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  Revenge of the Titans  (Read 39480 times)
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Offline appel

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« Reply #90 on: 2010-04-07 11:55:45 »

I don't think that comparing the retail AAA marketplace with downloadable indies is really a fair comparison... I've got plenty of evidence to suggest that easy sells though so I'm going to go on that hunch Smiley

Cas Smiley

Yea, people are stupid, safe bet.  Grin

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Offline Eli Delventhal
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« Reply #91 on: 2010-04-07 11:57:25 »

Er, no.
http://en.wikipedia.org/wiki/List_of_best-selling_video_games

[edit:]
The games that sell are either easy games where you build something over a long time (sims, nintendogs), or hardcore nerdtastic games (mario, halo, mw).
Wow. I had no idea that the Wii is selling such stupid numbers of games. No wonder they decided just to keep making "Wii XXX" games...

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Offline Riven
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« Reply #92 on: 2010-04-07 12:41:20 »

Maybe, release a SuperHardDeluxe addon too? That way, people might even spend more money!

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Offline Markus_Persson

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« Reply #93 on: 2010-04-07 12:50:05 »

What evidence do you have that easy PC games sell well?

IPhone games, sure.

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Offline princec
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« Reply #94 on: 2010-04-07 16:34:04 »

A lot of successful contacts in the industry Wink Actually "easy" is not the universal rule, but it's definitely an important factor in certain sorts of games. This, I think, is one of those games. And the build I have currently is actually quite tricky by the time I get to level 10 because I'm really good at it. Must get the difficulty tuning right!

Cas Smiley

Offline Riven
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« Reply #95 on: 2010-04-07 17:37:39 »

And the build I have currently is actually quite tricky by the time I get to level 10 because I'm really good at it. Must get the difficulty tuning right!

Do you refer to the build we all played here? For me it was like a walk in the park, right up to level 20.

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Offline jojoh

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« Reply #96 on: 2010-04-07 20:27:07 »

I tested some of the Farm Frenzy games a while ago, and they use a trophy system (Gold for passing a level quickly, Silver for OK time and then just a pass I think). It works really well for a casual game. Titans is maybe not AS casual, but I think it could work very well. Passing is easy, but if you want gold, then you have to make an effort. Not sure what the criteria for the awards should be for Titans though. Time probably won't do, but maybe a radius that gidrahs aren't allowed to pass, and then no damage to home base?

Offline princec
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« Reply #97 on: 2010-04-08 05:17:43 »

Yes, current build. I'll upload as soon as we've made all the HUD changes.

We've got a system of medals planned, earned at the end of the level. The (preliminary) list so far looks like:
  • Each level needs a medal
  • Completed Earth
  • Completed Moon
  • Completed Mars
  • Completed Saturn
  • Completed Game
  • Killed 500 gidrahs
  • Killed 1000 gidrahs
  • Killed 2500 gidrahs
  • Killed 5000 gidrahs
  • Killed 10000 gidrahs
  • Hoarded $500
  • Hoarded $1000
  • Hoarded $2500
  • Hoarded $5000
  • Hoarded $10000
  • Hoarded $25000
  • Hoarded $50000
  • Straight Through - all levels completed in 1 attempt
  • Perfect game - all levels completed in 1 attempt, no damage taken to base
  • Fried 250 gidrahs with the capacitor
  • Fried 1000 gidrahs with the capacitor
  • Survived a level without building any factories (Moon onwards)
  • Survived a level without building any turrets (Moon onwards)
  • Survived a level without building any upgrades (Moon onwards)
  • Lost 10 buildings
  • Lost 25 buildings
  • Lost 50 buildings
  • Lost 100 buildings
  • Lost 250 buildings
  • Lost 500 buildings
  • Short arms and deep pockets - complete a world having never hoarded over $500
  • Shoestring budget - complete a world having never hoarded over $1000
  • Foetid Breath - kill boss within 2 squares of base
  • Close shave - kill boss within 6 squares of base
  • Shellshock - blown up 1000 gidrahs with mines
  • Ultimate weapon - maxed out ammo, scan range, fire rate, and reload rate
  • Failed 5 times at one mission*
  • Failed 10 times at one mission*
  • Failed 25 times in one world*
  • Completed level in 1 attempt*
  • Completed world in 10 attempts*
  • Didn't lose a single building*
  • Didn't take any damage at all in a level*
* Repeatable

Cas Smiley

Offline elias4444

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« Reply #98 on: 2010-04-08 11:17:56 »

I want a pony!  Wink

Offline appel

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« Reply #99 on: 2010-04-08 11:41:28 »

An idea: How about auto-promotion of towers?

In C&C a unit gets promoted if it has destroyed many enemy units. It gets auto-healing, does more damage. That way, a tower on the front-line can get a well deserved promotion.


How about a medal for: destroying all enemy forces with only mines?  Grin

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Online kappa
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« Reply #100 on: 2010-04-08 11:54:00 »

Hey what about an Environmentally friendly green medal for completing a level without building factories and using up all the resources Smiley

tower promotion sounds like a nice idea, would be cool to see your little infantry men get promotion and ranks too giving them better weaponry and making the player care for them Smiley
Offline Markus_Persson

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« Reply #101 on: 2010-04-09 04:28:04 »

A lot of successful contacts in the industry Wink

Please name some successful easy games.
(Again, iphone (and other phones) games don't count, that's a completely different market)

Play Minecraft!
Offline Nate

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« Reply #102 on: 2010-04-09 04:43:39 »

I felt Trine was very easy.

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« Reply #103 on: 2010-04-09 04:49:34 »

Please name some successful easy games.
(Again, iphone (and other phones) games don't count, that's a completely different market)

Farmville and Bejeweled (Puzzle Quest being a variant)
Offline princec
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« Reply #104 on: 2010-04-09 05:11:48 »

Just about every game made by BFG. Actually no, every game made by BFG. Apart from that, all discussions about individual titles with developers is in Fight Club, so no speaky here Smiley

Cas Smiley

Offline markus.borbely

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« Reply #105 on: 2010-04-10 03:09:01 »

I tested it on my five year old dell inspiron 500 with pretty late java and pretty crappy graphics card... (running xp) It was playable. Sometimes it stuttered but overall it worked fine. I am impressed.

I tested it on my 1.5 year old vista with good gaming profile. It worked like a charm.

I have played to level 20 a couple of times, trying to keep as much money as possible. Some things to note:

* If I collect money from a factory right before it is full, it will still be marked with "collect" a couple of seconds later. When I click it, I will collect 10 or 20$ as expected.
* Sometimes the crystals got spawned right onto a spanpoint. No chance of building any defences there.
* While random levels are fun, it encourages "Restart level" until I get a good setup. Maybe it should cost money to restart unless you really try each map.
* F and T only work with completely empty turrest or full factories. When pressing F I want to get to the factory that is the most full, and when pressing T I want to see the most empty turret.
* Factories could try to collect from crystals that few other factories can reach first.
* Permanent build shortcuts. One fast can learn to press BT for building turret for instance. Same for powerups. The 123 shortcuts always change and is not that useful.


Offline princec
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« Reply #106 on: 2010-04-10 05:26:06 »

Good call on F and T buttons, will implement.

The penalty for restarting a level is medals. (To be seen in the beta). Restart once and you'll never get Gold for it Smiley (Then Silver, then Bronze, then ... some naff ribbon) I couldn't make it cost money because the other reason a level is restarted is because you're being pwned because it's too hard, and losing money is just going to make it harder.

Will see about factories choosing more tricky-to-reach crystals, shouldn't be hard.

Permanent build shortcuts - indeed, a totally new HUD interface - already underway Smiley


Cas Smiley

Offline markus.borbely

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« Reply #107 on: 2010-04-10 10:18:59 »

Good call on F and T buttons, will implement.

The penalty for restarting a level is medals. (To be seen in the beta). Restart once and you'll never get Gold for it Smiley (Then Silver, then Bronze, then ... some naff ribbon) I couldn't make it cost money because the other reason a level is restarted is because you're being pwned because it's too hard, and losing money is just going to make it harder.

Will see about factories choosing more tricky-to-reach crystals, shouldn't be hard.

Permanent build shortcuts - indeed, a totally new HUD interface - already underway Smiley


Cas Smiley

Sounds good, eager to try it! :-)
Offline CaptainJester

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« Reply #108 on: 2010-04-10 21:39:35 »

Not sure if you want this, but every time I exit the game I am getting an error log dump.  There appears to be no problem because the game doesn't crash on me or anything.

Offline Riven
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« Reply #109 on: 2010-04-11 05:57:57 »

Just saying that for me that happens when I don't call AL.destroy() before Display.destroy()

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Offline princec
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« Reply #110 on: 2010-04-11 08:48:24 »

Could be that. I'll look into it - thanks.

Cas Smiley

Offline Markus_Persson

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« Reply #111 on: 2010-04-13 09:30:48 »

Farmville and Bejeweled (Puzzle Quest being a variant)

The first one has the social persistent aspect, but I'll absolutely agree on the second one. I'll give up. Cheesy

Having played the demos and so, I have no doubt this is a great game. =)

Play Minecraft!
Offline princec
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« Reply #112 on: 2010-04-13 09:47:04 »

New version coming in a few days... would be interested to know how the difficulty tuning works out for everyone. Stay tuned etc.

Cas Smiley

Offline markus.borbely

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« Reply #113 on: 2010-04-14 16:12:33 »

Another thing...
Sometimes the progressbar for loading a mission got stuck. When I alt-tabbed out and back it was full and I could start playing.
Offline princec
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« Reply #114 on: 2010-04-14 16:43:10 »

I confess I cannot conceive of any circumstances under which that is possible (and I've never seen it either)... it could just possibly be a display problem though where the screen isn't being updated. Drivers all up-to-date?

Cas Smiley

Offline markus.borbely

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« Reply #115 on: 2010-04-15 00:32:39 »

I don't blame you :-)
I am pretty sure there has not been a driver update for years...

I also have got a blue screen of death, that was a while ago!

1. Play the game on laptop.
2. Your infant son aproaching, close the lid so he doesnt mess around with the game.
3. Take care of son.
4. Reopen the laptop and revive the computer from sleeping.
5. Continue playing.
6. Without closing the lapop go fix some food for your son.
7. Watch the kid mess with the laptop and start a second copy of Monster mashReveng of the titans.
8. Close the second copy.
9. Close the laptop.
10 Open the laptop.
11. Admire the blue screen of death.

 Grin
Offline princec
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« Reply #116 on: 2010-04-15 08:11:21 »

Might not be able to reproduce that one easily Wink

Anyone got a Digg account? I'd be grateful if you could Digg this interview for me.

Cas Smiley

Offline jojoh

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« Reply #117 on: 2010-04-15 10:23:29 »

Done!

Next time you should get the word "Java" in there as well to help pave the road for the rest of us mortals Wink

Quote
that video is full of all kinds of awesome.
  Cheesy

Offline CaptainJester

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« Reply #118 on: 2010-04-15 22:20:30 »

Made it to level 20 and cleared the level.  The level did not end.  I checked the whole map but don't see any more gidrahs.  I also killed the big titan.  Is that just all that is available right now?

Offline Riven
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« Reply #119 on: 2010-04-16 02:02:48 »

Done!

Next time you should get the word "Java" in there as well to help pave the road for the rest of us mortals Wink
  Cheesy

And ruin his own chances of success? I released a standalone product and made quite an effort hiding that it was built with / running on Java.

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