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  Rocks 'n' Pits!  (Read 1475 times)
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Offline StonePickaxes

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Posts: 204
Medals: 3


Nathan Kramber


« on: 2012-01-20 22:34:32 »

In Rocks 'n' Pits, the objective is simple: push all of the rocks into the pits to move onto the next level. Don't fall in the pits, or you'll die!



Download the game (exe, jar), or the jar and source if you want!

Edit - Or just play online here! Thanks ReBirth for the help figuring that out Smiley

I consider this my first game that -

A: works
and
B: is actually kind of fun! Smiley

I will add more levels eventually. For each one I just have to make a new 2d array where a 0 is player spawn, 1 is blank, 2 is a rock, 3 is a pit, 4 is grass, and 5 and 6 make those nice little red and blue things (don't want to spoil the suprise) Cool

Please go easy on me, I'm still new to this. Any feedback or constructive criticism is appreciated.

Enjoy!

-Nathan

Check out my website!
Offline jDeng

JGO n00b
*

Posts: 8



« Reply #1 on: 2012-01-20 23:09:18 »

Its fun! I found level 3 the most challenging, but this is a good game. One suggestion would be just a Reset button, or maybe make it so that you don't return to the menu every time you fall into the pit. Otherwise I would love to see more levels!
Offline StonePickaxes

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Posts: 204
Medals: 3


Nathan Kramber


« Reply #2 on: 2012-01-20 23:38:00 »

Updated with the option to press reset while playing to restart level. Also, removed little white line that was on the side Tongue

-Nathan

Check out my website!
Games published by our own members! Go get 'em!
Offline ReBirth

JGO Wizard
****

Posts: 1279
Medals: 19



« Reply #3 on: 2012-01-20 23:43:39 »

Oh sokoban's remake! nice job Grin

Follow me, your mastah, on TWITTAH!
Offline StonePickaxes

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Posts: 204
Medals: 3


Nathan Kramber


« Reply #4 on: 2012-01-20 23:44:48 »

Never heard of it, haha.

-Nathan

Check out my website!
Offline ReBirth

JGO Wizard
****

Posts: 1279
Medals: 19



« Reply #5 on: 2012-01-20 23:51:44 »

Sokoban

Follow me, your mastah, on TWITTAH!
Offline StonePickaxes

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Posts: 204
Medals: 3


Nathan Kramber


« Reply #6 on: 2012-01-20 23:58:23 »

Ah.. haha. Oh well, too late to change now.

-Nathan

Check out my website!
Offline ReBirth

JGO Wizard
****

Posts: 1279
Medals: 19



« Reply #7 on: 2012-01-21 00:05:12 »

What need to change? yours working well now. keep productive Smiley

Follow me, your mastah, on TWITTAH!
Offline ra4king

JGO Kernel
*****

Posts: 3160
Medals: 196


I'm the King!


« Reply #8 on: 2012-01-21 01:28:06 »

Haha that was quite fun!

For these types of games where you don't need to to update the screen a lot, it is best to limit the game loop to 60FPS instead of letting it run loose (not good for laptops). It ran at 7500-8000FPS for me Shocked

Offline StonePickaxes

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Posts: 204
Medals: 3


Nathan Kramber


« Reply #9 on: 2012-01-21 01:45:45 »

Thanks, and gotcha. I updated the downloads with a 60-fps version.

-Nathan

Check out my website!
Games published by our own members! Go get 'em!
Offline GabrielBailey74

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Posts: 157
Medals: 2


Owner of Elite Demons R.I.P


« Reply #10 on: 2012-01-21 19:54:13 »

Very fun game, nice j0b. Roll Eyes

Offline StephR

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Posts: 168
Medals: 5



« Reply #11 on: 2012-01-22 15:59:04 »

Really nice and neat game, even more as it is your first java project.

And now some critism I hope you'll find constructive : as jDeng noticed, the difficult gap between level 2 and 3 should be much more progressive.
Offline StonePickaxes

Full Member
**

Posts: 204
Medals: 3


Nathan Kramber


« Reply #12 on: 2012-01-22 18:28:38 »

Really nice and neat game, even more as it is your first java project.

And now some critism I hope you'll find constructive : as jDeng noticed, the difficult gap between level 2 and 3 should be much more progressive.

Yeah, I've been working on levels all day yesterday and today, and the difficulties are more progressive now.

-Nathan

Check out my website!
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