Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (499)
Games in Android Showcase (118)
games submitted by our members
Games in WIP (567)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Single Camera, or Multiple  (Read 231 times)
0 Members and 1 Guest are viewing this topic.
Offline CTucker1327
« Posted 2013-12-10 09:25:34 »

Alright, so my previous problem (which is still a problem) has lead me to ask a pretty simple question related to the game I'm working on.

Should I create Multiple Cameras (One for the HUD and One for the game) or just a single Camera that hold everything.

The format of this game is going to be similar to an old game called "Gods of Time"

[img]http://i9.tinypic.com/8er6s8o.jpg[img]

As you can see in the image above, the game was only played in that small square, yet the HUD around it interacted with the game, this is what I was planning on doing, however I'm not sure if I should just draw the game, then everything else ontop of the game, or.. how I should go about doing it.

Ideas?


(I understand that this game was done using flash, however this is my example)
Offline ctomni231

JGO Wizard


Medals: 99
Projects: 1
Exp: 7 years


Not a glitch. Just have a lil' pixelexia...


« Reply #1 - Posted 2013-12-10 09:29:06 »

One camera, definitely. Draw the HUD around it.

I know you are using a library to draw the HUD, so I think you probably should focus on the problem at hand in terms of drawing it. A more dirty solution in the other thread is to offset everything you make on the pink screen by the HUD. Keep looking for answers though.

Offline xsvenson
« Reply #2 - Posted 2013-12-10 09:31:51 »

Use whatever lets You do Your stuff. If that be different cams or one cam, than so be it.

“The First Rule of Program Optimization: Don't do it. The Second Rule of Program Optimization (for experts only!): Don't do it yet.” - Michael A. Jackson
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline CTucker1327
« Reply #3 - Posted 2013-12-10 09:40:28 »

One camera, definitely. Draw the HUD around it.

I know you are using a library to draw the HUD, so I think you probably should focus on the problem at hand in terms of drawing it. A more dirty solution in the other thread is to offset everything you make on the pink screen by the HUD. Keep looking for answers though.

I love your avatar.
Seriously.

Thanks for the information, by the way.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Pippogeek (39 views)
2014-09-24 16:13:29

Pippogeek (30 views)
2014-09-24 16:12:22

Pippogeek (19 views)
2014-09-24 16:12:06

Grunnt (44 views)
2014-09-23 14:38:19

radar3301 (25 views)
2014-09-21 23:33:17

BurntPizza (62 views)
2014-09-21 02:42:18

BurntPizza (32 views)
2014-09-21 01:30:30

moogie (39 views)
2014-09-21 00:26:15

UprightPath (50 views)
2014-09-20 20:14:06

BurntPizza (54 views)
2014-09-19 03:14:18
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!