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  Rocks Fall  (Read 26139 times)
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Offline ImTroyMiller
« Posted 2014-07-16 03:27:14 »

This is my game that I have just fully completed.  It runs on Android 2.2 and up.

This is the free demo that has 16 levels.

This is the full version that cost $2.00.

Make it to the door using the umbrella, sledge hammer, spring shoes, balloons, fire extinguisher and dynamite.  Rotate the game grid to change gravity.

123 Levels

369 Coins to collect

Offline Opiop
« Reply #1 - Posted 2014-07-16 11:57:38 »

I would say you should make the game free and include ads instead. Right now you are a small developer who wants to be noticed. Unless your game is super addicting like temple run or flappy bird or any of those other games that went viral, you don't want to charge for the game. You want people to download your game and it's quite obvious that if your game is free more people will download it. Money isn't everything and you shouldn't expect to get paid until you build up your "street cred".
Offline JVallius
« Reply #2 - Posted 2014-07-16 15:57:25 »

I may make a free demo that has five levels.

Highly recommended!  Smiley

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Offline atombrot
« Reply #3 - Posted 2014-07-16 16:39:05 »

I tried your game and it's just the right thing to play on a short bus or train ride. Haven't got very far yet (lvl Cool.

Need to get of my train in some minutes so my feedback in short:
+ The idea for the game mechanic is nice and I like the puzzles so far.
+ The difficulty starts low but then i gets harder. I think after lvl 5 i wasn't able to solve a level in the first try.
+ No special permissions needed. Make an ad based free version, but there always will be some guys like me who are willing to pay a bit and in turn don't need to give the application special permissions.
- No sound
- i hit the back button. This exited the game and all my progress got lost. Tr to improve the app lifecycle here. Maybe you could autosave after each level. I can imagine that some players will be discouraged if they solved 30 levels in one session and then lose the whole progress.
- The rotation happens instantly. Sometimes I hage trouble with that. Can't describe exactly what it is. Maybe rotate the level instantly, but use an animation to rotate the player afterwards. I think this would look a bit better.

I think this game has a very good potential if you polish it a bit. I'm definitely lookin forward to beating your 123 levels Cheesy
Offline ImTroyMiller
« Reply #4 - Posted 2014-07-16 23:20:12 »

- i hit the back button. This exited the game and all my progress got lost. Tr to improve the app lifecycle here. Maybe you could autosave after each level. I can imagine that some players will be discouraged if they solved 30 levels in one session and then lose the whole progress.

I fixed this, and you're right, it's way better now.  It now no longer has the "Save" button and will automatically save the highest level achieved.  I'll include it with update 1.2.  Thank you.  Grin

I'm going to try and make some nice music for this game, along with some sound effects.  What type(s) of music do you think would fit it best?

I'm also going to mess around with the screen rotation.  I might be able to come up with something better.
Offline atombrot
« Reply #5 - Posted 2014-07-17 10:22:54 »

As you are lonely in a cave and try to find your way out I think this game might work well with atmospheric background music and sounds. Not too much rythm and melodies. Keep it organic and the tone should be more dark than nice Wink I just looked a bit on soundcloud and found a nice example.
Listen to the parts from ~15:00-23:00 or ~ 33:00-39:00. This music gives me a very eerie feeling and I would find something similar very fitting for the game.

Also, I would add a lot of random sound effects to it. Sounds of dripping water, howling wind, bat sounds etc. what ever could fit in the cave scenario... Don't overdo it and make sure that it fits in (play around with the volume, add reverb to it etc.) Don't try to use repeating patterns.

About the rotation. I played a game that has been made for ludum dare 29 that has a similar mechanic, where you rotate the screen and change the gravity with that. The game is a bit different but I think the rotation works quite well there and the cut is not as harsh as in your version. You can check that out and see if maybe something similar would fit for your game.
Offline ImTroyMiller
« Reply #6 - Posted 2014-07-18 05:18:57 »

I've changed the rotation so that when you rotate, it shows everything rotate to the next screen.  I does look a lot better, and I can see what you mean as harsh on the vision.  I still have a few touchups to do with it and I might make it an option that can be changed in the Options menu.

I've also made one 3 minute song.  I know little about game music though.  So it's all experimental.

I'll try to get a free demo up tomorrow.  Cool
Offline ImTroyMiller
« Reply #7 - Posted 2014-07-19 07:59:22 »

I've just updated it to 1.2.  I've made it so that the screen spins on each rotate.  I've added a skin.  I made it so that it saves every time a new level is reached.

When I update, I do not see the update option from Google Play on my other phones and they are stuck with the old version.  Will Google ask me to update my game?

Sounds will be coming, I want to come up with a few more songs.

I'm going to start working on the demo now.  I should have it up within one day.
Offline ImTroyMiller
« Reply #8 - Posted 2014-07-19 20:28:18 »

I put a link to the demo in my initial post.  I also put up a new video.

It's been update to 1.3.  It now has music, but no sound effects yet.

I may add backgrounds in the game playing area and/or may add a hint system that'll help players solve the puzzle.
Offline ImTroyMiller
« Reply #9 - Posted 2014-07-23 18:03:13 »

Added a background and straightened out the rotation a bit.  I still need to fix it completely.

I'm going to add in something that'll let players select levels that they have solved.  Once the game is loaded, it wont load the furthest level that they've completed, it'll take them to screen(s) that'll allow them to replay levels or try the furthest level reached.

I also might add in coins throughout the game, and make it so that you only get to keep the coins if the level is solved.  Maybe 200 coins throughout the game, and then display these coins on the level select screen.

Any suggestions?
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Offline ImTroyMiller
« Reply #10 - Posted 2015-01-19 04:52:38 »

I finally got around to finishing up this game.

These are the changes I made...

  • Added a level selection screen that displays the collected coins for each level
  • Added three coins on each level(Bronze, Silver, and Gold) with varying difficulty in obtaining for a total of 366 coins
  • Fixed the rotation so it's perfect and added three options for the rotation speed
  • Added animated gears that can been seen slightly in the corners while the screen is rotating
  • More squarely positioned screen that's universal for all devices
  • Made the instructions much more clearer
  • Added directional lighting behind items to show their orientation
  • A few small gameplay and graphics touch-ups

This is the level selection screen...

This is what the directional lighting is like...

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