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  So, Whats First?  (Read 333 times)
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Offline Jacob Pickens
« Posted 2014-03-20 23:45:12 »

What do you guys do first when starting a game:


Code Boilerplate and Basic game functions

Make some art

Make some music

Make some promotional stuff and talk to people about your idea


I usually would code and make the assets as I go. Recently however, I wanted to spend a great deal of time on my art. My last games weren't too graphically (Or even really mechanically) amazing. Now, since I'm doing what I'm quite terrible at, I really just don't want to work on it. So, what do you guys do first and what do you recommend?
Online Riven
« League of Dukes »

JGO Overlord


Medals: 757
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #1 - Posted 2014-03-20 23:55:54 »

Now, since I'm doing what I'm quite terrible at, I really just don't want to work on it.

If you suck at everything equally bad, by all means focus on something you suck at, no matter how quickly you lose your motivation. If you have skills, however, focus on your skills.

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Online HeroesGraveDev

JGO Kernel


Medals: 239
Projects: 11
Exp: 2 years


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« Reply #2 - Posted 2014-03-21 00:27:05 »

If you work on marketing and the projects falls over, epic fail. Not only did you fail, but you failed in front of lots of people (depending on how successful your marketing was).

If you did art or music, most of the time you can recover some of it for another project.
If you actually started making the game, then you are making the game and don't need to worry about other stuff. (Wow!)

Make something productive.

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Legends of Yore - The Casual Retro Roguelike
Offline Varkas
« Reply #3 - Posted 2014-03-21 15:17:38 »

Usually I start with some data structures, most often the map, and then the display code. That needs some graphics so these come next.

if (error) throw new Brick(); // Blog (german): http://gedankenweber.wordpress.com
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