Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (405)
games submitted by our members
Games in WIP (289)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Rectangle rendering issues  (Read 571 times)
0 Members and 1 Guest are viewing this topic.
Offline novasharp

Junior Member


Medals: 1
Projects: 1


Gamemaker


« Posted 2012-11-26 21:56:10 »

I am rendering rectangles using this code:

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
for(int r = 0; r < map.height; r++) {
   for(int c = 0; c < map.width; c++) {
      if(!map.getTile(c, r).passable) {
         gr.fillRect(
            (int)(c * GameComponent.tileSize),
            (int)(r * GameComponent.tileSize),
            GameComponent.tileSize,
            GameComponent.tileSize
         );
      } else {
         gr.drawRect(
            (int)(c * GameComponent.tileSize),
            (int)(r * GameComponent.tileSize),
            GameComponent.tileSize,
            GameComponent.tileSize
         );
      }
   }
}


For some reason, the edges of the outer filled rectangles render slightly off.



I cannot figure out why?

Thanks,
novasharp

novasharp
Offline RobinB
« Reply #1 - Posted 2012-11-26 22:46:26 »

If i remember it correct, drawrect draws the lines at the center of the borders, so if your lines are 2 pixels, they are always 1 pixel bigger.
Try this:

1  
2  
3  
4  
5  
6  
         gr.drawRect(
            (int)(c * GameComponent.tileSize + 1),
            (int)(r * GameComponent.tileSize + 1),
            GameComponent.tileSize - 1,
            GameComponent.tileSize - 1
         );


Where 1 is your line width /2
Offline novasharp

Junior Member


Medals: 1
Projects: 1


Gamemaker


« Reply #2 - Posted 2012-11-27 00:42:58 »

Thanks, that fixed it.

novasharp
Pages: [1]
  ignore  |  Print  
 
 

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (60 views)
2013-05-17 21:29:12

alaslipknot (69 views)
2013-05-16 21:24:48

gouessej (99 views)
2013-05-16 00:53:38

gouessej (96 views)
2013-05-16 00:17:58

theagentd (107 views)
2013-05-15 15:01:13

theagentd (98 views)
2013-05-15 15:00:54

StreetDoggy (144 views)
2013-05-14 15:56:26

kutucuk (166 views)
2013-05-12 17:10:36

kutucuk (165 views)
2013-05-12 15:36:09

UnluckyDevil (175 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.109 seconds with 21 queries.