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  So, Whats First?  (Read 613 times)
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Offline Jacob Pickens
« Posted 2014-03-20 22:45:12 »

What do you guys do first when starting a game:

Code Boilerplate and Basic game functions

Make some art

Make some music

Make some promotional stuff and talk to people about your idea

I usually would code and make the assets as I go. Recently however, I wanted to spend a great deal of time on my art. My last games weren't too graphically (Or even really mechanically) amazing. Now, since I'm doing what I'm quite terrible at, I really just don't want to work on it. So, what do you guys do first and what do you recommend?

Offline Riven
« League of Dukes »

« JGO Overlord »

Medals: 1050
Projects: 4
Exp: 16 years

Hand over your head.

« Reply #1 - Posted 2014-03-20 22:55:54 »

Now, since I'm doing what I'm quite terrible at, I really just don't want to work on it.

If you suck at everything equally bad, by all means focus on something you suck at, no matter how quickly you lose your motivation. If you have skills, however, focus on your skills.

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Offline HeroesGraveDev

JGO Kernel

Medals: 360
Projects: 11
Exp: 3 years

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« Reply #2 - Posted 2014-03-20 23:27:05 »

If you work on marketing and the projects falls over, epic fail. Not only did you fail, but you failed in front of lots of people (depending on how successful your marketing was).

If you did art or music, most of the time you can recover some of it for another project.
If you actually started making the game, then you are making the game and don't need to worry about other stuff. (Wow!)

Make something productive.

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Offline Varkas
« Reply #3 - Posted 2014-03-21 14:17:38 »

Usually I start with some data structures, most often the map, and then the display code. That needs some graphics so these come next.

if (error) throw new Brick(); // Blog (german):
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