Java-Gaming.org
Java4K winners:
[
by our judges
|
by the community
]
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members
News
: Read the
Java Gaming Resources
, or peek at
the official Java tutorials
Home
Help
Search
Login
Register
Java-Gaming.org
>
Discussions
>
Miscellaneous Topics
>
Sherlock algorithm
Pages: [
1
]
Print
Sherlock algorithm
(Read 489 times)
0 Members and 1 Guest are viewing this topic.
CaptainJester
JGO Neuromancer
Posts: 1138
Medals: 8
Make it work; make it better.
Sherlock algorithm
«
on:
2011-08-10 18:13:54
»
I'm sure some of you have heard of the game Sherlock by Everett Kaser
http://www.kaser.com/sherwin.html
. I was wondering if anyone knew what kind of puzzle generation algorithm would be used in this? The executable is very small yet it holds 64k combinations, so each puzzle is most likely generated on the fly.
Any ideas?
[
JavaGaming Community Projects
][
The Java Tutorial
]
Pages: [
1
]
Print
Jump to:
Please select a destination:
-----------------------------
Games Center
-----------------------------
=> Featured Games
=> Showcase
=> Contests
===> LWJGL16k - 2011
===> 4K Game Competition - 2012
===> JGO Comp Petite
===> Finished Contests
=====> 4K Game Competition - 2011
=====> 4K Game Competition - 2010
=====> 4K Game Competition - 2009
=====> 4K Game Competition - 2008
=====> 4K Game Competition - 2007
=====> 4K Game Competition - 2006
=====> 4K Game Competition - 2005
=====> Tiny Game 2010
=====> JGO Comp 2009
=====> 16K LWJGL Competition - 2005
=====> Java Technology Game Development Contest - 2004
-----------------------------
Discussions
-----------------------------
=> General Discussions
===> Suggestions
=> Business and Project Discussions
===> Jobs and Resumes
===> Community & Volunteer Projects
=> Miscellaneous Topics
-----------------------------
Game Development
-----------------------------
=> Newbie & Debugging Questions
=> Articles & tutorials
=> Game Play & Game Design
=> Game Mechanics
===> Artificial Intelligence
=> Networking & Multiplayer
=> Performance Tuning
=> Shared Code
-----------------------------
Java Game APIs & Engines
-----------------------------
=> Engines, Libraries and Tools
===> Java 3D
===> JInput
===> jMonkeyEngine
===> Xith3D Forums
===> Tools Discussion
=> Java 2D
===> JavaFX
=> OpenGL Development
===> JOGL Development
===> LWJGL Development
=> Java Sound & OpenAL
===> JOAL Development
=> Java on Mobile Devices
===> Android
===> J2ME
Loading...