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  Some "art" I made today. Feedback would appreciated ^.^  (Read 5003 times)
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Offline NegativeZero

JGO Kernel

Medals: 346
Exp: 1 month or less

Zero but not.

« Posted 2013-12-10 10:47:48 »

So I was playing around in Blender today and I made this.

The vertex colours aren't a texture, they're just something I spent putting on two minutes prior to posting this. This is what it actually looks like:

(I posted it in WIP because I hope this is the start of a project or game)

Offline Varkas
« Reply #1 - Posted 2013-12-10 10:57:15 »

The model looks good to me. You can add a better texture at any time later.

I've always been a bit scared of the rigging and animating parts. Good luck with that Smiley

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Offline saucymeatman
« Reply #2 - Posted 2013-12-10 19:53:51 »

Ive always been good with animating and rigging but not great with models! Particularly humanoids.
This looks good though, whats the game?
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Offline EgonOlsen
« Reply #3 - Posted 2013-12-10 20:07:24 »

Cool! What's the polygon count of this mesh? I need something like this (animated and as keyframes) really badly as a replacement for the (pretty ugly) NPC models in my Android RPG. Any chance that you are interested to create something like this? I would be eternally grateful... Smiley

Offline kingroka123
« Reply #4 - Posted 2013-12-10 22:50:40 »

This a better man that I could make but maybe add a Subdivision Surface for added detail? I'm looking forward to the game thoug.
Offline Opiop
« Reply #5 - Posted 2013-12-10 22:51:55 »

I'd say my only criticism is the hands, but other than that it looks good!

But I really can't talk because I haven't used blender in years Smiley Good job!
Offline NegativeZero

JGO Kernel

Medals: 346
Exp: 1 month or less

Zero but not.

« Reply #6 - Posted 2013-12-11 01:41:56 »

I added a bit more detail into it, completed the hands.
Moving on to doing the texturing next.

I was struggling with getting the hands right, but I think I got it now ^.^

I tested using Subdiv, but it decreased the volume of the person, making him look much skinnier.

I'll provide you with the .blend file if you want, but I don't know much about animation. I'm still learning all this blender stuff.
Total amount of tri's: 1594.

Well first I want to design a skeletal animation system. It's always been a goal of mine to do so, and I feel I've learnt enough now that I could at least try.

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