being silly, but... the steel bar never comes off the rollers...? Nothing happens, only the 4 wheels are spinning.

JRE 1.6.0_u14 / Vista 64bit

Hi, appreciate more people! Σ ♥ = ¾

Learn how to award medals... and work your way up the social rankings
Offline Alan_W

JGO Ninja
***

Posts: 734
Medals: 8


Java tames rock!


« Reply #2 on: 2009-08-02 20:22:16 »

I've tried it with Java 6 on XP, but don't have Vista, so I can't investigate it.   I'll look at that bit of code again, but it'll have to be after the competition.

Thanks, Alan

Time flies like a bird. Fruit flies like a banana.
Games published by our own members! Go get 'em!
Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #3 on: 2009-08-03 04:01:20 »

Can you explain the controls a bit, I can't work out how to make the shapes.

Kev

Offline pjt33

JGO Strike Force
***

Posts: 914
Medals: 17



« Reply #4 on: 2009-08-03 05:24:02 »

The first section always comes out one square longer than it appears, so you wait until it's one square before you expect and then tap the first cursor key. For the rest you wait until it's where you expect. So

Level 1: wait until you have 4 light blue squares, then hit <- and -> simultaneously.
Level 2: wait until you have 3 light blue squares, then hit <-. Wait for another 3 squares and hit <- ->.
Level 3: wait until you have 3 light blue squares, then hit <-. Wait until the middle section is four long, and hit ->. Wait another three and hit <- ->.
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3575
Medals: 44


Game Engineer


« Reply #5 on: 2009-08-03 11:17:50 »

Cool idea, but I think it could have been executed a bit better. The rollers went a bit too slowly so I felt I was just waiting most of the time, and I didn't really get a chance to learn exactly how it should work. That being said, I liked the originality a lot. Smiley

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline Orangy Tang

JGO Kernel
*****

Posts: 2960
Medals: 37


Monkey for a head


« Reply #6 on: 2009-08-03 12:57:57 »

Looks nice, and it's an interesting idea but the bar comes out sooooo slowly I got bored after waiting 5 mins to hammer out two pieces. Sorry. Sad

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline Epitaph64

JGO n00b
*

Posts: 33



« Reply #7 on: 2009-08-03 13:04:27 »

Yeah I agree. There should maybe be a button to press to speed it along or something. Also, it would be cool if you couldn't fold the bar into itself without losing or something, since it looks rather glitchy if you just tap left and right repeatedly. Cheesy

Offline Alan_W

JGO Ninja
***

Posts: 734
Medals: 8


Java tames rock!


« Reply #8 on: 2009-08-03 13:09:46 »

Looks nice, and it's an interesting idea but the bar comes out sooooo slowly I got bored after waiting 5 mins to hammer out two pieces. Sorry. Sad

Probably would be better to make the rollers faster and the scoring less sensitive.  I might tweak it a bit after the competition to see if that improves playability.  Cheers, Alan

Time flies like a bird. Fruit flies like a banana.
Offline dertom

JGO n00b
*

Posts: 44



« Reply #9 on: 2009-08-03 16:21:46 »

Hey man,..gj! Thumb up from me! I think some people with all the good meant advices shouldn't forget how stressy it might be to finish a game without time left, where fine tuning is the smallest problem Cheesy

Good job,...keep on rocking!

ToM

twitter: tomaga95 | Wood Games 3D - Trailer: http://www.youtube.com/watch?v=cpMsm9Qrmvk
Games published by our own members! Go get 'em!
Offline DzzD

JGO Kernel
*****

Posts: 2134
Medals: 16



« Reply #10 on: 2009-08-07 14:44:52 »

thumbed down Sad



+
rock & roll music Smiley
graphics ( except text)
start fine

-
graphics (text)
webstart
not polished


Pages: [1]
  Print  
 
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.098 seconds with 22 queries.