DeX
JGO n00b  Posts: 14
Java games rock!
|
 |
«
on:
2006-12-15 05:45:22 » |
|
This is a clone of the popular flash game Copter, but it's made using kevglass's awesome Slick library.  Play with webstart: www.terabytelabs.net/projects/shyguyscod/shyguyscod.jnlpPlease let me know what you think and let me know if you have any ideas on how it can be improved.
|
|
|
|
|
asc
JGO n00b  Posts: 26
|
 |
«
Reply #1 on:
2006-12-15 15:14:00 » |
|
Very nice. And I love the splatter effect.  I think you need to increase the points that you get for the coins, though. You score far more by just surviving, so there is no real incentive to go for them.
|
|
|
|
|
appel
JGO Wizard     Posts: 1477 Medals: 23
I always win!
|
 |
«
Reply #2 on:
2006-12-15 17:11:48 » |
|
Neat and cool game 
|
|
|
|
Games published by our own members! Go get 'em!
|
|
DeX
JGO n00b  Posts: 14
Java games rock!
|
 |
«
Reply #3 on:
2006-12-16 11:53:25 » |
|
New updates. The game will now work for linux users  There's a new level system. The game gets harder with each new level rather than gradually as it was before. You can submit your highscores! asc, I agree the coins perhaps do need more points to them. I'm not sure though. I can get most of they coins without a problem so it doesn't usually affect how far I go. It depends how risk taking you are though and how many of the really tricky ones you go for. If I make the coins too valuable then people will try to get every coin, die and then not get very far. If I make them not worth enough then they won't bother collecting them and will just try to go for distance. I like to make the game challenge your coin collecting skills as well as your wall dodging skills. If you ever reach levels 6 or 7 you'll see how the skills requires shift from the former to the latter. If you really want to get a good score you have to collect as many coins as you can early on, and then try to get as far as you can later on. One person gave me the idea of having powerups. If anyone has any ideas for special abilities you might get from power ups let me know!
|
|
|
|
|
Orangy Tang
JGO Kernel      Posts: 2960 Medals: 37
Monkey for a head
|
 |
«
Reply #4 on:
2006-12-16 13:16:01 » |
|
The new version seems to have changed the MIME type of the jnlp file - it's marked as text now so it doesn't work 
|
|
|
|
DeX
JGO n00b  Posts: 14
Java games rock!
|
 |
«
Reply #5 on:
2006-12-16 20:19:29 » |
|
That's strange. I must have messed up the .htaccess file. I've had another report of the MIME type being text as well but for most people it seems to work fine. What browser are you using Orangy Tang?
|
|
|
|
|
nva225
Sr. Member   Posts: 298
|
 |
«
Reply #6 on:
2006-12-16 20:30:02 » |
|
If anyone has any ideas for special abilities you might get from power ups let me know!
Slo-mo? I also think this is very well implemented. Music and smoke trails are nice; don't affect gameplay but big plus to presentation, which is very important. A lot of nice games are coming out of this Slick2D thing, I might have to check it out...
|
|
|
|
|
asc
JGO n00b  Posts: 26
|
 |
«
Reply #7 on:
2006-12-17 06:27:15 » |
|
I've got the same problem as Orangy Tang. It no longer launches in Firefox, although it is ok in IE7 asc, I agree the coins perhaps do need more points to them. I'm not sure though. I can get most of they coins without a problem so it doesn't usually affect how far I go. It depends how risk taking you are though and how many of the really tricky ones you go for. If I make the coins too valuable then people will try to get every coin, die and then not get very far. If I make them not worth enough then they won't bother collecting them and will just try to go for distance. I like to make the game challenge your coin collecting skills as well as your wall dodging skills. If you ever reach levels 6 or 7 you'll see how the skills requires shift from the former to the latter. If you really want to get a good score you have to collect as many coins as you can early on, and then try to get as far as you can later on.
I suppose I do the same thing. I go for the easy ones and not the hard ones.
|
|
|
|
|
DeX
JGO n00b  Posts: 14
Java games rock!
|
 |
«
Reply #8 on:
2006-12-17 10:26:43 » |
|
Those of you that had problems with the MIME type, please try loading the game again. I've changed the MIME type to the one specified by Sun although I'm not sure why the previous one I was using worked with most people but not others.
|
|
|
|
|
kappa
« League of Dukes » JGO Kernel      Posts: 2360 Medals: 59
★★★★★
|
 |
«
Reply #9 on:
2006-12-17 10:32:31 » |
|
mime type seems to work correctly for me now.
|
|
|
|
|
Games published by our own members! Go get 'em!
|
|
Orangy Tang
JGO Kernel      Posts: 2960 Medals: 37
Monkey for a head
|
 |
«
Reply #10 on:
2006-12-17 10:52:01 » |
|
Works again now.  Although I agree, you should increase the value of the coins, they're pretty pointless at the moment.
|
|
|
|
asc
JGO n00b  Posts: 26
|
 |
«
Reply #11 on:
2006-12-17 11:12:56 » |
|
Works again for me too.
How about if you increase the score for getting multiple coins in a row - 10, 20, 30 etc? Then back to 10 when you miss one.
|
|
|
|
|
DeX
JGO n00b  Posts: 14
Java games rock!
|
 |
«
Reply #12 on:
2006-12-17 11:59:41 » |
|
Another update.
You get more points for each coin now depending on how hard they are to get. The score for each coin is shown too.
I like the idea of getting combo bonuses. However this is a pretty difficult thing to implement. Either I say that you get more points as long as you don't miss a coin. Or, you get more points if you keep getting coins within a certain time of collecting the last coin.
I think I need to do some experimentation.
|
|
|
|
|
DeX
JGO n00b  Posts: 14
Java games rock!
|
 |
«
Reply #13 on:
2006-12-17 12:26:34 » |
|
Looks like there was a bug with that last update. The score wouldn't reset after each play. As a result, I've had to reset your local scores. You're online scores are still there but might be a little inflated as a result of the bug. Depending on when you played and submitted your scores. Any new score that you submit that is lower that your online score won't be updated so your highscores should remain until you get a better score.
|
|
|
|
|
quixote_arg
Jr. Member   Posts: 61
Jengibre
|
 |
«
Reply #14 on:
2006-12-17 14:39:15 » |
|
I really like it!  Can you share the source code? It would make a very good Slick tutorial
|
|
|
|
|
nva225
Sr. Member   Posts: 298
|
 |
«
Reply #15 on:
2006-12-17 19:21:54 » |
|
Argh, can I make a small suggestion? If you're holding left click, and right click accidentally, could you make the guy not plummet to his death? I think you're using a single flag currently, when a button is clicked, it goes up, and when it's unclicked, it goes down. If you could fix it so either button being down would allow him to go up, or otherwise just have use of the left mouse button exclusively, I think it would be better. Still good game though, I'm just angry at myself for stupid mistakes 
|
|
|
|
|
DeX
JGO n00b  Posts: 14
Java games rock!
|
 |
«
Reply #16 on:
2006-12-17 20:10:50 » |
|
I really like it!  Can you share the source code? It would make a very good Slick tutorial Heh, nah I really don't think it would make a good tutorial for Slick. My code isn't pretty. nva255, I've updated it to only register left clicks when controlling shyguy now. 
|
|
|
|
|
nva225
Sr. Member   Posts: 298
|
 |
«
Reply #17 on:
2006-12-17 23:30:39 » |
|
Yay, ty. Got a better score now  though I don't think I made the same mistake anyway.
|
|
|
|
|
Roninator
JGO n00b  Posts: 11
|
 |
«
Reply #18 on:
2007-02-13 18:05:03 » |
|
Nice Game! The game is very smooth and the effects are great. Not much else to say.... Nice though!
|
|
|
|
|
kappa
« League of Dukes » JGO Kernel      Posts: 2360 Medals: 59
★★★★★
|
 |
«
Reply #19 on:
2011-12-08 18:13:10 » |
|
Moved back to showcase section from featured section for link being a dead.
|
|
|
|
|
|