Morre
JGO Ninja    Posts: 507
I'm Dragonene on IRC.
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on:
2006-12-01 08:53:53 » |
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Presenting my first game, Section4k. Section4kAny opinions are very welcome. On a side note... yay, I'm first to submit a game to javaunlimited 
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woogley
JGO Neuromancer     Posts: 1098 Medals: 5
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Reply #1 on:
2006-12-01 08:57:33 » |
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EgonOlsen
JGO Strike Force    Posts: 821 Medals: 6
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Reply #2 on:
2006-12-01 10:35:16 » |
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Is it super fast by design? These things are rotating so fast that can't control them at all. This is a fast machine (Core2 Duo @ 3Ghz), so could this be the problem? Or am i just too slow for this game?
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Games published by our own members! Go get 'em!
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toasten
Jr. Member   Posts: 56
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Reply #3 on:
2006-12-01 13:13:46 » |
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It's not "too" fast here at an AMD64 3000+ The Speed can be "changed" slightly when using another Graphics-Mode. 127s at highest Quality  Edit: 194 s 
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f.l.x
Sr. Member   Posts: 305
there is no place like 127.0.0.1
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Reply #4 on:
2006-12-01 14:05:24 » |
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very nice effects, but it's too fast at 'q' quality and too slow at 'w' quality for me.
java version "1.5.0_09" cpu MHz : 2096.892
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me
Full Member   Posts: 158 Medals: 1
Java games rock!
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Reply #5 on:
2006-12-01 14:24:16 » |
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Hello Morre,
Congratulations to your originality. I never have seen a game like this. I liked the special effects. But all in all it took me a while before I understood what they did.
Maybe you could include a scoring mechanism that is based on the speed you select. Slow mode which scores worse than a faster mode?!
Kind regards from
ME
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M.E. --------
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x30ice
JGO n00b  Posts: 30
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Reply #6 on:
2006-12-01 17:28:05 » |
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Wow, I like the graphic effects and it's very original, but when it gets some speed it's hard to do anything calculated and then you could only wait for luck to get some extra seconds.
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Morre
JGO Ninja    Posts: 507
I'm Dragonene on IRC.
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Reply #7 on:
2006-12-01 18:47:58 » |
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Thanks for all the comments, everyone! Now, I know the speed is all off using different settings... it was better originally and then I managed to destroy the timing code somehow (and I haven't touched the game since, it's been mostly ready for some time now). I'll fix it as soon as I can, and then speed'll be equal on all computers and all settings 
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Morre
JGO Ninja    Posts: 507
I'm Dragonene on IRC.
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Reply #8 on:
2006-12-02 08:06:28 » |
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There. Timing code should now be fixed, meaning the game should run at equal speeds on any computers and any settings, although not neccessarily smoothly. Please help me try this out! 
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toasten
Jr. Member   Posts: 56
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Reply #9 on:
2006-12-02 08:14:41 » |
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Maybe the Speed-Timing is fixed, but now the TIme-Counter doesn't work properly.
It resets the Time after some time and then it runs really slow (about 0,1 sec per second).
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Games published by our own members! Go get 'em!
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f.l.x
Sr. Member   Posts: 305
there is no place like 127.0.0.1
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Reply #10 on:
2006-12-02 08:31:23 » |
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It's a lot smoother now, very nice to play, however i suck as in every other game time is in a 1/10 factor or so, as pointed above :?
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Morre
JGO Ninja    Posts: 507
I'm Dragonene on IRC.
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Reply #11 on:
2006-12-02 10:51:57 » |
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Toasten... it just displays a substring of the time passed, so when you reach two digits you won't see the hundreds, only the tens (or something like that). Speed remains roughly unchanged, I just multiply all movements with the frameAverage/16 (it's supposed to run at roughly 60 fps).
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toasten
Jr. Member   Posts: 56
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Reply #12 on:
2006-12-02 11:26:36 » |
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Ooooh  Time: 1.23 s can mean - 1second and 23 hundreds - 12 seconds and 3hundreds - 123 seconds That is really confusing  U should consider moving the dot, otherwise nobody will understand.
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Morre
JGO Ninja    Posts: 507
I'm Dragonene on IRC.
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Reply #13 on:
2006-12-02 12:23:17 » |
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Everyone's understood before... :S Basically, the "s" stands for seconds. Therefore, 1.23s will mean "One second, 23 hundreds." 12.3s means "Twelve seconds, three tens." and 123.s means "123 seconds". Still confused?
EDIT:: Minor edit.
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toasten
Jr. Member   Posts: 56
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Reply #14 on:
2006-12-02 13:29:23 » |
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I Played it for more then hundred seconds and it showed me 1.23 seconds, so the dot hasn't moved.  Edit: At least this wasn't so before your "Speed-Timing" Update. 
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Morre
JGO Ninja    Posts: 507
I'm Dragonene on IRC.
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Reply #15 on:
2006-12-02 14:19:03 » |
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You're absolutely right! It would seem some strange bug has found its way into my program. I will take a look at it!
Update: Try it now, should work.
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toasten
Jr. Member   Posts: 56
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Reply #16 on:
2006-12-02 17:04:22 » |
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Looks good now 
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nva225
Sr. Member   Posts: 298
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Reply #17 on:
2006-12-03 00:11:21 » |
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Ooo pretty. I love blur effects in anything. And +points for keeping the graphics simple and elegant so it still runs smoothly.
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