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  Space Invaders Tutorial Game  (Read 5032 times)
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Offline trembovetski

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« Reply #30 on: 2004-04-14 21:32:41 »

Hey kev, very nice tutorial, as I mentioned in another thread.

Would it be OK to link it from javadesktop.org in the next tip of the week? (or in some other way)

Offline kevglass
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« Reply #31 on: 2004-04-15 01:43:46 »

Quote

Hey kev, very nice tutorial, as I mentioned in another thread.

Would it be OK to link it from javadesktop.org in the next tip of the week? (or in some other way)


Sure, thanks, that'd be cool. However, can you wait til it finds it way onto the JGF page (http://grexengine.com/sections/externalgames/). It might be a nice way to raise the profile of the page and all the Java Games listed there.

Kev

Offline blahblahblahh

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« Reply #32 on: 2004-04-15 02:13:49 »

Quote


Sure, thanks, that'd be cool. However, can you wait til it finds it way onto the JGF page (http://grexengine.com/sections/externalgames/). It might be a nice way to raise the profile of the page and all the Java Games listed there.

Kev


...and, thanks, to Kev's tireless efforts, JGF is about to get a facelift Smiley, so...

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Offline Chilly_D

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« Reply #33 on: 2004-04-15 05:53:25 »

Hello Kevglass :-)

thanks for the advice re the classpath - it isnt clear how this is achieved in JB so I am asking how on the JB forum

one additional question: does "setIgnoreRepaint(true);" only affect the canvas? if the game included AWT/Swing components such as buttons, are they still redrawn automatically?

some thoughts for expanding the tutorial...

it would be interesting to see this game coded using the GAGE API

although it isnt part of space invaders, how to make sprites respond to mouse clicks

i would love to see you write a simple 2D RPG tutorial with maps, characters, keys, doors, levels, etc

Smiley
Offline nonnus29

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« Reply #34 on: 2004-04-15 06:59:35 »

Quote
i would love to see you write a simple 2D RPG tutorial with maps, characters, keys, doors, levels, etc


That type of game is quiet a bit more complex than a simple space invaders clone.  Theres alot more design involved, alot more gfx, alot more interactions etc....
Offline trembovetski

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« Reply #35 on: 2004-04-15 09:25:23 »

Quote

Sure, thanks, that'd be cool. However, can you wait til it finds it way onto the JGF page (http://grexengine.com/sections/externalgames/). It might be a nice way to raise the profile of the page and all the Java Games listed there.


No problem. I was going to suggest to put a link to JGF page there anyway =)

We can add it to swingsightings, too, if you like. Most of the games are not exactly swing-related, but it wouldn't hurt..

Offline SpuTTer

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« Reply #36 on: 2004-04-15 15:24:01 »

Jareson does include a similar game with the GAGE library. It's called Shooter, check it out...

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Offline kevglass
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« Reply #37 on: 2004-04-16 06:48:26 »

Quote

i would love to see you write a simple 2D RPG tutorial with maps, characters, keys, doors, levels, etc


As nonous says, this would take afair bit of time and would end up being a game not a tutorial. The reason the space invaders tutorial is done is because it has a very limited scope.

Had a few requests to write a next tutorial using OpenGL to do the graphics.

Unless anyone thinks its not worth the time looks like there's going to be a Space Invaders 102 : Acceleration with OpenGL.

Kev

Offline SpuTTer

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« Reply #38 on: 2004-04-16 10:30:14 »

Sounds good! Maybe some other 'gurus' will follow suit and make up some good tutes!

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Offline kevglass
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« Reply #39 on: 2004-04-16 10:58:59 »

OTHER !!! Hey, don't hit me with any of that Guru culture.. I just have plenty of time on my hands Wink

Kev

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Offline oNyx

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« Reply #40 on: 2004-04-16 11:22:02 »

>Invaders 102 : Acceleration with OpenGL

Sounds good Smiley

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Offline kevglass
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« Reply #41 on: 2004-04-16 11:27:21 »

Had a discussion with a collegue, might add a bit more design in the second tutorial to bulk it out a bit to explain splitting data and rendering apart to make it easier to support multiple rendering layers.

What do you think? To heavy?

Kev

Offline Chilly_D

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« Reply #42 on: 2004-04-16 13:17:21 »

I am interested in any tutorial you do because you explain things very well
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