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  [Slick2d] Retro-Pixel Castles > Now on Steam! <  (Read 597451 times)
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Offline ra4king

JGO Kernel


Medals: 508
Projects: 3
Exp: 5 years


I'm the King!


« Reply #420 - Posted 2014-10-10 15:51:19 »

Congrats on getting Greenlit and funded! Very well deserved Smiley

Offline DarkCart

JGO Kernel


Medals: 124
Projects: 9
Exp: 50 years


It's all in the mind, y'know.


« Reply #421 - Posted 2014-10-10 17:50:56 »

*mind explodes* When will we be hearing about "RPC-Con"? Just kidding, good job.

10/10/14 (depending on where you are) will be a day to remember.

The darkest of carts.
Offline Grunnt

JGO Kernel


Medals: 143
Projects: 8
Exp: 5 years


Complex != complicated


« Reply #422 - Posted 2014-10-10 19:48:39 »

ZOMG is the game still not finished???

Just kidding. Great to hear you got to your funding goal already! Let's hope you'll reach some stretch goals as well.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 123
Projects: 15


★★★★★


« Reply #423 - Posted 2014-10-10 19:59:23 »

congrats on hitting the kickstarter goal, still a whole 16 days left, good luck with the stretch goals Smiley
Offline Matth59

Junior Devvie


Medals: 8
Exp: 7-9 months


Excuse for the veeeery bad english, i'm Italian.


« Reply #424 - Posted 2014-10-11 13:55:23 »

Congratu!!!!! Grin Cool Shocked Roll Eyes

Search me on Steam as Matth!
Offline DarkCart

JGO Kernel


Medals: 124
Projects: 9
Exp: 50 years


It's all in the mind, y'know.


« Reply #425 - Posted 2014-10-11 19:47:55 »

Went ahead and backed my first Kickstarter, if nothing else, I a free copy of the game for $7.99 less than the retail price Tongue

The darkest of carts.
Offline trollwarrior1
« Reply #426 - Posted 2014-10-12 10:55:19 »

Now the question is will this be the next Minecraft.
Offline lcass
« Reply #427 - Posted 2014-10-12 12:50:23 »

this is great , it is lovely to see that someone who has put in tones of effort is getting something back from i , especially knowing they are trusting unlike other kickstarter projects cough 7framed cough. I know this is going to go well. the next four years will be the rpc years , like the last 4 were the minecraft years.
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #428 - Posted 2014-10-15 01:34:29 »

PRICE IS NOW CONFIRMED AT $14.99 ON STEAM!
If you're interested in getting a copy, you can also check out the already-funded kickstarter that still has about two weeks left, there are many tiers that offer a free copy of the game that are much lower than the $14.99 pricepoint Steam has authorized. Smiley

NEW STABLE BUILD RELEASED!
The latest and greatest build has finally been released! This build features a ton of tuneups, bug fixes, runs faster, uses less memory and it much more stable! Woot!

Full Changelog:
- Overall load speed increased by about 25-30% (More on lower end machines)
- Villagers no longer attempt to grab resources that are on a blocked tile.
- Fixed a bug that would cause farmers to stop farming entirely.
- Resources are now pushed out of the way if you attempt to build something on top of them.
- Added Children. They are not allowed to work, but will eventually grow into adult villagers. They inherit stats/experience from their parents when born.
- Hovering over "total population" on the top GUI now shows how many adults and children you have.
- Zooming added, you can now zoom between 1x and 8x zoom with the + and - key on your numpad. (Last build was locked at 3x)
- The interface GUI is now set to 2x scaling (Last build was 3x)
- Minimap colors rebalanced, and the minimap renders faster.
- Shadows generate much faster now.
- Lighting style changed, now more retro-like. Also renders faster.
- Created proper launcher files/executable for Windows, Mac and Linux.
- Patched a crash related to lighting values dropping below 0.
- Fixed a crash related to villagers trying to do mate related AI functions and their mate dies before the action is completed.
- Fixed a crash that would fire when a villager is starving to death and looking for food.
- Farmers now distribute food more evenly.
- Builders now build from first to last, not everything all at once.
- Many other tiny bug fixes and tweaks.

You can fetch the latest copy of the game here.

Screenshots from the new build on a WIP map made by Dragonisser.



- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline Gibbo3771

JGO Kernel


Medals: 128
Projects: 5
Exp: 1 year


Currently inactive on forums :(


« Reply #429 - Posted 2014-10-15 05:48:29 »

Looking good bud, I voted for this and backed it.

A am a little confused though, in the op you state that this is  "DRM"  free,  yet it is being sold through steam? Was that the original plan or just how it panned out? Don't get me wrong, getting your foot in the door is importan.

Just curious lol. Might have been answered in the past but hell,  15 pages :p.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #430 - Posted 2014-10-15 07:11:26 »

Looking good bud, I voted for this and backed it.

A am a little confused though, in the op you state that this is  "DRM"  free,  yet it is being sold through steam? Was that the original plan or just how it panned out? Don't get me wrong, getting your foot in the door is importan.

Just curious lol. Might have been answered in the past but hell,  15 pages :p.

You can be 100% DRM free on steam. You just have to actually login to steam at least once to download a copy. But once you have it you don't even need to worry about "play offline" (or hell, even having Steam still installed for that matter) you can just open the install folder and execute it.. or copy it out of the folder even. The only problem is you have to login to steam to patch up since I haven't coded a launcher yet.

At least, that's how it works right now on my Steamworks page, not sure if Valve will yell at my later if they catch on. But I'm pretty sure it'll be fine, I've seen other games do this too. Cheesy

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline Gibbo3771

JGO Kernel


Medals: 128
Projects: 5
Exp: 1 year


Currently inactive on forums :(


« Reply #431 - Posted 2014-10-15 08:27:42 »

Looking good bud, I voted for this and backed it.

A am a little confused though, in the op you state that this is  "DRM"  free,  yet it is being sold through steam? Was that the original plan or just how it panned out? Don't get me wrong, getting your foot in the door is importan.

Just curious lol. Might have been answered in the past but hell,  15 pages :p.

You can be 100% DRM free on steam. You just have to actually login to steam at least once to download a copy. But once you have it you don't even need to worry about "play offline" (or hell, even having Steam still installed for that matter) you can just open the install folder and execute it.. or copy it out of the folder even. The only problem is you have to login to steam to patch up since I haven't coded a launcher yet.

At least, that's how it works right now on my Steamworks page, not sure if Valve will yell at my later if they catch on. But I'm pretty sure it'll be fine, I've seen other games do this too. Cheesy

Ha, you learn something new everyday. I know what you mean by some games do this, some games do not even allow you to start it with the executable, pops up a little message saying "You must launch this from steam, restart steam if it is already running.".

Congrats on everything btw, I have sat and watched this project grow from nothing, impressive work.

However, you better use some of the money from this to invest in Sixtygig :p the game that is lol.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline princec

« JGO Spiffy Duke »


Medals: 1128
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #432 - Posted 2014-10-15 08:48:16 »

Might be a different kettle of fish when you add the steamworks functions though eh Smiley Besides, screw DRM-free, it's a red herring.

Cas Smiley

Offline Gibbo3771

JGO Kernel


Medals: 128
Projects: 5
Exp: 1 year


Currently inactive on forums :(


« Reply #433 - Posted 2014-10-15 09:15:55 »

Might be a different kettle of fish when you add the steamworks functions though eh Smiley Besides, screw DRM-free, it's a red herring.

Cas Smiley

Yeah, I don't actually mind DRM that much, some cases it is just done badly. When it starts to be inconvenient to the user, that is when I hate it (looking at you EA).

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline Springrbua
« Reply #434 - Posted 2014-10-15 09:55:46 »

In my opinion, and i guess Ray has the same thoughts, DRM has a few disadvantages: 
- The development of them costs time (or even money), which could be used to add more content to the game
- It is never save, the day after (or even before) the release it is allready cracked 
- People who actually bought the game have some drawbacks ("always online", "cd-needed"...), while the people with the cracked version can enjoy the full game without these drawbacks

If someone buys a game, it is not cause the game has DRM on it, but cause he appreciate the work behind it. 
The only useful DRM in my opinion is a little key or something like this.
The reasons:
- No drawbacks for the legal, paying players.
- Users who want to play the game without great expense can't easily copy it from a friend and play.
- Users who want to play the game for free will play it for free, doesn't matter if the DRM is complex or simple.

I think, if companies invest less in the DRM, the games could be better or cheaper and more players would buy them, cause they think the company diserves it.
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #435 - Posted 2014-10-16 07:51:25 »

DRM is one of those really odd things, on one hand DRM helps protect the authors/devs, and when done right (Like Steam's DRM) it's almost completely transparent. I'm actually completely ok with those types of DRMs, even though I don't plan to use any. I guess I (and most gamers) aren't so upset about DRM in general, we're more upset by the really downright overkill way it's done. Always-On in single player games for example, or limited activations with no easy way to deactivate copies for example.

Personally, I think the moment the DRM becomes such a hassle it's easier to just pirate the game even if you already own it, the DRM has gone too far. So I guess I'm not completely, venomously against all forms of DRM. I just get pissy when the DRM starts getting in the way of the paying player just to make a few extra missed sales. :/

But that's really why I'm going DRM free, I just don't want my players to have to mess with it. I want them to be able to say, stick RPC on a pen drive and take it to school if they wanted to. Just have a really mobile game they don't have to worry about.

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline deathpat
« Reply #436 - Posted 2014-10-19 01:00:21 »

Congrats for your game being greenlit and funded ! Wink

work in progress : D A E D A L U S
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #437 - Posted 2014-10-27 03:41:40 »

The latest stable build is now sitting in the Steam servers waiting for Retro-Pixel Castles to unlock in just a few hours. If you have any problems with this build, don't forget to check let me know about it over in the Support and Bugs subforum, or here on JGO of course!

Full Change Log:
- Dismantling system added, your villagers can now take down buildings and recover some of the resources.
- Added two new songs, Skull Hunter and Main Theme Piano.
- Changed full screen key to F10.
- Decreased adult villagers hunger and energy decay rates by 30%
- Frame skipping added, allows the update cycles to run even if the render cycles can't keep up. Making the game much more playable on low end machines.
- Fixed a bug that would prevent villagers from harvesting resources they obviously have access to.
- Villagers can now harvest even if they can't access their work building.
- Floater icons now fade away correctly.
- Optimized the engine, improving load times for the shadow, objects, maps and collision detection systems.
- Added a few new maps (Some official, some user maps)
- Added a link to a fan made tutorial by Boss Llama.
- Fixed a lag spike caused when there was no work to be done, and growing crops existed on the map.
- Adjusted nearly all of the resource costs to build objects.
- Cleaned up the GUI in some areas.
- ..and of course, a whole mess of other bug fixes and optimizations.

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline HeroesGraveDev

JGO Kernel


Medals: 383
Projects: 11
Exp: 4 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #438 - Posted 2014-10-27 05:02:19 »

Yay! You managed to pass $10000.

Congrats.

Offline Drenius
« Reply #439 - Posted 2014-10-27 05:11:13 »

Congrats, indeed!
Offline LiquidNitrogen
« Reply #440 - Posted 2014-10-27 05:15:48 »

Good to see your hard work will be be enjoyed by many people!
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #441 - Posted 2014-11-05 20:57:06 »



Steam Store: http://store.steampowered.com/app/328080/
^ Shameless plug FTW!

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline Gibbo3771

JGO Kernel


Medals: 128
Projects: 5
Exp: 1 year


Currently inactive on forums :(


« Reply #442 - Posted 2014-11-05 21:12:57 »

Congrats man!

I am a little hesitant to buy at the moment though and don't take this personally but I have bought one to many "Early Access" games over the past year or 2 that have well, not went anywhere Sad.

From what the video shows, it looks like a very well polished tech demo (EDIT : I am aware it is a tech demo video :p I am merely stating it looks good). That might re-direct a lot of peoples attention away, it did for me I am afraid.

Hope that didn't sound offensive :s you've got more to show for than what I have :s lol.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #443 - Posted 2014-11-05 21:18:45 »

Congrats man!

I am a little hesitant to buy at the moment though and don't take this personally but I have bought one to many "Early Access" games over the past year or 2 that have well, not went anywhere Sad.

From what the video shows, it looks like a very well polished tech demo. That might re-direct a lot of peoples attention away, it did for me I am afraid.

Hope that didn't sound offensive :s you've got more to show for than what I have :s lol.

What!!? how dare you say such mean things! .. .. (sarcasm!) Tongue

Oh, it's no problem if you don't want to buy now, I make it really clear in my store page to not buy the game yet looking for a finished project, but rather buy it if you're interested in following and interacting with the development. I'd actually rather lose sales now by being honest than get a ton of angry players asking why they wasted $15. Wink

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline Gibbo3771

JGO Kernel


Medals: 128
Projects: 5
Exp: 1 year


Currently inactive on forums :(


« Reply #444 - Posted 2014-11-05 21:24:24 »

I make it really clear in my store page to not buy the game yet looking for a finished project, but rather buy it if you're interested in following and interacting with the development. I'd actually rather lose sales now by being honest than get a ton of angry players asking why they wasted $15. Wink

Ha yeah, good luck with that Cheesy You will still get idiots buying it without reading. I've had some really bad luck with Early Access games, one of them was Stomping Land. Terrible devs, terrible game.

You have dedication, willpower and knowledge so yeah, this project is not going to fall through unless you let it to be honest.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #445 - Posted 2014-11-05 21:29:30 »

I make it really clear in my store page to not buy the game yet looking for a finished project, but rather buy it if you're interested in following and interacting with the development. I'd actually rather lose sales now by being honest than get a ton of angry players asking why they wasted $15. Wink

Ha yeah, good luck with that Cheesy You will still get idiots buying it without reading. I've had some really bad luck with Early Access games, one of them was Stomping Land. Terrible devs, terrible game.

You have dedication, willpower and knowledge so yeah, this project is not going to fall through unless you let it to be honest.

Oh yeah, I already had one of those. My one and only bad review on the game for example. He goes on forever about what the game is missing, and it's like "uh, hey dude? Did you forget what Early Access is? Did you read the InDev paragraph warning you the game isn't even a game yet?"

He even went as far as complaining I have no development plan, even though I constantly share what I am doing all over my website and on twitter. Guess it wasn't good enough for him. Tongue

http://steamcommunity.com/profiles/76561197999709326/recommended/328080/

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline HeroesGraveDev

JGO Kernel


Medals: 383
Projects: 11
Exp: 4 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #446 - Posted 2014-11-05 22:12:10 »

Developer doesn't share their plan -> People complain that they have no plan.
Developer shares plan and later changes it -> People complain that they didn't do what they "promised" to.

Developer makes frequent updates -> People complain that it keeps breaking or they lose their saves.
Developer makes less frequent updates -> People complain that development is too slow.

Developer spends long time in early access -> People complain that they're never going to finish the game.
Developer releases game quickly -> People complain that they released the game unfinished.

People are just stupid.

Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #447 - Posted 2014-11-05 22:31:23 »

Hell is other people.

Offline Drenius
« Reply #448 - Posted 2014-11-05 22:34:49 »

@HeroesGraveDev:
There's still the option not to talk about the game before it is ready, although we all know what that leads to.
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #449 - Posted 2014-11-05 23:18:34 »

@HeroesGraveDev:
There's still the option not to talk about the game before it is ready, although we all know what that leads to.

When you're trying to market a game that's usually suicide though, you have to have some people behind you when you push to Greenlight/Kickstarter. Even great projects can fall flat without some base fans. :/

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
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