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  Star Gauge, v0.2.2a (April 9/05)  (Read 11003 times)
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Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Posted 2005-04-02 22:29:02 »

Update 3 (April 9th, 2005)
New in this version:






- Missles are in! (Unlimited quantity for testing)
- 30% boost to FPS and engine thread performance
- Fixed a bug in the AI which made the enemy run for their lives
- Zoom animation on the Holo-target console display
- several other small bugs
- right-click for missles

Webstart: Star Gauge Engine Test v0.2.2a

The main high-lites of this build are the performance improvements and missles.  I left you with unlimited missles to put the odds in your favor...don't expect such coddling in the final version though  Cool

Have fun, and please report any problems (performance, oddities, etc) you have with your:  

OS, graphics card, processor speed, memory

Thanks for testing!

-----------------------------------

This is the second engine test release (was formally called Exigent...may and probably will change again Wink )

This version has several upgrades and really feels like a dog fight now...mostly because the AI is very smart and they out number you 6 to 1.

There is now a launch screen (as requested) which lets you pick your resolution and the refresh rate is defaulted to sytem value so it should run full screen or windowed for eveyone.  It's just temporary, but it does the job.


This is still not a real level of the game.  It is  just designed to push things in the engine.  It is VERY hard at the moment, kudos to anyone that can kill all 6 enemy fighters.  This is more like what it would be like much further in the game.  Don't get discouraged, I have only been able to kill all 6 two or three times. Embarrassed

There is information screen on the startup screen that explains the new additions and ship controls, please read it...or you will probably die fast  Tongue

Note to Linux users: This is a multi-threaded game engine and you may experience some weird results.  If your a Linux user, please let me know how it goes.

New in this version (0.2 alpha):

- True 6 DOF control system (no more gimble lock)
- Bank rotation
- Asteroid collision detection
- Advanced AI (enemy navigate asteroids, and fight like buggers!)
- New ship model (your ship)
- Auto targeting of closest enemy
- Startup options screen for resolution settings
- Several optimizations and tweaks to engine operation thread.
Update (0.2.1a)
- Updated to fix an AI bug, unfortunetly it is even harder for you now Smiley


Please report an problems, bugs, etc you find and let me know what you think.  Suggestions welcome.

Thanks for testing!!


Offline JoC

Junior Devvie




I love YaBB 1G - SP1!


« Reply #1 - Posted 2005-04-03 08:00:10 »

Improved since last version...but I died almost right away Sad  Wink
Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Reply #2 - Posted 2005-04-03 13:53:20 »

Thanks,  I forgot to mention anywhere that you can restart after dying by clicking your mouse.


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Offline kappa
« League of Dukes »

JGO Kernel


Medals: 120
Projects: 15


★★★★★


« Reply #3 - Posted 2005-04-03 14:19:45 »

linux user here! fullscreen does'nt work gives me an error, can not change display mode, but the game does work in "non full screen mode" the game seems to run fine, just the engine fps is going mad, and it really needs sound, donno if there is sound but did'nt hear anything.
Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Reply #4 - Posted 2005-04-03 14:44:05 »

Quote
linux user here! fullscreen does'nt work gives me an error, can not change display mode, but the game does work in "non full screen mode" the game seems to run fine, just the engine fps is going mad, and it really needs sound, donno if there is sound but did'nt hear anything.


I expected the engine FPS to go a bit mad on Linux.  That's ok as long as it still runs nicely.  There is alot of room for timing errors built into it.  

Good, it's still running on Linux (at least in windowed).  Not sure why full screen doesn't work for you.    What graphics card are you using?  What was the error?

It does need sound badly Smiley  I am working on implementing missles, then sound will be next, then more scripting options for the levels, then a GUI...then I can finally start working on the actual game Smiley

Offline ChrisM

JGO Knight


Medals: 20
Projects: 1
Exp: 16 years


Luke...END OF LINE


« Reply #5 - Posted 2005-04-03 15:12:20 »

WOW!!! Shocked

Frikin fast!  Amazing job!  Keep it up!

-Chris

Offline princec

« JGO Spiffy Duke »


Medals: 1038
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Eh? Who? What? ... Me?


« Reply #6 - Posted 2005-04-03 15:24:40 »

Works nicely for me. How can I invert the Y axis?

Cas Smiley

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #7 - Posted 2005-04-03 15:29:34 »

Doesn't work on linux with GF2 - had the same problem with a recent one from Kev, I think this is a new bug in nVidia drivers, or else nVidia have fixed a bug / added a feature and JOGL/LWJGL haven't yet patched their code to take account (I would guess the former rather than the latter...)

/usr/caches/webstart/https/Djogl.dev.java.net/P-1/DMwebstart/RNjogl-natives-linux.jar/libjogl.so: libnvidia-tls.so.1: cannot handle TLS data

malloc will be first against the wall when the revolution comes...
Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Reply #8 - Posted 2005-04-03 16:01:54 »

Quote
WOW!!! Shocked

Frikin fast!  Amazing job!  Keep it up!

-Chris


High praise!  Thanks Chris!

Quote
Works nicely for me. How can I invert the Y axis?

Cas Smiley


No way yet, sorry.  Added to my TODO list Smiley

Quote

Doesn't work on linux with GF2 - had the same problem with a recent one from Kev, I think this is a new bug in nVidia drivers, or else nVidia have fixed a bug / added a feature and JOGL/LWJGL haven't yet patched their code to take account (I would guess the former rather than the latter...)

/usr/caches/webstart/https/Djogl.dev.java.net/P-1/DMwebstart/RNjogl-nati ves-linux.jar/libjogl.so: libnvidia-tls.so.1: cannot handle TLS data


Blah^3, I have heard of this problem with nVidia on Linux before.  Try deleting or renaming: /usr/lib/tls  

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #9 - Posted 2005-04-03 16:48:31 »

Quote


Blah^3, I have heard of this problem with nVidia on Linux before.  Try deleting or renaming: /usr/lib/tls  


Thanks, that helps. It's probably either linux being crap (I did a kernel recompile recently) or more likely nvidia being dumb (if you recompile kernel, you have ot recompile your nvidia driver, using a program supplied by nvidia - which I suspect created the unwanted and useless file).

Anyway, now the game displays a window and then crashes Smiley. But that could be as simple as an out of memory error since it did lots of swapping before dieing slowly. How much ram does this thing need?

malloc will be first against the wall when the revolution comes...
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Reply #10 - Posted 2005-04-03 16:57:22 »

Quote

Anyway, now the game displays a window and then crashes Smiley. But that could be as simple as an out of memory error since it did lots of swapping before dieing slowly. How much ram does this thing need?


On Windows XP it tops out at 150MB from what I can tell.  It is definetly a hardware pusher.  I recommend anyone trying it shut down as much as possible first, both for performance and RAM.

Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Reply #11 - Posted 2005-04-03 18:28:58 »

I just uploaded a fix for an AI problem that had them scarred to death of you and running very far off.  

They are now much more aggressive and you will likely have 6 on top of you.  Sorry...they are supposed to be this tuff.  There isn't supposed to be six of them with weapons equal to yours though.  Just for testing.

You may need to clear your cache to get the new version

Offline SamJ

Senior Newbie




Java games rock!


« Reply #12 - Posted 2005-04-04 20:34:30 »

Hey, doesn't work on os x.3 .4   The game renders but not in any sort of coherent way

The big print giveth. The small print taketh away.
Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Reply #13 - Posted 2005-04-04 20:42:21 »

Quote
Hey, doesn't work on os x.3 .4   The game renders but not in any sort of coherent way


What's your graphics card?

Offline MickeyB

Senior Devvie




my game will work, my game will work!


« Reply #14 - Posted 2005-04-06 14:40:19 »

wow, very nice and very smooth, though hard to target the nme!   Wink

MickeyB

Current Project: http://www22.brinkster.com/mbowles/
Offline luisoft

JGO Coder


Projects: 6
Exp: 10 years


Java games rock!


« Reply #15 - Posted 2005-04-06 17:32:22 »

wow! really cool! will the source code be released?
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #16 - Posted 2005-04-06 17:37:07 »

Quote


On Windows XP it tops out at 150MB from what I can tell.  It is definetly a hardware pusher.  I recommend anyone trying it shut down as much as possible first, both for performance and RAM.


Instead, I just went and bought more RAM.

But now your site is down Sad

malloc will be first against the wall when the revolution comes...
Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Reply #17 - Posted 2005-04-06 23:04:37 »

Thanks for the feedback.  I am glad to hear the engine is running nicely for most.  Smiley

I am working on a new performance enhancement that should boost FPS and engine thread performance by another 25-30%.  From the sounds of it, it's running great now, but I am a performance junky.  I want this game to be one of the examples of what can be done in Java in terms of a 3D game, like Tribal Trouble and Megacorps.  Something people can point to when they are faced with the "Java is slow" myth.  Cool

Quote
wow! really cool! will the source code be released?


Sorry, the game and engine will not be available in source form.   I'll be attempting to market the finished product online.

To Blah^3, the site is up now.  I think you said you had a geforce 2 at some point?  I am not sure if that'll be enough to run it at this time, but let me know how you make out...There may be a few missing extension checks in there.  

I am confident it can be made to run on it eventually though, so let me know how it goes.  Wink

Offline immano

Senior Newbie




Java games rock!


« Reply #18 - Posted 2005-04-07 21:01:19 »

It is so fast it almost is too tough to play. Framerate at 75 all the time when running at 1280x960 whether fullscreen or windowed. Very well done. The game mechanics are rough but that's to be expected from an in-progress work, the engine is certainly sound though. Haven't had any problem running it. Sure, I have 1GB of ram, that might help a bit, but still. ^^

Keep up the good work.
Offline Alan_W

JGO Knight


Medals: 8
Projects: 3


Java tames rock!


« Reply #19 - Posted 2005-04-07 21:21:44 »

It ran very fast and smooth on my P4 2.8GHz ATI Radeon 9200 with no glitches.  Those enemy ships sure can move.  Accelerating away and then turning and firing backwards helped a bit, but they still pasted me.

The planet was a nice touch.

Alan  Smiley

Time flies like a bird. Fruit flies like a banana.
Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #20 - Posted 2005-04-08 16:09:11 »

Really really cool and nice game!  Cheesy Congratulations!

Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Reply #21 - Posted 2005-04-08 18:57:17 »

Quote
Really really cool and nice game!  Cheesy Congratulations!



Thanks, but it's far from done yet...8-12 months I figure. Smiley

Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Reply #22 - Posted 2005-04-09 02:34:56 »

New update with 30% improved performance and missles so you stand a fighting chance. Smiley

http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=Announcements;action=display;num=1112491742;start=0#0



Offline thotved

Senior Newbie




Java games rock!


« Reply #23 - Posted 2005-04-18 09:49:42 »

Looks nice  Smiley Not very smooth on my crappy computer though Sad

fps: 10
engine fps: changed between 9,10,33 and 100 Huh

my pc:
win xp, centrino pentium m 1.4ghz, 512ram, crappy intel graphics card..
Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Reply #24 - Posted 2005-04-18 18:05:29 »

Quote
my pc:
win xp, centrino pentium m 1.4ghz, 512ram, crappy intel graphics card..


Ahh...sorry to hear that.  Intel cards are notorious for sucking with Open GL typically using software rendering.  You could try getting the latest drivers (if you don't already have them), but it may not help.  I don't think there is much I'll be able to do in the program to make it better for those cards. Sad

Offline dsellars

Junior Devvie




Need to write more games


« Reply #25 - Posted 2005-04-18 18:37:10 »

It worked really well on my machine

9800 pro

It looks very nice, I am very impressed.  

The only thing is it's way too hard for me to control.  I managed to take some of the enemy ships out with missiles, but they where gone too fast that I missed the nice explosions.

Same with all the graphics really I'm spending all my time focussing on the arrow that I'm missing the eye candy.  Kinda defeats the point of a good lookin' game to me.

Dan.
Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Reply #26 - Posted 2005-04-18 18:46:44 »

The next version will have much better controls.  I have slowed the enemy ships down by 25%, made your controls much less senstitive, and have added a cursor so you can see how far off of the center of the HUD you are, this makes it MUCH easier to re-stabalize your ship.

All of the ships are now textured as well, so the ships look much better, I am very happy with the player ship (the one you fly) and the one that looks like a jet fighter, but the alien ship needs a bit more work.  I have also added some LOD support for yet another performance boost.

The next version will be much easier to play and looking even nicer.  It will still be far from complete though Smiley

Thanks for testing! Smiley

Offline MasterDirk

Senior Newbie




Somebody set up us the bomb...


« Reply #27 - Posted 2005-04-18 22:50:45 »

Very nice on (running at about 60-70 FPS):

XP:SP2, P4 2.50GHz, 512MB Ram, nVidia GF3ti200 (64MB), Java 5.0, at 1024x768 fullscreen

But...

When I get hit (the ship catches fire or something, somne kind of particles?) it drops straight down to 3FPS, making me an easy kill...

Nice work, though!
Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Reply #28 - Posted 2005-04-18 22:59:22 »

Thanks for the feedback.  That's the first feedback I have heard from a Geforce 3ti user.  Glad it runs nicely for you.

The explosion thing that slowed you down is a bug.  That effect will be removed and your ship will shake to indicate you have been hit, the consoles might flash something as well... or something along those lines I haven't fully decided yet.  

Anyway, whatever I do for it will clear up the problem, it just hasn't made it very high on my list yet.  When it bugs me enough it will be fixed.  Of course hearing it is bothering someone else makes it bug me more Smiley


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