rdcarvallo
Sr. Member   Posts: 300
2D Java games forever!
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on:
2008-12-02 22:18:46 » |
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Hi, This is the beta for my entry.. still is not a game... but I will find something to make it funny. Downlad Jar Arrows move, Ctrl Space shoot, Esc to exit Update 2008-12-13: New Version: Executable Jar Update 2008-12-22: New Version: Executable Jar WebStart
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Ranger
Sr. Member   Posts: 340 Medals: 1
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Reply #1 on:
2008-12-02 23:11:21 » |
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Wow! Very cool! Runs great!
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moogie
JGO Strike Force    Posts: 775 Medals: 5
Java games rock!
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Reply #2 on:
2008-12-02 23:17:52 » |
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looking good so far! i like the parial rotational effect. It makes it feel more dynamic and intense.
It reminds me of the Ares submission in 2005?
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Games published by our own members! Go get 'em!
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ewjordan
Sr. Member   Posts: 255
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Reply #3 on:
2008-12-02 23:27:45 » |
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Very cool! Impressive for only 4k - how hacked up is the rendering, did you do a full software renderer or did you have to cut a lot of corners to fit it in? Also, a quick suggestion to make the final product playable for those of us on Macs - avoid the arrow key + ctrl combination in game controls, on 10.5 by default that combo switches you to a different desktop. 
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Morre
JGO Ninja    Posts: 507
I'm Dragonene on IRC.
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Reply #4 on:
2008-12-03 07:27:29 » |
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Very cool stuff - I especially like the 3D effect when the player moves from the far side of a screen to another side. As you said yourself though, gameplay needs some work  This is somewhat similar to what code I'd already written for a game (also a spaceship game, but most likely racing rather than shooting). Mind you, yours is way cooler - mine didn't look quite natural. So far, I've had four ideas for the 4k (Couronne, Left 4 Dead clone, Space game, and a remake of one of my non-4k games) - three of which have already been more or less taken. Ack! I'll have to be faster next year! :>
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3575 Medals: 44
Game Engineer
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Reply #5 on:
2008-12-03 13:11:34 » |
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I like it! Great work squeezing out some cool graphics. Obviously the next step is to make it a game.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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rdcarvallo
Sr. Member   Posts: 300
2D Java games forever!
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Reply #6 on:
2008-12-13 00:57:18 » |
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Here goes the second version of the game, keeps all the features, and now is a game... I need to put the title and game over screens... Web Start Executable Jar As always, comments and feedback is welcome!
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zammbi
JGO Strike Force    Posts: 963 Medals: 9
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Reply #7 on:
2008-12-13 02:59:16 » |
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Very cool, surprised you fit all that in 4k.
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trembovetski
JGO Strike Force    Posts: 926
If only I knew what I'm talking about!
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Reply #8 on:
2008-12-15 01:50:28 » |
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Nice! Is there a reason why jnlp has .php extension?
Dmitri
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woogley
JGO Neuromancer     Posts: 1098 Medals: 5
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Reply #9 on:
2008-12-15 02:13:54 » |
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Nice! Is there a reason why jnlp has .php extension?
Dmitri
For those who do not have complete control over MIME types on their server, that is common workaround to set the Content-Type to application/x-java-jnlp-file
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Games published by our own members! Go get 'em!
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appel
JGO Wizard     Posts: 1477 Medals: 23
I always win!
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Reply #10 on:
2008-12-15 04:20:03 » |
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For those who do not have complete control over MIME types on their server, that is common workaround to set the Content-Type to application/x-java-jnlp-file
It's possible to add the jnlp content-type in a .htaccess file, that is if the webserver is apache.
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Riven
« League of Dukes » JGO Kernel      Posts: 5870 Medals: 255
Hand over your head.
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Reply #11 on:
2008-12-15 05:33:28 » |
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I think he meant that Riven.instance().uselessPostCount++; 
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Hi, appreciate more people! Σ ♥ = ¾ Learn how to award medals... and work your way up the social rankings
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oNyx
JGO Kernel      Posts: 2943 Medals: 5
pixels! :x
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Reply #12 on:
2008-12-15 06:17:35 » |
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Haha. I really like the new name.  Up/down is the wrong way around tho.
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jezek2
Sr. Member   Posts: 357 Medals: 3
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Reply #13 on:
2008-12-15 06:40:38 » |
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For those who do not have complete control over MIME types on their server, that is common workaround to set the Content-Type to application/x-java-jnlp-file
There is also trick to use URL like this: http://www.dcc.uchile.cl/~rcarvall/juegos/j4k/2009/Star4x.php/Star4x.jnlpIt's standard feature of PHP, the link actually works  Better to rename to some other name for the php script and even better is to use proper setting with .htaccess if possible.
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rdcarvallo
Sr. Member   Posts: 300
2D Java games forever!
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Reply #14 on:
2008-12-15 13:44:42 » |
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Nice! Is there a reason why jnlp has .php extension?
It was answered, I have no control over mime settings.. ...Up/down is the wrong way around tho.
It's easy to change, but maybe in the next version ....and even better is to use proper setting with .htaccess if possible.
I'll see if I can play with the .htaccess file. As always, comments & critics are welcome!
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SimonH
JGO Strike Force    Posts: 896 Medals: 14
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Reply #15 on:
2008-12-15 16:31:25 » |
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Looks great, but I found the aiming a bit tricky - seems you can't hit some enemies at all!
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rdcarvallo
Sr. Member   Posts: 300
2D Java games forever!
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Reply #16 on:
2008-12-15 20:15:54 » |
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Yeah, the code for the enemy spawn makes them appear outside of the playing field, but the ships is not bounded to the screen, you can go out to shoot those enemies.
About the aiming, the bullets have a direction of 1.2*ship's direction, so they can spread more. Maybe a bigger impact radius to make it easier.
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rdcarvallo
Sr. Member   Posts: 300
2D Java games forever!
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Reply #17 on:
2008-12-22 01:04:08 » |
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New version, Now posted in Java4K *Includes Title Screen *Enemies are less spread out of the screen. Webstart Executable Jar
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Mr. Gol
Full Member   Posts: 214 Medals: 1
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Reply #18 on:
2008-12-22 07:28:33 » |
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Up/down is the wrong way around tho.
Agreed. And the ships remind me a bit of the original Star Fox 
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zeroone
Sr. Member   Posts: 295 Medals: 10
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Reply #19 on:
2009-03-08 14:09:20 » |
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Obviously, this was inspired by Star Fox (SNES). The 3D engine was implemented well. You should discuss how it works. I am having a lot of trouble targeting the enemies. I can’t position my ship to aim at them and I can’t tell where the enemy bullets are in respect to my ship until they come really close to hitting me. Cool graphics, but difficult to play.
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