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  Space Game Map???  (Read 840 times)
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Offline aabbccddee

JGO n00b
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Posts: 5



« on: 2005-12-09 12:38:18 »

 hi everybody . I am cs student  that has  a project coming up Angry and i need some advice on
 how to develope a multiplayer network associated 2d top-down view space shooting game.
  I have some ideas but not done something smilar before. Also İ have to do it with Java and
  open gl and not experienced on it as you people are.

 in the game you have a ship and you have a large map that has multiple bases that you can get missions.
 Missions are like destroying asteroids, protecting cargo ships and usual enemy stuff. I have a problem
  with the map ; Embarrassed I dont know what to do about it. Constraints are; bases should have static locations and
  cargo ships should have travel points means they are depended on the map. There is a game that has very
  similar properties to the one i suppose to have. I want a map exactly like this example below. Please tell me
  what to do... i am desperate Undecided
 
  http://www.addictinggames.com/starfighter.html



 
Offline K.I.L.E.R

JGO Strike Force
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Posts: 764
Medals: 1


Java games rock!


« Reply #1 on: 2005-12-10 01:46:53 »

Well for starters you need a data structure to encapsulate your world.
Personally I use trees, specifically quad trees to break up quadrants.
Basically what you really want to model are the things you mentioned.

Spaceships, planets, worlds, missions, etc...
It wont matter if you do it in 2D or 3D (Java2D or JOGL) but unless you are well versed in 3D math and 3D programming with OpenGL I suggest you use Java2D.

What don't you know about the map?
A map is a data structure that holds everything together.

Vorax:
Is there a name for a "redneck" programmer?

Jeff:
Unemployed. Wink
Offline aabbccddee

JGO n00b
*

Posts: 5



« Reply #2 on: 2005-12-10 22:40:45 »

Hmmm. It will definately be 2d but i think i will prefer Open GL because
i am more familiar with it from my computer graphics course. And thanks
for the map data structure explanation  Wink i think i get it now. is there anything
that i miss other than the x,y cordinates and let's say the type of the object that i
want to keep in the data structure?
Games published by our own members! Go get 'em!
Offline K.I.L.E.R

JGO Strike Force
***

Posts: 764
Medals: 1


Java games rock!


« Reply #3 on: 2005-12-11 00:29:21 »

You should be able to keep any type of an object within a tree's node.
You should build yourself a function that converts a tree node's lcoation within the tree into an x, y location.
If you use quad trees you already have an x,y location.

The questions you are asking are way too generic. There are far too many ways to represent a solution to a single problem.

Vorax:
Is there a name for a "redneck" programmer?

Jeff:
Unemployed. Wink
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