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  Scavenger (A pac-man clone)  (Read 2434 times)
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Offline aazimon
« Posted 2013-10-10 02:03:30 »

This is my first Game I've posted here. This is an experiment to help me develop my game framework.

Instead of just making a straight clone, I've gave it a different style. You play a scavenger, scrounging around for hidden treasure in a junk yard. You have to avoid the guard dogs, but you can re-charge an electric staff to shock the dogs.

There are differences from Pac-man, as in, I didn't make the wrap around passage. Once you clear out the junk, then you have to get out. At first there is just one guard dog, then more get added, up to three. One of them actually gets faster as you go further up levels.
This is done in Java 2D.
Here's the link. Let me know what you think.
Offline wessles

JGO Kernel

Medals: 256
Projects: 4

Enthusiast of amusement. Lover of code.

« Reply #1 - Posted 2013-10-12 15:02:22 »

Nice job! The art style looks kind of like you pixelated real images, but it looks like you didn't? None the less, pretty interesting game! Just a minor few nit-picks:
-There should be more sounds. That siren drove me NUTS
-The controls seem slightly lagged
-Like pac-man, probably make sure that you keep moving in the direction you last pressed.

Offline aazimon
« Reply #2 - Posted 2013-10-17 03:05:23 »

I agree that there could be more sound effects. I'm not sure by what you mean the controls seems slightly lagged. It may be the way I  implemented the movement. The character moves from tile to tile, so you are force to moved a full tile. This was a deviation from pac-man controls. My goal was to use the pac-man game idea as a bases for improving my skills and programming framework.
   The art is from 3D renderings. I did the characters multiple colors to identify where each limb was, with the plan to draw the characters and scan them. Going forward, I found it would be easier to polish the 3D models and use the renderings directly.
   Thanks for the feedback.  Smiley
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