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  Revenge of the Titans  (Read 39480 times)
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Offline benc1213

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« Reply #390 on: 2011-04-07 20:46:33 »

This game is great. I love playing it.
Offline princec
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« Reply #391 on: 2011-04-08 06:25:54 »

Hurrah!

Cas Smiley

Offline dishmoth

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« Reply #392 on: 2011-04-10 07:37:21 »

Game of the Week
It is now painfully clear that Cas spent all his Humble Indie Bundle money on beer for the Eurogamer staff.

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Offline MOEP_BIBER

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« Reply #393 on: 2011-06-27 07:40:07 »

Congrats on getting "featured" by the Yogscast!
Cheesy
Offline princec
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« Reply #394 on: 2011-06-27 10:27:54 »

Yeah, who the hell are Yogscast anyway? I'd never heard of them and suddenly it's all fame and fortune.

Simon really can't play Revenge either, hehe  Roll Eyes

Cas Smiley

Offline princec
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« Reply #395 on: 2011-12-14 08:51:56 »

A brand new version of Revenge of the Titans is out! v1.80.14 - if any of you could test the Linux and Mac versions out a bit more thoroughly I would be very grateful.

This version's got completely new mouse handling (which might work with tablets too!), and uses the very latest LWJGL, so it should work more reliably. Also it's got a special secret mode which will activate itself in a few days' time...

Cas Smiley

Offline R.D.

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« Reply #396 on: 2011-12-15 14:12:18 »

Did I ever mentioned that I love this game? Not just from the gameplay (I kinda suck to be honest) but the beauty lies in the details as I like to say xD Really polished games, I hope I can get close to this kind of game with my own someday! Also the Source proved to quiet helpful in my darkest hours Cheesy (Still can't warp my head around OpenAL stuff but I will get to that, really nice idea to have your own format with a set loop point. My Idea was to do some channel music like Zelda but weeee~ no time to learn cool new stuff :/)

Offline asphaltgalaxy

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« Reply #397 on: 2011-12-30 03:39:18 »

Got strange issue with sound. Samples are repeating very fast many times instead of one time as it obviously should be. I've got not very 'standard' soundcard onboard - EMU1212, but can't remember I experienced any problems with other Win games/apps (but, probably, I didn't run Java games before).

I think it is problem with library you're using. Exactly same issue with 'Square II' featured here, but 'Age of Conquest III' plays sounds and music without any problems.
Offline princec
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« Reply #398 on: 2011-12-30 05:25:19 »

The sound is all through OpenALSoft, not done by Java. I'm not really sure how OpenALSoft works under the hood but you somehow forgot to mention any other system specs.

Cas Smiley

Offline asphaltgalaxy

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« Reply #399 on: 2011-12-30 05:49:19 »

Hmm... not sure what else is important in this case, cause I think other system params are nothing special here:

Win XP Pro SP3, 32bit on i5-2400, 3.5GB RAM.
Games published by our own members! Go get 'em!
Offline princec
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« Reply #400 on: 2011-12-30 08:03:33 »

Aha, Windows XP uses hardware acceleration for sound output. OpenALSoft will direct its sound through that. So it is probably the case that your sound drivers just need updating. I hope.

Cas Smiley

Offline asphaltgalaxy

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« Reply #401 on: 2012-01-02 14:21:30 »

Upgrading drivers didnt help (although I more than sure that there is no normal driver updates for my soundcard, rather 'cosmetic', it was like 2011 July drivers on website, and during installation I saw actually 2008 year version).

But anyway I tried this game on virtual machine and yes, it rocks! Liked it! Smooth graphics and very special atmosphere. Smiley
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